Conceptual design and optimization of a sustainable and environmentally friendly archetypal helicopter within the selection criteria and limitations
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Exploring the Embodied Experience of Walking Meetings through Bodystorming – Implications for Design
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Interaction fields: intuitive sketch-based steering behaviors for crowd simulation.
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Towards media architecture
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Taking Sustainable Tourism Planning Serious : Co-designing Urban Places with Game Interventions.
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Space-time analytics of human physiology for urban planning.
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CyberParks - the interface between people, places and technology
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The Psychology of Social Networking
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Axiomatic product design in three stages
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