Women want positive birth experiences with high quality maternity care that is neither too much, too soon, nor too little, too late. Research confirms the effectiveness of midwifery care, and the midwifery approach to birth as physiologic may counter the upward trend of the unnecessary medicalization of birth. The role of guardian of physiologic birth is seen as central to midwifery practice; however, medical hegemony has led to the subordination of midwives, which inhibits them in fulfilling the role as guardian of physiologic birth. Learning to become powerful advocates of physiologic birth creates midwives able to speak up for effective, evidence-based maternity care and challenge the unnecessary use of obstetric intervention. Midwifery education has a role to fulfil in molding midwives who are able to assume this role. This brief report describes the development of an educational prototype aimed at increasing student midwife agency as an advocate of physiologic birth. This was done using rapid prototyping (RP) methodology, in which important stakeholders gave input and feedback during the educational design and development process. Input from stakeholders led to the inclusion of persuasive communication strategies and discussion and debate as teaching methodologies in order to increase student midwife agency to argue for physiologic birth. Reflective evidence-based practice, using the Optimality Index-Netherlands, allowed students to reflect on their practice while providing a framework for discussion. Working with the RP methodology allowed for the development of a prototype that reflected the needs of midwifery stakeholders and was mindful of material and human resources.
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Friday 27th October 2018 the official kick-off event unfolded at Inholland University of Applied Sciences in Delft. Participants from numerous companies and research establishments congregated to make new acquaintances and share their ideas. The dean of Inholland Delft, Gerard van Oosten, gave a welcoming speech. Next lector Robotica Cock Heemskerk formally introduced the unique HiPerGreen project. Several guest speakers presented additional subject related information: Jeremy Harbinson (distinguished researcher in plant physiology atm Wageningen UR), David Pajares (AvioniCS – a company specialised in rapid prototyping and control systems for small UAVs) and Arash Noroozi (ElpaNav, a start-up company for localisation technology). Lucien Fesselet, assistant project manager, resumed the day with a brief history of the ‘Drones in de kas’ project where HiPerGreen evolved from. Then the audience were split into smaller groups to assess the risks associated within each project work package. A important outcome was the consensus that the business case validation should be started right from the beginning. The kick-off was concluded with a drink.
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Creatieve onderzoeksmethoden in de zorg zijn veranderd door de komst van COVID-19. Bij (het ontwerpen van) innovaties moet steeds gekeken worden of en hoe deze in de praktijk toegepast kunnen worden. Een nieuwe situatie zorgt voor nieuwe kansen, maar vraagt aan de andere kant ook om een verandering in de manier van werken. Al decennialang duikt in moeilijke tijden de uitspraak “Never let a good crisis go to waste” op. Zo ook nu, nu de huidige crisis nieuwe kansen biedt voor het ontwerpen voor en met de zorg.
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The shift toward prevention and self-management in health hinges upon a massive realization of behavior change, which involves the use of virtual coaches. Increasing availability of data from mobile devices and techniques for real time analysis provide new opportunities for personalizing virtual coaches. We propose an architecture that takes advantage of those developments. We identify the required knowledge and methods to develop a flexible ecosystem for rapid prototyping of personalized virtual coaches.
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Door vergrijzing stijgt de komende jaren de vraag naar thuiszorg. Daartegenover staat een dalend aanbod in thuiszorgverleners door bezuinigingen. Technologische innovaties zullen dit vraagstuk moeten oplossen. In dit vierde en laatste deel van een vierluik over het project RAAK-mkb Ontwerpen voor zorgverleners een voorbeeld van hoe zo’n oplossing ontworpen kan worden.
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De insteek van het CoE S2M is om vanuit vraaggestuurd onderzoek van bedrijven samen met professionals en studenten een voedingsbodem voor een passend onderwijsaanbod (bijvoorbeeld trainingen, (bij)scholingstrajecten, hybride leerkrachten en flexibele leerroutes) te creëren. Dit literatuuronderzoek naar alternatieve leeromgevingen en werkvormen heeft de volgende doelstellingen: • het identificeren van best practices op het gebied van inspirerende en activerende werkvormen passend bij de doelstelling van het CoE S2M en bij het NHL Stenden DBE onderwijsmodel; • het identificeren van best practices van inspirerende en activerende leeromgevingen passend bij de doelstelling van het CoE S2M en bij het NHL Stenden DBE onderwijsmodel; • de toepasbaarheid van deze werkvormen en leeromgevingen bij de doelstelling van het CoE S2M en het DBE onderwijsmodel.
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This paper explores the construction of self-narratives through a synthesis of two frameworks: Designing Your Life (DYL) and Theory U. Using close reading methodology, it analyzes how these approaches inform personal and professional development. The study highlights three key dimensions: doing (prototyping life choices), believing (leveraging intuition), and empowering (considering broader impacts). While DYL emphasizes rapid experimentation in career design, Theory U focuses on systemic change through "presencing." The integration of these perspectives reveals that self-narratives are intricately linked with social systems and future generations. This synthesis advances the discourse on life design by encouraging researchers to consider the role of the Self in historical and future-oriented contexts and by prompting exploration of intuition and narrative co-creation in fields like education and organizational change. The paper concludes that conscious narrative shaping, informed by both action and reflection, is crucial for meaningful personal development in an interconnected world.
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"The World of the [open] innovator" described the background of the revolution we are in in innovation and what the consequences are for innovation, changing towards design driven open innovation. We reframed innovation to meet new needs and values of companies and organizations in our work field. We do not take this light-hearted. We know the field of innovation and used our experience and conversation with stakeholders to come up with the insight of The [open] Innovator. What strengthened us were reactions from companies and organization we asked to cocreate or participate. There seemed to be an instant recognition and appeal to our vision and approach. But we also realize that we are in the stage of prototyping and we need you, as our lead users to be critical, yet to trust us. You, being an [open] innovator, will do great wonders, because you will be taught to deal with this uncertainty and dig in new, unknown situations or problems. You will learn the tools for research, for communication, for visualization. You will become a cooperative, open-minded problem solver. You will be able - with all the skills and tools we will provide you - to make the difference. But we need you to reflect upon your progress and needs; help us to get an insight in to your uncertainties, values and unmet needs, to enable us to improve our thinking and teaching. However, innovation can only be learned by doing! Start cracking, start experimenting, start having fun. Welcome to the future, that has just started.
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The learning innovation we report in this article is an international rapid-prototyping event (48 hours) in which teams of international BSc and MSc students from two universities (Western Europe and South-East Africa, respectively) jointly designed and developed a prototype for a local small-business owner in a developing economy. The learning innovation has its origin in the simple observation that the majority of the current theories, cases, and learning activities that characterize entrepreneurship education have their origin in western-oriented epistemologies and ontologies. The goal of this entrepreneurial learning activity was to develop students’ entrepreneurial competencies through interaction and cross-boundary entrepreneurial problem-solving between university students from western and non-western origin. The results underpin that it is very worthwhile for higher education teachers—who look for new, cost-effective “wide” entrepreneurship education programs—to adopt such events. The results show that the program not only contributes to short-term impact (e.g., joy of learning and collaborating, confidence in the own expertise, and seeing where to contribute) but also enables longer term impact (e.g., moving from intention to an actual start-up). Moreover, the activity produces actual solutions that, in this case the cheese maker can implement, can help the business to grow and survive.
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We maken op grote schaal steeds meer gebruik van digitale middelen en mogelijkheden in het onderwijs; de leeromgeving is digitaal, we toetsen digitaal, we communiceren digitaal en we ontwikkelen steeds meer digitale lesmaterialen. Kortom: onderwijs digitaliseert. Met de toename van digitale lesmaterialen, is er een groeiende beweging om deze materialen voor iedereen toegankelijk te maken; dus niet alleen voor de eigen studenten of binnen de eigen instelling. Deze vrije toegang tot kennisproducten c.q. leermaterialen is versterkt door de Open Access beweging. De Open Access beweging stimuleer het vrij aanbieden van publicaties voor onderzoek en tevens het vrij aanbieden van o.a. leermaterialen voor het onderwijs. De Open Access beweging is al enkele decennia oud. We zien echter dat de “open-gedachte” nog geen gemeengoed is. Dit geldt zeker voor het onderwijs waarbij het gaat om het delen en hergebruiken van open leermaterialen. Open Leermaterialen, of Open Educational Resources (OER), zijn onderwijs-, leer- en onderzoeksmaterialen die digitaal of analoog vrij beschikbaar en herbruikbaar zijn voor iedereen. Om te weten of het materiaal vrij beschikbaar en herbruikbaar is, staat er een open licentie op. Deze licentie geeft aan hoe iemand de leermaterialen mag (her)gebruiken, wijzigen en (opnieuw) delen. Aan welke type (open) leermaterialen kun je denken? Dat zijn materialen zoals: tekst, beeld, audio, games, simulaties, presentaties, 3Dmodellen, websites, data, e.a..
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