The principles of international humanitarian law (IHL) have evoked considerable debate in the practice of humanitarian support, particularly in terms of emerging tensions with sovereign (national) law. Drawing on organization studies, we examine the emergent strategies aimed at resolving the ambiguous legal context in which humanitarian support operations in a conflict context are embedded. Our analysis of two missions revealed two types of emergent strategies, namely network and negotiation strategies, differentiated by particular contextual dimensions. We extend the humanitarian law debate by showing the strategic interplay between the operational humanitarian context and international humanitarian principles, thereby connecting the fields of international law and organization science.
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This essay is based on research promoted by INDIRE, Italian NationalInstitute for Documentation, Innovation and Educational Researchin Education, and is developed under the research on ‘Professionalnetworks, Educational models and School principal’s profile in Italy’. Onthe basis of observation and analysis of research data, a new theoryis assumed and new characteristics are defined, belonging to bothprofessional networks and educational models applied to all typesof professional networks. The characteristics so far identified are:plastic nature of networks, network punctuated equilibrium, networkconnectivity, emergent behavior and sociality of network members.It is also shown how the knowledge shared in a network materializes inEvents that produce Event Capital. The theory will be complemented byan experimentation phase.
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This paper presents the latest version of the Machinations framework. This framework uses diagrams to represent the flow of tangible and abstract resources through a game. This flow represents the mechanics that make up a game’s interbal economy and has a large impact on the emergent gameplay of most simulation games, strategy games and board games. This paper shows how Machinations diagrams can be used simulate and balance games before they are built.
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