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Sustainable Experience Design Professor Frans Melissen dialogues about Sustainability Intelligence with Joseph Roevens. Topics include: Initial interest in Sustainability? https://bit.ly/2G1RTz4 How do you live Sustainably? When do you ‘sin’? https://bit.ly/2IdGFsZGaia Zoo & “Sustainable Customer Experience Design” https://bit.ly/2UgtzlY 50 Shades of Green https://bit.ly/2IeH3Yf Breda University’s Sustainable Travel Policy https://bit.ly/2WN2DqE How to stimulate Sustainable behavior? https://bit.ly/2Kb2Hiv Sustainability Intelligence: Naïve, Native & Narrative https://bit.ly/2ONUBv7 1. Naïve Intelligence https://bit.ly/2YQXeAL 2. Native Intelligence https://bit.ly/2uPBVSc 3. Narrative Intelligence, e.g.Zappos Delivering Happiness https://bit.ly/2YUbHMa The Powers-that-be vs the Grass Roots. https://bit.ly/2FKNAqw The Sharing Economy & its abuse https://bit.ly/2TTKWE8 Sustainability as the Goal, not as an Instrument to continue the old system https://bit.ly/2YRXqzB Projects at Breda University: SCITHOS https://bit.ly/2U0yG4x Sustainable Customer Experience Design https://bit.ly/2G1TB3y Improving Sustainability in the Hospitality Industry https://bit.ly/2Uw1vu3
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Uit het rapport: "Hogescholen verrichten praktijkgericht onderzoek. Dit onderzoek is gericht op het verhogen van de kwaliteit van de hbo-afgestudeerden, op het responsief houden van het onderwijs én op het innoveren van de beroepspraktijk. Hogescholen worden dan ook al geruime tijd betrokken bij het nationaal en regionaal beleid dat zich richt op de maatschappelijke waardecreatie vanuit kennis ofwel valorisatie. Zo zijn zij sinds het ontstaan actief betrokken bij het Valorisatieprogramma (2010) en wordt in het Hoofdlijnenakkoord (2011) gesproken over het ontwikkelen van een eigen set valorisatieindicatoren voor hogescholen. De brief ‘Wetenschap met Impact’ van staatssecretaris Dekker van 19 januari 2017 richt zich echter voornamelijk op de universiteiten. Dit is mede aanleiding voor de Vereniging Hogescholen om een eigen visie te ontwikkelen op de maatschappelijke waardecreatie vanuit kennis in het hbo en hier uitwerking aan te geven. Daarvoor is een Ad hoc commissie opgericht bestaande uit bestuurders en lectoren. In dit rapport presenteren zij hun visie en de uitwerking daarvan."
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In a matter of weeks last year, discussions regarding tourism in cities changed from how to deal with overtourism to how to deal with ‘no tourism’. Shortly thereafter, a great number of posts on LinkedIn, websites, and blogs highlighted how the tourism crisis that resulted from the COVID-19 pandemic could help reinvent tourism, into something more equal, inclusive, and sustainable. And so, online – at leastin mypersonalonlinebubble – there seemedtobe a real momentum for proper, transformative changes in (urban) tourism. How can we rebuild urban tourism in a sustainable and resilient way?
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This paper examines how a serious game approach could support a participatory planning process by bringing stakeholders together to discuss interventions that assist the development of sustainable urban tourism. A serious policy game was designed and played in six European cities by a total of 73 participants, reflecting a diverse array of tourism stakeholders. By observing in-game experiences, a pre- and post -game survey and short interviews six months after playing the game, the process and impact of the game was investigated. While it proved difficult to evaluate the value of a serious game approach, results demonstrate that enacting real-life policymaking in a serious game setting can enable stakeholders to come together, and become more aware of the issues and complexities involved with urban tourism planning. This suggests a serious game can be used to stimulate the uptake of academic insights in a playful manner. However, it should be remembered that a game is a tool and does not, in itself, lead to inclusive participatory policymaking and more sustainable urban tourism planning. Consequently, care needs to be taken to ensure inclusiveness and prevent marginalization or disempowerment both within game-design and the political formation of a wider participatory planning approach.
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