It’s clear that the e$ective management of design is a commercial necessity. It enables a company or organization to innovate, to stay in line with or ahead of the market, and to identify and cater to consumer needs. When design becomes an explicit part of the management process, it can have a greater impact on business performance and help secure a market position for the long term. However, there is growing concern that most European small and medium-size businesses (SMEs) lack su#cient grasp of the role of design and that their focus on its management is still underdeveloped. With the exception of a few small-scale case studies, there has been no substantial research into how European companies handle design. To what extent do they succeed in integrating design into their operational management? What design management skills do they actually have?
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Nowadays, digital tools for mathematics education are sophisticated and widely available. These tools offer important opportunities, but also come with constraints. Some tools are hard to tailor by teachers, educational designers and researchers; their functionality has to be taken for granted. Other tools offer many possible educational applications, which require didactical choices. In both cases, one may experience a tension between a teacher’s didactical goals and the tool’s affordances. From the perspective of Realistic Mathematics Education (RME), this challenge concerns both guided reinvention and didactical phenomenology. In this chapter, this dialectic relationship will be addressed through the description of two particular cases of using digital tools in Dutch mathematics education: the introduction of the graphing calculator (GC), and the evolution of the online Digital Mathematics Environment (DME). From these two case descriptions, my conclusion is that students need to develop new techniques for using digital tools; techniques that interact with conceptual understanding. For teachers, it is important to be able to tailor the digital tool to their didactical intentions. From the perspective of RME, I conclude that its match with using digital technology is not self-evident. Guided reinvention may be challenged by the rigid character of the tools, and the phenomena that form the point of departure of the learning of mathematics may change in a technology-rich classroom.
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It is often said that European companies must stop trying to compete on price and concentrate more on developing products and services that offer customers and users a high level of added value. Design is an indispensable tool for such development and innovation, and this is why the findings of this survey are cause for concern. It is not enough to encourage companies to use design; they must also develop skill in managing design. It seems risky to assume that they will eventually find their own way to design and its effective management; as an economic necessity, attention and commitment will be required from those who set business policy. The survey results suggest that improved awareness of design and the management of design will drive increased business performance within SMEs. "is would likely also trigger increased demand for effective support services to develop design management skills, and thus more jobs. One of the study’s findings is the positive correlation between increasing design management capability and positive growth. At the same time, however, cost factors are widely cited as the main obstacle standing in the way of companies implementing design management. What this indicates is that design should cease to be seen as a cost, and instead should be considered as an investment in the future. One way to improve the perception of the cost factor is to raise awareness of design’s benefits. To do this, however, it is critical to find ways to measure and therefore value design effectiveness and, once it has been implemented, to measure its success in a way that can be understood by managers. Knowledge factors also present a considerable obstacle, and as such education is a second critical success factor. "e curricula of European design courses tend to dedicate relatively little time to the development of management skills or the understanding of the business implications of design decisions. And although the attention paid to ideas such as design thinking does show some movement in the world of management, things seem to be happening rather slowly. In management courses, there is still relatively little structural focus on design, and for experienced designersóeven those with sufficient management skillsótraining in design management is rarely available. Indeed, the relative lack of training opportunities for design management begs the question: Are we making enough progress with design management as a professional field? "e gap between design management “winners” and “losers” seems rather large, and the group of companies that is left behind is comparatively too big. Progress has and is being made within the profession of design management; however, to sustain this progress, and even to turn the situation around, will require the collaborative efforts of a broader group of stakeholdersónamely, the design sector, the training and education sector, trade associations, promoters of design management honors such as the DME Award, and government bodies themselves.
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Er is behoefte aan mensen die bijdragen leveren aan de ontwikkeling van technische producten en processen. Onderwijs heeft de opdracht de technische geletterdheid van leerlingen te ontwikkelen en te zorgen dat ze zich prettig voelen bij het hanteren van techniek. Deze studie focust op de bijdrage die Mindtools hieraan leveren. Mindtools zijn op ICT gebaseerde leermiddelen die samenwerkend constructivistisch leren en hoger-orde (kritisch en creatief) denken stimuleren. Het begrip Direct Manipulation Environments (DME's), een subklasse van Mindtools, kenmerkt concrete leermiddelen zoals de microwerelden "Lego Mindstorms" en "Techno Logica". Deze microwerelden functioneren op basis van een materieel technisch model dat direct via een computer¬programma bestuurd wordt en taken kan uitvoeren (robots). De leertaak voor de leerling kan zich bewegen op het continuüm van het zelf programmeren van een kant-en-klaar materieel model dat bepaalde taken moet uitvoeren tot en met het zelf bedenken, bouwen en programmeren van een dergelijk model dat een of meer taken kan uitvoeren. Op grond van eerder literatuuronderzoek en een casestudie veronderstellen we dat het educatief toepassen van DME's bijdraagt aan de ontwikkeling van de technische geletterdheid van leerlingen. Hoewel definiëring van technische geletterdheid meer aandacht vraagt, zijn de volgende drie dimensies voor onze analyses bruikbaar gebleken: inhoud (zoals feiten, concepten, voorschriften), praktijk (het handelen, het materiële, doen en realiseren) en de cognitieve dimensie (denkvaardigheden en denkhoudingen). Het is aannemelijk dat door het toepassen van DME's domeinspecifieke concepten en kennis ontwikkeld wordt. Het denken van leerlingen is gekoppeld aan contexten en taken en moet niet geïsoleerd worden bestudeerd. We concentreren ons in deze studie vooral op onderzoek naar de dimensie van de denkvaardigheden en denkhoudingen (het denken van leerlingenduo's bij het oplossen van een probleemtaak) door het analyseren van de verbale interactie op kenmerken van kritisch - en creatief denken. Er is gebruik gemaakt van een Techno Logica leeromgeving bestaande uit een computer met software, een interface, bestuurbare materialen zoals lampjes en motors, en een zelfinstructie handleiding. Twee in complexiteit toenemende probleemtaken, ieder gebaseerd op een kant-en-klaar materieel model (Verkeerslicht en Reuzenrad), zijn gebruikt om de leerlingen besturingen te laten ontwerpen en testen. Dit proces werd op video opgenomen. We veronderstellen dat Techno Logica een bruikbare Mindtool is wanneer werken ermee bijdraagt aan technologische geletterdheid, in de zin dat er sprake is van probleemoplossen en hoger orde denken. Om dit te operationaliseren ontwierpen we een gestructureerd observatie-instrument op basis van het IOWA Integrated Thinking Model en de theorie over denkhoudingen (Costa, 2000). Hiermee werd het voorkomen en de diversiteit van denkvaardigheden en denkhoudingen in de verbale acties en interactie gescoord. Op basis van onze waarnemingen concluderen we dat veel interactie en handelen eerder geduid kan worden als uitingen van denken dan trial and error. Er zijn indicaties dat de leeromgeving en probleemtaken leiden tot ontwikkeling van expertise waardoor een nieuwe (moeilijkere) probleemtaak efficiënter en effectiever opgelost wordt. We vragen we aandacht voor de rol van de docent. We ervaren immers dat nieuwe leermiddelen niet gemakkelijk geadopteerd worden door leerkrachten.
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This study investigates what pupils aged 10-12 can learn from working with robots, assuming that understanding robotics is a sign of technological literacy. We conducted cognitive and conceptual analysis to develop a frame of reference for determining pupils' understanding of robotics. Four perspectives were distinguished with increasing sophistication; psychological, technological, function, and controlled system. Using Lego Mindstorms NXT robots, as an example of a Direct Manipulation Environment, we developed and conducted a lesson plan to investigate pupils' reasoning patterns. There is ample evidence that pupils have little difficulty in understanding that robots are man-made technological and functional artifacts. Pupils' understanding of the controlled system concept, more specifically the complex sense-reason-act loop that is characteristic of robotics, can be fostered by means of problem solving tasks. The results are discussed with respect to pupils' developing technological literacy and the possibilities for teaching and learning in primary education.
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Voor hun ontwikkeling is het belangrijk dat kinderen greep krijgen op de moderne digitale leefwereld. Deze wereld heeft veel kenmerken van een black box. Mindtools zijn computertoepassingen die kunnen helpen de black box te openen. Ze stimuleren kinderen actief reflecterend te leren met en over digitale technologie. Een Robotic Direct Manipulation Environment (DME) is een mindtool waarmee leerlingen een werkende robot maken en al doende denkvaardigheden activeren om conceptuele kennis te ontwikkelen. De leerlingen krijgen en realistischer beeld van de plaats en mogelijkheden van moderne technologie. Terwijl ze probleemtaken oplossen activeren ze allerlei denkvaardigheden en ontwikkelen conceptuele kennis.
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This publication by Kathryn Best accompanied the Lector’s inauguration as head of the research group Cross-media, Brand, Reputation & Design Management (CBRD) in January 2011. The book outlines current debates around the Creative Industries, business and design education and the place of ’well being’ in society, the environment and the economy, before focusing in on the place for design thinking in creative and innovation processes, and how this is driving new applied research agendas and initiatives in education and industry.
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A substantial proportion of chronic disease patients do not respond to self-management interventions, which suggests that one size interventions do not fit all, demanding more tailored interventions. To compose more individualized strategies, we aim to increase our understanding of characteristics associated with patient activation for self-management and to evaluate whether these are disease-transcending. A cross-sectional survey study was conducted in primary and secondary care in patients with type-2 Diabetes Mellitus (DM-II), Chronic Obstructive Pulmonary Disease (COPD), Chronic Heart Failure (CHF) and Chronic Renal Disease (CRD). Using multiple linear regression analysis, we analyzed associations between self-management activation (13-item Patient Activation Measure; PAM-13) and a wide range of socio-demographic, clinical, and psychosocial determinants. Furthermore, we assessed whether the associations between the determinants and the PAM were disease-transcending by testing whether disease was an effect modifier. In addition, we identified determinants associated with low activation for self-management using logistic regression analysis. We included 1154 patients (53% response rate); 422 DM-II patients, 290 COPD patients, 223 HF patients and 219 CRD patients. Mean age was 69.6±10.9. Multiple linear regression analysis revealed 9 explanatory determinants of activation for selfmanagement: age, BMI, educational level, financial distress, physical health status, depression, illness perception, social support and underlying disease, explaining a variance of 16.3%. All associations, except for social support, were disease transcending. This study explored factors associated with varying levels of activation for self-management. These results are a first step in supporting clinicians and researchers to identify subpopulations of chronic disease patients less likely to be engaged in self-management. Increased scientific efforts are needed to explain the greater part of the factors that contribute to the complex nature of patient activation for self-management.
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This open access book is a valuable resource for students in health and other professions and practicing professionals interested in supporting effective change in self-management behaviors in chronic disease, such as medication taking, physical activity and healthy eating. Developed under the auspices of the Train4Health project, funded by the Erasmus+ program of the European Union, the book contains six chapters written by international contributors from different disciplines. This chapter sets the stage for the remaining book, by introducing the Train4Health project and by explaining how the learning outcomes presented in subsequent chapters have been derived and linked with content of the book. Firstly, the Train4Health interprofessional competency framework to support behaviour change in persons self-managing chronic disease is briefly presented. This European competency framework was the starting point for developing the learning outcomes-based curriculum, which is succinctly addressed in the subsequent section. Finally, practical considerations about the Train4Health curriculum are discussed, including opportunities and challenges for interprofessional education.
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To assess the reporting quality of interventions aiming at promoting physical activity (PA) using a wearable activity tracker (WAT) in patients with infammatory arthritis (IA) or hip/knee osteoarthritis (OA). A systematic search was performed in eight databases including PubMed, Embase and Cochrane Library) for studies published between 2000 and 2022. Two reviewers independently selected studies and extracted data on study characteristics and the reporting of the PA intervention using a WAT using the Consensus on Exercise reporting Template (CERT) (12 items) and Consolidated Standards of Reporting Trials (CONSORT) E-Health checklist (16 items). The reporting quality of each study was expressed as a percentage of reported items of the total CERT and CONSORT E-Health (50% or less=poor; 51–79%=moderate; and 80–100%=good reporting quality). Sixteen studies were included; three involved patients with IA and 13 with OA. Reporting quality was poor in 6/16 studies and moderate in 10/16 studies, according to the CERT and poor in 8/16 and moderate in 8/16 studies following the CONSORT E-Health checklist. Poorly reported checklist items included: the description of decision rule(s) for determining progression and the starting level, the number of adverse events and how adherence or fdelity was assessed. In clinical trials on PA interventions using a WAT in patients with IA or OA, the reporting quality of delivery process is moderate to poor. The poor reporting quality of the progression and tailoring of the PA programs makes replication difcult. Improvements in reporting quality are necessary.
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