It is unknown how movement patterns that are learned carry over to the field. The objective was to deter- mine whether training during a jump-landing task would transfer to lower extremity kinematics and kinetics during sidestep cutting.Methods Forty healthy athletes were assigned to the ver- bal internal focus (IF, n = 10), verbal external focus (EF, n = 10), video (VI, n = 10) or control (CTRL, n = 10) group. A jump-landing task was performed as baseline followed by training blocks (TR1 and TR2) and a post-test. Group-spe- cific instructions were given in TR1 and TR2. In addition, participants in the IF, EF and VI groups were free to ask for feedback after every jump during TR1 and TR2. Retention was tested after 1 week. Transfer of learned skill was deter- mined by having participants perform a 45° unanticipated sidestep cutting task. 3D hip, knee and ankle kinematics and kinetics were the main outcome measures.Results During sidestep cutting, the VI group showed greater hip flexion ROM compared to the EF and IF groups (p < 0.001). The EF (p < 0.036) and VI (p < 0.004) groups had greater knee flexion ROM compared to the IF group. Conclusions Improved jump-landing technique car- ried over to sidestep cutting when stimulating an external attentional focus combined with self-controlled feedback. Transfer to more sport-specific skills may demonstrate potential to reduce injuries on the field. Clinicians and practitioners are encouraged to apply instructions that stimulate an external focus of attention, of which visual instructions seem to be very powerful.
Video was used in a variety of formats during a third year elective Inholland course ‘Levensbeschouwing’ at the Faculty Onderwijs en Innovatie (education and innovation) in Amstelveen. From April to June (2017), 30 part-time and full-time students on the Tweedegraads Leraren Opleiding chose to follow the course for the ten week study period. Students used a variety of video formats to support and enhance their learning process. This research evaluates how the didactic embedding of video supported the teaching and learning on the course. The objective of the research was to gain insight into the ways in which video supports the learning and teaching process in the course and into the perceived practicality and effectiveness of this video support. The research examined how video was integrated into the course structure, how students and lecturers perceived the practicality of the use of video, and whether they considered it effective. The conversational framework of Laurillard (2002), was used as a framework in which to examine the interaction between students and teachers at the conceptual and application level. An overview was made of the different forms of videos used during the course (both teacher and student generated), how they were viewed and the value of them to the students. A survey was collected on the last day of the course in which students could share feedback on the ways in which video had contributed to their learning process. At the end of the course, a group interview was held with six student representatives (one from each group) and with the lecturers on the course to collect additional qualitative feedback on how video contributed to the learning process.
Supplemental Instruction (SI) is a form of structured peer guidance attached to a specific course, provided by an experienced and trained student to a group of students. Previous studies show a positive effect of SI on learning outcomes, some found effects on well-being, and sense of belonging. However, literature on SI lacks randomized controlled trials and does not fully address the risk of self-selection bias. The current study tested whether SI has an effect on grades, mental well-being, and sense of belonging with a pre-registered randomized field experiment and a sample of 493 Dutch first-year students. Students who were offered SI obtained significantly higher grades (d = 0.26) but did not score significantly different on mental well-being or belonging.
Zorgprofessionals in de revalidatie helpen cliënten met beperkingen om zo goed mogelijk in het dagelijks leven te functioneren. Voor mensen die een beroerte hebben gehad, is het opnieuw aanleren en uitvoeren van dagelijkse bewegingen zoals lopen complex. Aangezien de motorische problematiek meestal vergezeld gaat met cognitieve stoornissen, zoals geheugenstoornissen, wordt het leren extra bemoeilijkt. Therapeuten constateren dat de huidige (veelal verbale) aanpak onvoldoende resultaat bij deze doelgroep oplevert. Nieuwe wetenschappelijke inzichten veronderstellen dat impliciet (onbewust) motorisch leren juist voor de cliënten met cognitieve problemen een aanpak is die het aanleren van bewegingen makkelijker maakt. De centrale onderzoeksvraag: Welke kennis hebben therapeuten nodig om de onbewuste motorische leerstrategieën analogie leren, foutloos leren en observationeel leren toe te passen en ondersteunende technologieën op cliëntgerichte wijze in te zetten om het effectief en efficiënt aanleren en zelfstandig oefenen van het lopen bij cliënten na een beroerte mogelijk te maken? Het onderzoek leverde voor therapeuten wetenschappelijk onderbouwde concrete kennis op over de toepassing van onbewuste motorische leerstrategieën en de inzet van eenvoudige technologieën bij cliënten met een beroerte en mogelijk gepaard gaande cognitieve stoornissen in de dagelijkse praktijk. Tijdens het onderzoek (vier werkpakketten) was er voortdurend een wisselwerking tussen onderzoek en praktijk. Gebleken is dat naast de therapeuten ook informele zorgverleners hun naasten graag willen ondersteunen in hun revalidatietraject. Zij zien dat de onbewuste leerstrategieën een positief effect hebben. Echter de leerstrategieën zijn binnen het RAAKPRO project alleen vertaald naar instructies voor therapeuten. Deze zijn niet geschikt om toegepast te worden door informele zorgverleners. Top-Up project: Kennis over de toepassing van impliciet motorisch leren uit de RAAKPRO aanvraag vertalen naar instructie- en voorbeeldmateriaal voor informele zorgverleners, zoals mantelzorgers, zodat zij de revalidant beter kunnen begeleiden bij het (impliciet) motorisch leren van bewegingen in de thuissituatie en sociale omgeving en het gehele revalidatietraject versterkt.
Create and test a Virtual Reality emergency trainer that is able to optimise the abcde emergency training method for general practitioner students.In this project a Virtual Reality application is created and tested that is aimed to contribute to the learning goals and engagement with current emergency training methods. In addition, it aims at having an added value to live simulation training courses and existing media used for training (ranging from online instruction videos to interactive games). How to utilise the characteristics of Virtual Reality (senses, interaction, connection & manipulation) and what scenarios and simulation fit an interactive 360 VR simulation? In addition, we will create a training variant in which actors are captured through volumetric recordings. The 360 VR and volumetric VR / AR training will be compared with the life training on different learning goals and experiences. Partners:Schola MedicaChronosphere