The body can not be thought: design practice at the intersection of human-computer integration and critical disability studies to develop new paradigms for health and well-being.
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Personal and social recent history in Fragments of Him: defining and exploring ‘Immersion’ in video games.
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Scenarios for the Cultural Expansion of Games. Gaming Horizons Deliverable D 3.2
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A manifesto for European video games. Gaming Horizons Deliverable D 3.4
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Serious Games as planning support systems: learning from playing maritime spatial planning challenge 2050
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Reflections on the dynamic relations between truth and fiction as imageneries
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Serious Gaming en de Design Paradox
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Balancing play, meaning and reality: the design philosophy of LEVEE PATROLLER