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3Recent debates in rural development suggest a growing interest in integrating landscape-based knowledge into participatory decision-making. This study contributes to this discussion by examining how landscape—understood as the interplay between human actions, natural processes, and soil systems—can be systematically incorporated into citizen participation processes aimed at greening rural areas.
Although landscape-inclusive rural development is increasingly promoted in policy and practice, there is limited methodological understanding of how it can be meaningfully embedded in participatory decision-making and how such processes can be designed. Consequently, landscape-based knowledge often remains implicit, fragmented, or subordinate within participatory initiatives. This study addresses this gap by developing empirically grounded insights into landscape-inclusive participatory approaches. It is based on case studies in rural areas of the Northern Netherlands and it offers a transferable methodological approach for embedding landscape in participatory rural planning.
The research adopts Participatory Action Research (PAR) as its core methodology, given its capacity to support empowerment through iterative, reflexive, and interactive research and design cycles. The quintuple helix framework is used as a theoretical lens, conceptualising the natural environment as an active stakeholder alongside other actors. This is operationalised through a hybrid research design that combines qualitative participatory methods with landscape-based data, expert knowledge, and proxy representations of landscape dynamics in multi-stakeholder planning settings.
Preliminary findings indicate that the explicit integration of landscape-based knowledge leads to clearer and more coherent rural greening strategies. It improves decision-making by aligning sectoral perspectives, clarifying shared problem definitions, and making trade-offs between land use, ecological processes, and local priorities explicit. Through iterative PAR cycles of co-creation, reflection, and intervention, shared landscape knowledge is used to structure dialogue and decision-making, and fostering cross-stakeholder learning. This demonstrates PAR’s value not only as a research method but also as an innovative governance approach for landscape-inclusive rural development.
ABSTRACT
This paper aims to develop a working strategy for a larger research project to help urban designers shift their human-centred design practices to a more nature-inclusive approach. The interest in developing innovative design perspectives that incorporate nature stems from the need to address the challenges of biodiversity loss by adopting a perspective that prioritises the needs of non-human species. The methodology used presents an analysis of participatory and nature-inclusive design approaches and examines how they have been conceptualised and operationalised. A final discussion reflects on the importance of advancing the development of a nature-inclusive design discipline that focuses on the needs of non-human species and transferring participatory design concepts tailored to humans, such as agency, to non-human communities. Nature-inclusive design has the potential to encourage people to reconnect with nature and value non-human species as much as humans.
ARTIKEL
The aim of this study was at gaining insight into the participatory design approach of involving people with dementia in the development of the DecideGuide, an interactive web tool facilitating shared decision-making in their care networks.
ARTIKEL
Collaborative approaches to destination design require conscious and reflexive stakeholder involvement in activities and decision making. Design science studies such participatory processes by observing design teams in practice. From these observations, scientists have identified design strategies and processes that design teams use to support their work in identifying problems and developing solutions. Observing design processes in tourism destinations provides an opportunity to identify successful co-design strategies for destination design. This study presents three key co-design strategies based on data collected from five living labs in five destinations. Each co-design strategy is presented with a recommended use, suggestions for stakeholder involvement, and activities to develop solutions efficiently and effectively with the available resources. Together, the strategies provide a framework to optimise decision-making in relation to shaping destination design processes, and to validate processes and outcomes.
ARTIKEL
Participatory design research to support selfregulated teaching, EARLI 2023
CONFERENTIEBIJDRAGE
(‘Co’-)Designing for healthy behaviour greatly benefits from integrating insights about individual behaviour and systemic influences. This study reports our experiences in using insights about individual and systemic determinants of behaviour to inform a large co-design project. To do so, we used two design tools that encourage focusing on individual determinants (Behavioural Lenses Approach) and social / systemic aspects of behaviour (Socionas). We performed a qualitative analysis to identify 1) when and how the team applied the design tools, and 2) how the tools supported or obstructed the design process. The results show that both tools had their distinctive uses during the process. Both tools improved the co-design process by deepening the conversations and underpinnings of the prototypes. Using the Behavioural Lenses under the guidance of a behavioural expert proved most beneficial. Furthermore, the Socionas showed the most potential when interacting with stakeholders, i.c. parents and PPTs.
CONFERENTIEBIJDRAGE
This paper examines how a serious game approach could support a participatory planning process by bringing stakeholders together to discuss interventions that assist the development of sustainable urban tourism. A serious policy game was designed and played in six European cities by a total of 73 participants, reflecting a diverse array of tourism stakeholders. By observing in-game experiences, a pre- and post -game survey and short interviews six months after playing the game, the process and impact of the game was investigated. While it proved difficult to evaluate the value of a serious game approach, results demonstrate that enacting real-life policymaking in a serious game setting can enable stakeholders to come together, and become more aware of the issues and complexities involved with urban tourism planning. This suggests a serious game can be used to stimulate the uptake of academic insights in a playful manner. However, it should be remembered that a game is a tool and does not, in itself, lead to inclusive participatory policymaking and more sustainable urban tourism planning. Consequently, care needs to be taken to ensure inclusiveness and prevent marginalization or disempowerment both within game-design and the political formation of a wider participatory planning approach.
ARTIKEL
https://journal.gerontechnology.org/currentIssueContent.aspx?aid=2248 "Abstract Purpose Existing solutions facilitating mobility among older adults mainly focus on supporting physical disabilities. However, solutions are more likely to succeed when current activities and capabilities serve as a starting point. Participatory design is a suitable approach to detect these. We investigated (i) how participatory design techniques can be applied to obtain insight into the daily activities and capabilities of older adults, and (ii) what the design implications are of taking these activities and capabilities as a basis for the development of a mobility-enhancing application. Method Research context was a three-year European project comprising health care managers, researchers, and designers from Belgium, the Netherlands, Italy, Spain, and Germany. Older adults were involved in each of the four-step iterative design process (participatory design sessions, scenarios, user requirements, and user evaluation). Results & Discussion (i) Reflection on the design process showed that particular issues should be considered in selecting participatory design tools (e.g., diaries and photo assignments are more suited than interviews) and organizing joint sessions (e.g., reserve more time for informal activities, address privacy concerns, and provide opportunity to ventilate doubts towards technology). The participatory design methods appeared suited to provide input for the application’s functionalities based on activities and capabilities. (ii) A mobility-enhancing mobile application for older adults should apply (a) Demographics: validated user profiles as a basis, but enable personalization; (b) Cognitive and physical abilities: Facilitate activities close to the home of the older adults; (c) Safety perception: Support older adults cognitively during their activities outdoor, but also prior to and afterwards and foster social contact. Future work The results of the current study have been used as input for prototype development, which has been tested in a pilot study in Spain and The Netherlands."
ARTIKEL
Creating opportunities for self-regulated learning setting up participatory design studies, EARPIL 2023 Belfast
CONFERENTIEBIJDRAGE
This paper describes a participatory design-oriented study of an ambient assisted living system for monitoring the daily activities of elderly residents. The work presented addresses these questions 1) What daily activities the elderly participants like to be monitored, 2) With whom they would want to share this monitored data and 3) How a monitoring system for the elderly should be designed. For this purpose, this paper discusses the study results and participatory design techniques used to exemplify and understand desired ambient-assisted living scenarios and information sharing needs. Particularly, an interactive dollhouse is presented as a method for including the elderly in the design and requirements gathering process for residential monitoring. The study results indicate the importance of exemplifying ambient-assisted living scenarios to involve the elderly and so to increase acceptance and utility of such systems. The preliminary studies presented show that the participants were willing to have most of their daily activities monitored. However, they mostly wanted to keep control over their own data and share this information with medical specialists and particularly not with their fellow elderly neighbours.
CONFERENTIEBIJDRAGE