In this article, the outcomes of a survey aimed to investigate how aware of and how capable coaches in higher vocational Dutch education perceive themselves to assist students displaying mental health and well-being issues are presented. Additionally, the article explores coaches’ perceptions regarding the frequency, form of help offered, topics to be tackled and the preferred form in which this help should be provided. The author conducted a survey that gathered qualitative and quantitative data from coaches (N 5 82) at a Dutch University of Applied Sciences in the north of the Netherlands. A differentiation in coaches’ number of years of teaching and coaching experience was considered.
MULTIFILE
A considerable amount of literature on peer coaching suggests that the professional development of teachers can be improved through experimentation, observation, reflection, the exchange of professional ideas, and shared problem-solving. Reciprocal peer coaching provides teachers with an opportunity to engage in such activities in an integrated form. Even though empirical evidence shows effects of peer coaching and teacher satisfaction about coaching, the actual individual professional development processes have not been studied extensively. This article offers a way to analyze and categorize the learning processes of teachers who take part in a reciprocal peer coaching trajectory by using the Interconnected Model of Teacher Professional Growth as an analytical tool. Learning is understood as a change in the teacher's cognition and/or behavior. The assumption underlying the Interconnected Model of Teacher Professional Growth is that change occurs in four distinct domains that encompass the teacher's professional world: the personal domain, the domain of practice, the domain of consequence and the external domain. Change in one domain does not always lead to change in another, but when changes over domains do occur, different change patterns can be described. Repeated multiple data collection methods were used to obtain a rich description of patterns of change of four experienced secondary school teachers. The data sources were: audiotapes of coaching conferences, audiotapes of semi-structured learning interviews by telephone, and digital diaries with teacher reports of learning experiences. Qualitative analysis of the three data sources resulted in two different types of patterns: including the external domain and not including the external domain. Patterns of change within a context of reciprocal peer coaching do not necessarily have to include reciprocal peer coaching activities. When, however, patterns do include the external reciprocal peer coaching domain, this is often part of a change process in which reactive activities in the domains of practice and consequence are involved as well. These patterns often demonstrate more complex processes of change.
Obesity is a complex problem worldwide. This chronic condition has many different causes. One of them is emotional eating. In about 40% of overweight people, emotional eating plays a major role. Emotional eating is the tendency to (over)eat in response to negative emotions such as stress or irritability. The target group is at a distance from care - due to shame they do not dare to seek help. Within the mental health services there are long waiting lists.The goal of this dissertation is to gain knowledge to support emotional eaters in coping with emotional eating behavior in a self-help setting that is appropriate to the time and context. To achieve this, we need to better understand the needs of emotional eaters in terms of virtual coaching and self-management. We formulated the following research question, "How can virtual coaching facilitate emotional eaters to cope with self-management of their emotional eating behavior?"Knowledge was gathered about their wishes regarding virtual support. Based on this, personas were developed, labeled with emotions, that give shape to the two prototypical problem situations of the emotional eater: 1) experiencing cravings, and 2) giving in to those cravings through binge or overeating.Participants recognized themselves in the problem situations presented, and that there is a need for virtual coaching and for greater understanding of one's own emotions and emotion regulation skills.Research was conducted on the possibilities surrounding the customized delivery of exercises in emotion regulation, which revealed that people mentioned the potential of the exercises, but that their presentation needed improvement.Virtual coaching is potentially successful for this group; participants showed themselves to be accessible and visible; there was openness and outspokenness by the participants about situations presented, etc.; there was goodwill towards digital coaching and doing exercises; the participants also showed themselves to be competent in doing exercises independently.The chance of success with regard to the development of a virtual coach has increased because the target group is open to virtual coaching where future users can work independently with their problems.
Mensen met autisme redden het vaker niet dan wel op school en op de arbeidsmarkt. Niet kunnen omgaan met stress, bijvoorbeeld door veranderingen in het werk, is de belangrijkste oorzaak. Het zelf kunnen herkennen van stress en nadenken over de oorzaken daarvan is weinig mensen met ASS gegeven, en ook voor mensen in de omgeving (coaches, docenten, collega’s) wordt het vaak pas duidelijk als het te laat is. Vroegtijdige signalering van stress om uitval te voorkomen is derhalve wenselijk. Doel van dit project is het ontwikkelen van een digitale stress duidings- en coachingstool, waarbij zowel het perspectief van begeleiders/coaches als dat van de persoon met autisme zelf wordt ondersteund. Daarbij maken we gebruik van de wetenschappelijk voldoende bewezen technologie van huidweerstand-analyse. Zoals bij alle technologieën die ontwikkeld worden voor stresssignalering geldt ook hier dat menselijke duiding nodig blijft. Centraal in deze aanvraag staan technologische ontwikkelingen die in gang gezet zijn binnen Fontys Hogeschool ICT en Game Solutions Lab om stress-indicatoren te meten en te communiceren, gecombineerd met de domeinkennis van Leo Kanner, Leermakers Zorggroep, de Nederlandse Vereniging voor Autisme (NVA) en Student+. De innovatie kracht van dit project ligt in de combinatie van menselijke kracht én technologische ondersteuning in lijn met het probleemgebied Enabling Adaptation binnen de Roadmap Design for Change. Deze combinatie maakt het mogelijk om op grond van objectieve data sneller en effectiever stressoren in kaart te brengen en zelfduiding te stimuleren op het juiste moment. Hiermee worden niet alleen actuele risico’s beperkt, maar zal ook voor de lange termijn leiden tot betere zelfkennis en meer zelfregie. Hierdoor kan de doelgroep door juiste aanpassingen wel duurzaam onderwijs volgen of aan het werk blijven.
De diëtist kan in de eerstelijns situatie slechts rekenen op 3 uur vergoeding per jaar uit de basisverzekering, hetgeen voor veel cliënten te weinig is. Digitaal ondersteunde (voedings)interventies die gebaseerd zijn op relevante, continu verzamelde persoonlijke data van de cliënt kunnen helpen de beschikbare tijd efficiënter te benutten. Er zijn tegenwoordig veel mogelijkheden in de vorm van apps en activity trackers, zoals de Eetmeter, Runkeeper en Fitbit, die diëtisten kunnen helpen inzicht te krijgen in het gedrag van hun cliënten, en zodoende bij de coaching van de cliënten. Het gebruik van dergelijke technologie en het delen van data met de diëtist om dit coachingsproces te optimaliseren is echter nog niet gangbaar en diëtisten maken niet of weinig gebruik van digitale hulpbronnen. Een belangrijke reden hiervoor is dat de beschikbare technologie niet altijd even goed aansluit op de behoeften van diëtisten en hun cliënten. Daarbij is het niet duidelijk welke data de diëtisten precies (kunnen) gebruiken en hoe deze verzameld kunnen worden die in de begeleiding ook echt meerwaarde hebben. In dit project willen onderzoekers van de Hanzehogeschool Groningen in samenwerking met diëtisten van de Diëtisten Coöperatie Groningen (DCG), het Voedingscentrum, het lectoraat Zorg voor Voeding en Gezondheid van de Christelijke Hogeschool Ede verkennen welke data het beste verzameld kunnen worden met digitale apps om coaching bij leefstijl beter af te stemmen op de situatie van de cliënt en welke apps het meest geschikt zijn in de praktijk. Op basis van deze input wordt met deze subsidie een toolkit ontwikkeld, gebaseerd op bestaande technologie, om de gewenste data te verzamelen. Dit prototype toolkit vormt de basis voor een toekomstig subsidievoorstel om een e-assistent te realiseren, een app die de diëtist en cliënt kan ondersteunen door middel van uit de data verkregen visualisaties en op de cliënt gepersonaliseerde inzichten en adviezen.
Electronic Sports (esports) is a form of digital entertainment, referred to as "an organised and competitive approach to playing computer games". Its popularity is growing rapidly as a result of an increased prevalence of online gaming, accessibility to technology and access to elite competition.Esports teams are always looking to improve their performance, but with fast-paced interaction, it can be difficult to establish where and how performance can be improved. While qualitative methods are commonly employed and effective, their widespread use provides little differentiation among competitors and struggles with pinpointing specific issues during fast interactions. This is where recent developments in both wearable sensor technology and machine learning can offer a solution. They enable a deep dive into player reactions and strategies, offering insights that surpass traditional qualitative coaching techniquesBy combining insights from gameplay data, team communication data, physiological measurements, and visual tracking, this project aims to develop comprehensive tools that coaches and players can use to gain insight into the performance of individual players and teams, thereby aiming to improve competitive outcomes. Societal IssueAt a societal level, the project aims to revolutionize esports coaching and performance analysis, providing teams with a multi-faceted view of their gameplay. The success of this project could lead to widespread adoption of similar technologies in other competitive fields. At a scientific level, the project could be the starting point for establishing and maintaining further collaboration within the Dutch esports research domain. It will enhance the contribution from Dutch universities to esports research and foster discussions on optimizing coaching and performance analytics. In addition, the study into capturing and analysing gameplay and player data can help deepen our understanding into the intricacies and complexities of teamwork and team performance in high-paced situations/environments. Collaborating partnersTilburg University, Breda Guardians.