The World Health Organization (WHO) strives to assist and inspire cities to become more “age-friendly”, and the fundamentals are included in the Global Age-Friendly Cities Guide. An age-friendly city enables residents to grow older actively within their families, neighbourhoods and civil society, and oers extensive opportunities for the participation of older people in the community. Over the decades, technology has become essential for contemporary and future societies, and even more imperative as the decades move on, given we are nearly in our third decade of the twenty-first century. Yet, technology is not explicitly considered in the 8-domain model by the WHO, which describes an age-friendly city. This paper discusses the gaps in the WHO’s age-friendly cities model in the field of technology and provides insights and recommendations for expansion of the model for application in the context of countries with a high human development index that wish to be fully age-friendly. This work is distinctive because of the proposed new age-friendly framework, and the work presented in this paper contributes to the fields of gerontology, geography urban and development, computer science, and gerontechnology. Original article at MDPI; DOI: https://doi.org/10.3390/ijerph16193525 (This article belongs to the Special Issue Quality of Life: The Interplay between Human Behaviour, Technology and the Environment)
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This report describes the validation of a "framework that delivers insight into the tangible and intangible effects of a mobile (IT) system, before it is being implemented".
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Recently, there has been an increase in interest for the integration of insights from the behavioural sciences into the design process. The Persuasive by Design model aims to provide an evidence-based framework by which designers gain access to relevant theoretical insights from the behavioural sciences. This paper examines the use of the model in two case studies that dealt with complex behavioural change situations. In both studies, the model proved to be a valuable aid in determining target behaviours and operationalizing intervention concepts, especially in the early stages of the design process. Some shortcomings of the model also transpired. The model was seen as too complex, and its psychological frame does not prevent designers to overlook possible systemic moderators of behaviour. Implications for further development of tools that give access to model insights are discussed.
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This report describes "a framework that delivers insight into the tangible and intangible effects of a mobile (IT) system, before it is being implemented".
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This technical report describes "validation of the 'Target system definition"
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We need mental and physical reference points. We need physical reference points such as signposts to show us which way to go, for example to the airport or the hospital, and we need reference points to show us where we are. Why? If you don’t know where you are, it’s quite a difficult job to find your way, thus landmarks and “lieux de memoire” play an important role in our lives.
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Binnen het SIA-RAAK onderzoeksproject 'Touchpoints: persuasief ontwerpen voor duurzaam en gezond gedrag' werkten de lectoraten Crossmediale Communicatie in het Publieke Domein (PubLab) en Codesign (Hogeschool Utrecht; FNT) twee jaar lang samen met bureaus uit de creatieve industrie, kennisinstellingen en gedragswetenschappers. Het eindresultaat bestaat uit een praktisch toepasbare toolbox die de creatieve industrie ondersteunt bij ontwerpen voor duurzaam en gezond gedrag, gebaseerd op een breed scala aan theoriën uit de sociale wetenschappen. Deze publicatie is een weergave van de highlights van het project en de resultaten daarvan in onderzoek, praktijk en wetenschap.
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In human-controlled environments and in cultivated landscapes, the plants accommodate social, cultural and economic needs. This article will focus on the use of plants for agriculture, urban planning, forestry, environmental education and indoor decoration in The Netherlands. This exploration, based on literature review and observations, reveals mostly anthropocentric, instrumental and unsustainable practices. In urban landscapes, plants are pushed to the margins, if not entirely eradicated. This article shows that the moral recognition of plants is an ethical imperative, which is also critically important in order to achieve environmental sustainability. In line with ecocentric ethics and in the interest of long-term sustainability, this article suggests an alternative, more ethical and sustainable ways of relating to plants in The Netherlands and beyond. This is an Accepted Manuscript of an article published by Taylor & Francis in "Journal of Urbanism: International Research on Placemaking and Urban Sustainability" on 10/11/18 available online: https://doi.org/10.1080/17549175.2018.1527780 LinkedIn: https://www.linkedin.com/in/helenkopnina/
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