From the article This paper describes a joint effort by two educational and scientific institutes, the HU University of Applied Sciences and Utrecht University, in designing a BPM course that not only transfers theoretical knowledge but lets students also experience real life BPM-systems and implementation issues. We also describe the implementation of the developed module with an indication of its success: it is now running for the fifth time, and although there continue to be points for improvement, over the years several scientific papers in the BPM domain resulted from the course, as well as a reasonable amount of students started their final thesis project in the BPM-domain.
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The environment of the(Dutch) building industry is increasingly turbulent. There are many cges for the building industry. Innovative tendering, better marketing, openness and transparency are examples of this. A strong reduction in failure costs (estimated at between 10 and 25% of the total costs) and an increase in quality are also necessary. Lastly, the declining inflow of young people has to be mentioned. The image of the building industry is not particularly good and students prefer to choose other industries. The building industry therefore has to change and, so far, everyone agrees. Evidently both the building industry and its environment are very keen to change; the sincere will is there, and money and energy are available, but it seems that efforts are not proceeding in a very planned or coordinated manner at present. And this is causing fragmentation and, therefore, sub optimisation. How does sectoral change proceed and how is this process to be managed? That is the central question in this paper.
The European creative visual industry is undergoing rapid technological development, demanding solid initiatives to maintain a competitive position in the marketplace. AVENUE, a pan-European network of Centres of Vocational Excellence, addresses this need through a collaboration of five independent significant ecosystems, each with a smart specialisation. AVENUE will conduct qualified industry-relevant research to assess, analyse, and conclude on the immediate need for professional training and educational development. The primary objective of AVENUE is to present opportunities for immediate professional and vocational training, while innovating teaching and learning methods in formal education, to empower students and professionals in content creation, entrepreneurship, and innovation, while supporting sustainability and healthy working environments. AVENUE will result in a systematised upgrade of workforce to address the demand for new skills arising from rapid technological development. Additionally, it will transform the formal education within the five participating VETs, making them able to transition from traditional artistic education to delivering skills, mindsets and technological competencies demanded by a commercial market. AVENUE facilitates mobility, networking and introduces a wide range of training formats that enable effective training within and across the five ecosystems. A significant portion of the online training is Open Access, allowing professionals from across Europe to upgrade their skills in various processes and disciplines. The result of AVENUE will be a deep-rooted partnership between five strong ecosystems, collaborating to elevate the European industry. More than 2000 professionals, employees, students, and young talents will benefit from relevant and immediate upgrading of competencies and skills, ensuring that the five European ecosystems remain at the forefront of innovation and competitiveness in the creative visual industry.
SHAREHOUSE is een ruimte voor bedrijven in het STC om te experimenteren met eigen technologie. De experimenten worden wetenschappelijk gestroomlijnd en gericht op dataverzameling ter verbetering van magazijnwerk. Moderne technologieën, mens-technologie interactie, technologieadoptie en sociale innovatie, veiligheid, ethiek en duurzaamheid en de benodigde skills voor (toekomstige) medewerkers in de logistiek staan hierin centraal. SHAREHOUSE creëert tevens een open leeromgeving voor studenten en (MKB-)bedrijven, zodat ze in een praktijkomgeving ervaren hoe zij automated guided vehicles, virtual/augmented reality en wearables en exoskeletten voor goederenverwerking in een magazijn kunnen implementeren en beheersen. Publiek-private learning communities zorgen voor duurzame samenwerking tussen de belangrijkste stakeholders.
SHAREHOUSE is een ruimte voor bedrijven in het STC om te experimenteren met eigen technologie. De experimenten worden wetenschappelijk gestroomlijnd en gericht op dataverzameling ter verbetering van magazijnwerk. Moderne technologieën, mens-technologie interactie, technologieadoptie en sociale innovatie, veiligheid, ethiek en duurzaamheid en de benodigde skills voor (toekomstige) medewerkers in de logistiek staan hierin centraal. SHAREHOUSE creëert tevens een open leeromgeving voor studenten en (MKB-)bedrijven, zodat ze in een praktijkomgeving ervaren hoe zij automated guided vehicles, virtual/augmented reality en wearables en exoskeletten voor goederenverwerking in een magazijn kunnen implementeren en beheersen. Publiek-private learning communities zorgen voor duurzame samenwerking tussen de belangrijkste stakeholders.