This publication gives an account of the Public Annotation of Cultural Heritage research project (PACE) conducted at the Crossmedialab. The project was carried out between 1 January 2008 and 31 December 2009, and was funded by the Ministry of Education, Culture, and Science. Three members of the Dutch Association of Science Centres (Vereniging Science Centra) actively participated in the execution of the project: the Utrecht University Museum, the National Museum of Natural History (Naturalis), and Museon. In addition, two more knowledge institutes participated: Novay and the Utrecht University of Applied Sciences. BMC Consultancy and Manage¬ment also took part in the project. This broad consortium has enabled us to base the project on both knowledge and experience from a practical and scientific perspective. The purpose of the PACE project was to examine the ways in which social tagging could be deployed as a tool to enrich collections, improve their acces¬sibility and to increase visitor group involvement. The museums’ guiding question for the project was: ‘When is it useful to deploy social tagging as a tool for the benefit of museums and what kind of effect can be expected from such deployment?’ For the Crossmedialab the PACE project presented a unique opportunity to conduct concrete research into the highly interesting phenomenon of social tagging with parties and experts in the field.
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An application of Bourdieu's theory of capitals to the analysis of interventions' impact on the resilience of local communities.
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Emotions embody the value in tourism experiences and drive essential outcomes such as intent to recommend. Current models do not explain how the ebb and flow of emotional arousal during an experience relate to outcomes, however. We analyzed 15 participants’ experiences at the Vincentre museum and guided village tour in Nuenen, the Netherlands. This Vincent van Gogh-themed experience led to a wide range of intent to recommend and emotional arousal, measured as continuous phasic skin conductance, across participants and exhibits. Mixed-effects analyses modeled emotional arousal as a function of proximity to exhibits and intent to recommend. Experiences with the best outcomes featured moments of both high and low emotional arousal, not one continuous “high,” with more emotion during the middle of the experience. Tourist experience models should account for a complex relationship between emotions experienced and outcomes such as intent to recommend. Simply put, more emotion is not always better.
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This study proposes a framework to measure touristification of consumption spaces, consisting of concentration of retail capital, business displacement and standardization of the consumption landscape. This framework is tested using business registration data and rent price estimates for consumption spaces in Amsterdam between 2005 and 2020. Touristification emerges from concentrations of retail capital and standardization, but occurs without causing significant business displacement. A cluster analysis identifies different variations of touristification. Besides the more typical cases these include nightlife areas, gentrifying consumption spaces and specialized retail areas. This suggests that local contingencies cause consumption spaces to respond differently to increasing tourism.
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In this chapter, the focus is on arithmetic which for the Netherlands as a trading nation is a crucial part of the mathematics curriculum.The chapter goes back to the roots of arithmetic education in the sixteenth century and compares it with the current approach to teaching arithmetic. In the sixteenth century, in the Netherlands, the traditional arithmetic method using coins on a counting board was replaced by written arithmetic with Hindu–Arabic numbers. Many manuscripts and books written in the vernacular teach this new method to future merchants, money changers, bankers, bookkeepers, etcetera. These students wanted to learn recipes to solve the arithmetical problems of their future profession. The books offer standard algorithms and many practical exercises. Much attention was paid to memorising rules and recipes, tables of multiplication and other number relations. It seems likely that the sixteenth century craftsmen became skilful reckoners within their profession and that was sufficient. They did not need mathematical insight to solve new problems. Five centuries later we want to teach our students mathematical skills to survive in a computerised and globalised society. They also need knowledge about number relations and arithmetical rules, but they have to learn to apply this knowledge flexibly and meaningfully to solve new problems, to mathematise situations, and to evaluate, interpret and check output of computers and calculators. The twenty-first century needs problem solvers, but to acquire the skills of a good problem solver a firm knowledge base—comparable with that of the sixteenth century reckoner—is still necessary.
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The research sets out to explore what adult children of migrants consider to be their eating culture and food identity. We do so by looking at how they shop, cook, and eat on a daily basis and what foods they feel connected to. A secondary goal of this research is to understand how important sustainable food is for this group. For this report, we invited adult children of migrants, who grew up in Almere to share their stories. Being born in the Netherlands with parents who were born abroad – in our case Latin-America and the Caribbean – children of migrants grow up in two different food environments simultaneously. Outside the home, they are surrounded by a Dutch food environment, while the eating patterns in and around their household or wider family setting may reflect the backgrounds of their parents.
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The aim of this QSR 2022 on tourism is to make an attempt to assess available information about the tourism industry from three countries and various sources and present it in a comprehensive manner. We, thereby, describe common features of regional tourism structures, as well as differences, and we present some of the identified data incompatibilities (sections 2.2 and 2.3). The recommendations in section 3 present avenues along which data collection and monitoring can be improved, inspired by a set of key forces driving change intourism that stakeholders should be prepared for (section 2.4).
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What would Dutch society lose if the Tourism and Recreation sector does not survive and what is needed to preserve its societal value and, preferably even, enhance this value? In this report a combination of methods is used to answer the research question: a literature study, case studies, and a survey among entrepreneurs. A substantial number of scientific articles, advisory reports and conference contributions were analysed in various contexts and for different forms of T&R. In the literature study societal contributions were brought together in a structured manner. The cases reflect the breadth of the sector and serve as good examples of how the sector achieves its societal value, but they also illustrate the challenges. The survey produced several insights. Respondents were asked, for instance, to indicate for each societal value whether they saw a positive, negative or no contribution of the sector. By means of a points system a top 25 was composed and put into a table., this table was used to structure the findings from the study.
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Artificial Intelligence systems are more and more being introduced into first response; however, this introduction needs to be done responsibly. While generic claims on what this entails already exist, more details are required to understand the exact nature of responsible application of AI within the first response domain. The context in which AI systems are applied largely determines the ethical, legal, and societal impact and how to deal with this impact responsibly. For that reason, we empirically investigate relevant human values that are affected by the introduction of a specific AI-based Decision Aid (AIDA), a decision support system under development for Fire Services in the Netherlands. We held 10 expert group sessions and discussed the impact of AIDA on different stakeholders. This paper presents the design and implementation of the study and, as we are still in process of analyzing the sessions in detail, summarizes preliminary insights and steps forward.
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Through video-materials of use-in-practice we present and discuss NOOT, an interactive tool that supports sense-making during creative sessions. The project investigates how ‘cognitive scaffolding’ may support such sense-making.
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