We share insights from our practice-based experimentation with ‘feral’ ways of sensemaking in the context of creative transformational practices. Drawing on three art and design research projects, we discuss how feral ways–open-ended, spontaneous, welcoming indeterminacy – may foster more-than-human co-creation of knowledge and data, and nurture shifts from anthropocentric ‘making sense of’ to relational ‘making sense-with’ other-than-human creatures. Through our cases, we illustrate how experimenting with feralness can foreground issues of power, agency, and control in the currently human-centric discourses around data, technology, and sensemaking in eco-social transformation. Our insights may nurture critical more-than-human perspectives in creative eco-social inquiries.
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In this paper, we share insights from our creative practice-based experimentation with ‘feral’ ways of stimulating eco-social change. Drawing on our experiences with three practice-based research projects – Open Forest, Cyano Automaton, and Open Urban Forest – we discuss how feral ways may foster more-than-human co-creation of knowledge and data, and nurture pluralistic making sense-with other-thanhuman creatures. We first explore the concept of feral in supporting the understanding of how creative eco-social inquiries may evolve beyond the bounds of anthropocentrism, in relation with more-than-human experiences. Through our three cases, we illustrate how experimenting with feralness can bring to the fore issues of power, agency, and control in the currently human-centric discourses around data, technology, and sensemaking in eco-social transformation. By sharing our emerging insights regarding feral ways, our aim is to help nurture critical, more-than-human perspectives in creative practice-based inquiries in art and design.
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This paper introduces the Feral Map, an open online map that brings together different creative practices questioning the dominant extractive, technocentric rendering and legitimising of particular algorithmic futures. Building on its initial development drawn upon open urban tree data, it invites people to explore and engage with their surroundings in creative, unfamiliar ways and share their experiences in the form of stories, using different kinds of media, sensory impressions, and personal expressions. These stories can be offered to existing places and local “creatures” (such as animals, ambiences, and glitches) or become new creatures on their own, emphasising mattering and entanglements: that change is the only constant in life. Through this, the map obscures the currently available–mostly quantitative–data about a place, and can help to raise questions about power, values, and structural inequalities that shape the place and its future. The Feral Map has been evolving to include such stories and creatures–or messy data–from different creative, practice-based research projects. Our paper presents the theoretical framing of the Feral Map and its design, how it has been transforming along with the involved projects, as well as our learnings from the process and possible future directions.
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Frontiers are usually zones of trafficking, and the moving boundaries of knowledge are no exception. There you may encounter the weird and adorable creatures known as paradoxes. One of my favorites is the sorites paradox, or ‘paradox of the heap’.
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The Feral Drifting with Lonja Wetlands workshop involved a 4-day feral, performative investigation of multispecies relations and spatio-temporalities of care that shape the flow of life and death in Lonjsko Polje (or Lonja Wetlands), the largest protected wetlands in Croatia. Together with 19 workshop participants, we experimented with feral ways of sensemaking that invite open-ended, multisensory, and spontaneous encounters unfolding beyond the bounds of human control.Inspired by the movements and rhythms of local, other-than-human creatures, such as storks, mosquitoes, storms, and the river Sava, as well as the artistic strategies of dérive (including their flaws), we drifted with the local ecologies and invited pathways towards care-full co-habitation. To navigate through these space-times, we experimented with various performative and speculative sense-making practices including walking, listening, storytelling and forming relations.This feral investigation resulted in co-creative outcomes – or fragments – in diverse forms, such as multispecies rituals, synesthetic maps, wayfinding games, and memory seed banks that were documented as short videos and later turned into the Feral Fragments of Lonjsko Polje film. Here, we share the key processes of our collective workshop and reflect on them in relation to the notion of feral data.
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There is an urgent need to engage with deep leverage points in sustainability transformations—fundamental myths, paradigms, and systems of meaning making—to open new collective horizons for action. Art and creative practice are uniquely suited to help facilitate change in these deeper transformational leverage points. However, understandings of how creative practices contribute to sustainability transformations are lacking in practice and fragmented across theory and research. This lack of understanding shapes how creative practices are evaluated and therefore funded and supported, limiting their potential for transformative impact. This paper presents the 9 Dimensions tool, created to support reflective and evaluative dialogues about links between creative practice and sustainability transformations. It was developed in a transdisciplinary process between the potential users of this tool: researchers, creative practitioners, policy makers, and funders. It also brings disciplinary perspectives on societal change from evaluation theory, sociology, anthropology, psychology, and more in connection with each other and with sustainability transformations, opening new possibilities for research. The framework consists of three categories of change, and nine dimensions: changing meanings (embodying, learning, and imagining); changing connections (caring, organizing, and inspiring); and changing power (co-creating, empowering, and subverting). We describe how the 9 Dimensions tool was developed, and describe each dimension and the structure of the tool. We report on an application of the 9 Dimensions tool to 20 creative practice projects across the European project Creative Practices for Transformational Futures (CreaTures). We discuss user reflections on the potential and challenges of the tool, and discuss insights gained from the analysis of the 20 projects. Finally, we discuss how the 9 Dimensions can effectively act as a transdisciplinary research agenda bringing creative practice further in contact with transformation research.
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Human beings are, above all, narrative creatures, extremely sensitive to good stories. The (implicit) stories of futurologists have their own characteristic structure, when they outline what our future full of technology will look like. One element of their narrative structure is often that the speaker, through an important (personal) life event, has come to understand the deeper meaning of how we as humanity are moving from the still imperfect present to a perfect future. A classic, Saul became Paul, or Ebenezer Scrooge an enlightened and fine man, after his encounter with the spirits. However, a good story that moves an entire room does not make it true. Right now, when our entire future is at stake, stories from futurologists who get it all are very welcome. Who would not want a happy ending told by an omniscient prophet? Unfortunately, they are even more misleading than welcome. It is argued why.
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Kinderen en jongeren leren niet alleen op school, maar ook daarbuiten. Informele leeromgevingen kunnen ‘het verschil maken’ voor hun ontwikkeling, niet alleen door scholing van kennis en vaardigheden, maar ook als plaats waar jeugdigen nieuwe sociale rollen kunnen ervaren en hun identiteit ontwikkelen. De in dit rapport gepresenteerde studie onderzoekt de leeropbrengsten (kwalificatie, socialisatie en persoonsvorming) van maakprogramma’s voor kinderen en het opleidingsprogramma voor maakplaats-coaches in Maakplaats 021. Gegevensverzameling bestaat uit documentanalyse, zelfevaluaties door kinderen en interviews met maakplaats-coaches. Uit de zelfevaluaties van kinderen en de interviews met maakplaats-coaches blijkt dat kinderen groeien op het gebied van technologie, socialisatie en persoonsvorming. Kinderen geven aan dat zij graag naar de maakplaats komen en er veel leren. De leeractiviteiten die zij zelf benoemen betreffen voornamelijk de technologie. Volgens coaches en ouders groeien de kinderen ook als persoon en ontwikkelen zij hun identiteit. Elkaar hulp geven en hulp vragen – een belangrijke vaardigheid die geoefend kan worden in informele leeromgevingen – blijft iets achter bij de andere leeropbrengsten.
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Deze publicatie beschrijft het eerste deel van het Subjectieve Cartografie-project. Dit is onderdeel van het onderzoeksproject Sense Ecology. Subjectieve cartografie wordt hierin als artistieke onderzoeks- en onderwijsmethode ontwikkeld en getest. Dit vindt plaats binnen het onderwijs op Academie Minerva.
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