The aviation industry needs led to an increase in the number of aircraft in the sky. When the number of flights within an airspace increases, the chance of a mid-air collision increases. Systems such as the Traffic Alert and Collision Avoidance System (TCAS) and Airborne Collision Avoidance System (ACAS) are currently used to alert pilots for potential mid-air collisions. The TCAS and the ACAS use algorithms to perform Aircraft Trajectory Predictions (ATPs) to detect potential conflicts between aircrafts. In this paper, three different aircraft trajectory prediction algorithms named Deep Neural Network (DNN), Random Forest (RF) and Extreme Gradient Boosting were implemented and evaluated in terms of their accuracy and robustness to predict the future aircraft heading. These algorithms were as well evaluated in the case of adversarial samples. Adversarial training is applied as defense method in order to increase the robustness of ATPs algorithms against the adversarial samples. Results showed that, comparing the three algorithm’s performance, the extreme gradient boosting algorithm was the most robust against adversarial samples and adversarial training may benefit the robustness of the algorithms against lower intense adversarial samples. The contributions of this paper concern the evaluation of different aircraft trajectory prediction algorithms, the exploration of the effects of adversarial attacks, and the effect of the defense against adversarial samples with low perturbation compared to no defense mechanism.
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Concerns have been raised over the increased prominence ofgenerative AI in art. Some fear that generative models could replace theviability for humans to create art and oppose developers training generative models on media without the artist's permission. Proponents of AI art point to the potential increase in accessibility. Is there an approach to address the concerns artists raise while still utilizing the potential these models bring? Current models often aim for autonomous music generation. This, however, makes the model a black box that users can't interact with. By utilizing an AI pipeline combining symbolic music generation and a proposed sample creation system trained on Creative Commons data, a musical looping application has been created to provide non-expert music users with a way to start making their own music. The first results show that it assists users in creating musical loops and shows promise for future research into human-AI interaction in art.
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We present a novel architecture for an AI system that allows a priori knowledge to combine with deep learning. In traditional neural networks, all available data is pooled at the input layer. Our alternative neural network is constructed so that partial representations (invariants) are learned in the intermediate layers, which can then be combined with a priori knowledge or with other predictive analyses of the same data. This leads to smaller training datasets due to more efficient learning. In addition, because this architecture allows inclusion of a priori knowledge and interpretable predictive models, the interpretability of the entire system increases while the data can still be used in a black box neural network. Our system makes use of networks of neurons rather than single neurons to enable the representation of approximations (invariants) of the output.
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