Project

BIOMETRIC DESIGN FOR CASUAL GAMES

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A framework for biometric playtesting of games

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Gua-Le-Ni: a story of lie-detectors and paper beasts

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The case for casual biometrics

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Gua-Le-Ni: Biometric design for casual games

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Evaluating player experience in games

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Biometric design for casual games

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A tale of lie detectors and paper beasts

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A tale of lie detectors and paper beasts

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The negative effects of praise and flattery

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Frustration and motivation in a Super Mario Clone

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Using biometric data for playtesting

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Sensors at play, biometrische gegevens realtime terugkoppelen naar games

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Psychophysiology and casual games: always a good match?

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GAME on games : the meta-panel

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Gua-le-ni: Biometric design for casual games

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Repairing brain-motor disability

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Gua-Le-Ni: the case for casual biometrics

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Mobile = location = effect. the effect of location on perceived intrusion of mobile

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Self-reflexive video games as playable critical thought

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Did you see that? In-game advertising retention in players and onlookers

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Twice random, once mixed: applying mixed models to simultaneously analyze random effects of language and participants
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Twice random, once mixed: applying mixed models to simultaneously analyze random effects of language and participants

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[Column] 'Brieven uit de Anderwereld' – deel 4: The voices of the current somnabulism

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Comparing game user research methodologies for the improvement of level design in a 2-D platformer

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Pervasive evaluation application within virtual environments

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Body as play

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Biometric design for casual games: a case study on measuring facial responses in casual games

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Notes from the other ground

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Improving level design through game user research : a comparison of methodologies

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The case for casual Biometrics

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Subliminal advertising in shooter games: recognition effects of textual and pictorial brand logo

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A framework for biometric playtesting of games

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Comparing game user research methodologies for the improvement of leven design in a 2-D platformer

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Subliminal salience search illustrated : EEG identity and deception detection on the fringe of awareness
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Subliminal salience search illustrated : EEG identity and deception detection on the fringe of awareness

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Mobile = location =effect-The effect of location of perceived intrusiveness of mobile ads

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How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles and paper beasts

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Augmented ontologies : or how to philosophize with a digital hammer

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The effect of location on perceived intrusiveness of mobile ads

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