Project

Narrative and Storytelling in Video Games

Link

Creator’s discussion of the growing focus on, and potential of, storytelling in video game design

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Document

Beyond words: telling stories in games

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Document

Dead Lily

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Document

The basics of storytelling

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Document

Making it real: personal and social recent history in Fragments of Him

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Document

Narrative Experience First: Interaction design in Fragments of Him

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Document

Story writing and structure

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Link

Leather Babydoll

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Link

Family Portrait.

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Document

Shared challenges of the video game and literature industries and short reading

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Document

Fragments of Him

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Document

Stories of storytelling: Creating narratives in AAA and indie games.

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Document

Love and storytelling in videogames

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Document

Fragments of Him

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Document

The Dancer Awakens

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Document

Beyond the book

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Document

Writing 'Nothing'

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Document

Storytelling tools for games narrative designers

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Multi file

Four categories for meaningful discussion of immersion in video games.

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Document

Non-verbal storytelling tools for narrative designers

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Document

Insert coins to continue: videogames

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Link

Dying Light 2 Stay Human.

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Multi file

Personal and social recent history in Fragments of Him: defining and exploring ‘Immersion’ in video games.

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Document

Theatrical storytelling in a video game

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Document

Successes & brilliant failures

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Document

Storytelling in games

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Storytelling in games

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Document

Writing with no agenda: serious topics in an entertainment game, a creator's view

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Document

Writing 'nothing': storytelling with unsaid words and unreliable narrators (extended version)

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Document

History and historical lives in video games

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Document

Personal and social recent history in fragments of him

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Document

Better world, better play: narrative design tools to enhance gameplay experiences

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Youtube

Storytelling tools to boost your indie game's narrative and gameplay

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Document

3 Creepy night shift stories

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Link

Generous Donation.

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Link

Four better ways to talk about ‘immersion’

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Link

Writing a story

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Document

Better world, better play: narrative design tools to enhance gameplay experiences

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Document

Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience

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Document

Building better minority characters.

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Document

Storytelling tools to boost your indie game's narrative and gameplay

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Link

The fish that holds the secrets of the dead, for the right price.

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Document

Under The Fallow Fields

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Document

Etched eye

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Link

Satisfactory

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