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3Testen van software is een speerpunt in onze opleiding Software Engineering. In de propedeusefase wordt de testgedreven software-ontwikkeling geoefend. De student wordt aangeleerd software met testen at te leveren. Als onderdeel van de toetsing werd een performance-assessment ontwikkeld, dat de mogelijkheid biedt modelleren, programmeren en testen integraal te toetsen. Studenten blijken deze nieuwe toetsvorm positief te waarderen. In het kader van competentiegericht onderwijs is dit performance-assessment een waardevolle toevoeging.
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Both Software Engineering and Machine Learning have become recognized disciplines. In this article I analyse the combination of the two: engineering of machine learning applications. I believe the systematic way of working for machine learning applications is at certain points different from traditional (rule-based) software engineering. The question I set out to investigate is “How does software engineering change when we develop machine learning applications”?. This question is not an easy to answer and turns out to be a rather new, with few publications. This article collects what I have found until now.
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In the fall of 1999, an international integrated product development pilot project based on collaborative engineering was started with team members in two international teams from the United States, The Netherlands and Germany. Team members interacted using various Internet capabilities, including, but not limited to, ICQ (means: I SEEK YOU, an internet feature which immediately detects when somebody comes "on line"), web phones, file servers, chat rooms and Email along with video conferencing. For this study a control group with all members located in the USA only also worked on the same project.
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In our vision engineering students become sustainable practitioners by focusing on their learning process instead of focusing on their engineering results. By focussing on the learning process we create a learning environment in which there will be innovation because it’s permitted (or even requested) to make mistakes and learn from these mistakes. The learning of the students is driven by assessments for learning and emphasis on competence, relatedness and autonomy, the key factors of the Self-Determination Theory (SDT). We believe that profound learning and sustainable education are inseparable. In the minor program Innovation, Engineering and Design in our Industrial Design Engineering course we combine assessments for learning, SDT with sustainable design methods and LCA. In this minor program student are working on real live projects. All projects are demand driven, the demand owners are private companies. Beside the companies, the research department of our university provides open research questions. We translate these research questions to objectives for the companies and professional products for our students. In this way, we apply the triple helix of industry, research and education. Even more, we try to make it a sustainable triple helix by inviting the entrepreneurs to join our learning processes and, by doing so, constructing a basis for innovation. We try not to solve problems for the companies, but to learn and innovate with the companies. In the paper we will explain the process by sharing a recent project: The project for the company Visser Group, 's-Gravendeel, the Netherlands, is aimed at developing a new production technique of injection moulding cores. The main question that was brought in by the company and the Rotterdam University of Applied Sciences, research department of Sustainable Development, was to develop injection moulds using additive manufacturing techniques. The students and teachers started without deep knowledge of additive manufacturing processes and they never used a injection moulding machine. The project focused on learning new skills and knowledge and not on the end result. The learning is driven by the collaborative action research method and an uncertain but sustainable goal; a perfect example of engineering by doing.
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In the fall of 1999, we started, the Integrated Product Development- Collaborative Engineering ( IPD-CE) project as a first pilot. We experimented with modern communication technology in order to find useful tools for facilitating the cooperative work and the contacts of all the participants. Teams have been formed with engineering students from Lehigh University in the US, the Fontys University in Eindhoven, The Netherlands and from the Otto-von-Guericke University in Magdeburg, Germany. In the fall of 2000 we continued and also cooperated with the Finnish Oulu Polytechnic. It turned out that group cohesion stayed low (students did not meet in real life), and that Internet is not mature enough yet for desktop video conferencing. Chatting and email were in these projects by far the most important communication media. We also found out that the use of a Computer Support for Cooperative Work (CSCW) server is a possibility for information interchange. The server can also be used as an electronic project archive. Points to optimise are: 1. We didn't fully match the complete assignments of the groups; 2. We allowed the groups to divide the work in such parts that those were developed and prototyped almost locally; 3. We haven't guided the fall 2000 teams strong enough along our learning curve and experiences from previous groups. 4. We didn't stick strong enough to the, by the groups developed, protocols for email and chat sessions. 5. We should facilitate video conferencing via V-span during the project to enhance the group performance and commitment.
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The importance of teaching engineering students innovation development is commonly clearly understood. It is essential to achieve products which are attractive and profitable in the market. To achieve this, an institute of engineering education has to provide students with needed knowledge, skills and attitudes including both technical and business orientation. This is important especially for SME’s. Traditionally, education of engineering provides students with basic understanding how to solve common technical problems. However companies need wider view to achieve new products. Universities of applied Sciences in Oulu and Eindhoven want to research what is the today’s educational situation for this aim, to find criteria to improve the content of the educational system, and to improve the educational system. Important stakeholders are teachers and students within the institute but also key-persons in companies. The research is realized by questionnaires and interviews from which a current situation can be found. The research will also include the opinion of management who give possibilities to change the curriculum. By this research more insight will be presented about how to re-design a current curriculum. The research will act as basis for this discussion in SEFI-conference about formulating a curriculum that includes elements for wide-ranging knowledge and skills to achieve innovations especially in SME’s.
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Undergraduate students who seek a bachelor degree in Dutch universities of applied sciences are supposed to learn also research skills so that they can provide innovative solutions to real problems of the society and businesses in their future careers. Current education and textbooks on research skills are not tuned well to software engineering disciplines. This paper describes our vision about the scope and model of the research suitable for software engineering disciplines in Dutch universities of applied sciences. Based on literature study we identify a number of research models that are commonly used in computer science. Through reviewing a number of graduation reports in our university, we further identify which of the research models are most suitable for the (graduation) projects of software engineering disciplines and also investigate their shortcomings with respect to the desired research skills. Our study reveals that the approach of most graduation works is close to the implementation-based (also called build-based or proof by example based) research model. In order to be considered as a realization of sound applied research, however, most of theses graduation works need to be improved on a number of aspects such as problem context definition, system/prototype evaluation, and critical literature study.
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The pace of introduction of new technology and thus continuous change in skill needs at workplaces, especially for the engineers, has increased. While digitization induced changes in manufacturing, construction and supply chain sectors may not be felt the same in every sector, this will be hard to escape. Both young and experienced engineers will experience the change, and the need to continuously assess and close the skills gap will arise. How will we, the continuing engineering educators and administrators will respond to it? Prepared for engineering educators and administrators, this workshop will shed light on the future of continuing engineering education as we go through exponentially shortened time frames of technological revolution and in very recent time, in an unprecedented COVID-19 pandemic. S. Chakrabarti, P. Caratozzolo, E. Sjoer and B. Norgaard.
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Dames en heren, het is mij een grote eer dat u met zo velen gekomen bent om te luisteren naar mijn openbare les in het kader van mijn benoeming tot lector product design & engineering. Ik begrijp best dat u gekomen bent, want product design & engineering is belangrijk. Zonder product design & engineering was u hier tenslotte niet eens geweest. De auto, trein of bus waarmee u hier gekomen bent, zijn mede tot stand gekomen dankzij product design & engineering. Dat u mij ook achter in de zaal kunt horen, heeft u te danken aan ditzelfde vakgebied. En dat u aan het eind van deze openbare les mogelijk pijn in uw rug heeft door een oncomfortabele zit is er ook een gevolg van. Kortom: product design & engineering is een belangrijk vakgebied waarmee we in ons dagelijks bestaan voortdurend geconfronteerd worden, aangenaam of niet. Mijn voordracht valt in drieën uiteen. Eerst sta ik stil bij de titel: Van vuistbijl tot mobieltje. Aan de hand van deze objecten illustreer ik de historische achtergronden van het vakgebied product design & engineering. Daarna ga ik dieper in op het begrip ontwerpen. Het derde deel van mijn openbare les gaat over de ambitieuze plannen van de kenniskring product design & engineering. Ik sluit mijn openbare les af met het mobieltje, maar hoe blijft nog even een verrassing.
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