In this empirical study, the one-day project Robot Love Design-a-thon was designed for an interdisciplinary group of preservice teachers (in arts, sciences, and primary education), and evaluated through observations and learner reports. An analysis of the observations and the learner reports showed that having to go through a complete design process in a single day worked well: it facilitated the exchange of ideas and critical discussions between students concerning the project’s socially engaged theme ‘Tenderness and Technology’. In addition, interdisciplinary collaboration emerged as an important learning outcome. All students found working in mixed teams a relevant and educational experience as they could profit from each other’s expertise.
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Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.
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Naast sport- en beweegaanbod en ruimtelijke ordening biedt ook innovatieve technologie nieuwe mogelijkheden om mensen te stimuleren meer te bewegen. Op basis van onderzoeksresultaten en praktijkrealisaties in Amsterdam en Eindhoven worden mogelijkheden die innovatieve technologie kan bieden voor een actieve en sportieve leefstijl en leefomgeving weergegeven. Ook worden voorbeelden gegeven van persoonlijke evidence based hardloop apps en andere interactieve technologieën (zoals beacons en interactieve hardloop en wandelroutes) om beweeggedrag in de openbare ruimte te vergroten.
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