This thesis presents an exploration of ‘how entrepreneurship education pedagogy can enhance undergraduate business students’ autonomous motivation for self-directed learning’. It has twin, equally valuable, purposes: to make an original theoretical contribution and to improve professional practice in this area. The work addresses the lack of pedagogical research in entrepreneurship education that focuses on learner development, with a specific aim at development of self-directed learning skills for lifelong learning. The research is approached with a concurrent, mixed methods design, comparing pre- and a post-EE, self-assessment survey results from 245 students, enrolled in a Young Enterprise venture creation programme, and a control group at a Dutch university. With the use of open-question surveys among the same population, during and after the EE modules, as well as from focus group discussions with a selection of participating students and teachers, explanation was sought for the observations drawn from the quantitative study. Significant relationships were found between students’ self-reported maturity of autonomy, self-efficacy, and motivation for learning, and in how these relate to self-directed learning readiness. Entrepreneurship education was found to significantly moderate the relationship between the learning characteristics and self-directed learning, and to strengthen of the students’ perceived readiness for self-directed learning. Explanation for the impact of EE were found to be related to the stage-wise, mixed pedagogy approach to learning, that combines authentic learning with a hierarchical approach to competence development, and supportive team dynamics. The research contributes to practice with a proposed conceptual framework for understanding how to prepare for self-directed learning readiness and a teaching-learning framework for its development in formal educational settings. It contributes to knowledge with its deeper understanding of how students experience learning in EE and how that affects their willingness to pursue learning opportunities.
MULTIFILE
Despite its widespread occurrence, the topic of failure is barely addressed in entrepreneurship education. Consequently, students are given an incomplete and unrealistic picture of the complexity of being entrepreneurs. This study explores the pedagogical potential of introducing vicarious learning about failure in educational programs rather than focusing solely on starting, growing and success. Taking a qualitative approach, this study examined students’ reflective reports written after an interview with an entrepreneur on their experience of failure. Using concepts emerging from these reports and theoretical constructs, it was established whether and how students drew lessons and reflections from the failure stories. The findings show that interviewing and reflecting about the experiences of entrepreneurs allow for vicarious learning from failure, yet without students having to experience it themselves. The lessons learned and the reflections feed each other in a continuous loop. Students recognized that entrepreneurship involves trial and error instead of one straight road. Important lessons include the importance of adaptable behavior, access to key resources, insights in business development and the benefits of networking. Hence, this article contributes to the pedagogy of entrepreneurial education and provides initial suggestions for educators to introduce vicarious learning about failure as a topic in their programs.--Malgré sa fréquence élevée, le sujet de l’échec est à peine abordé dans l’enseignement de l’entrepreneuriat. En conséquence, il est communiqué aux étudiants une image incomplète et irréaliste de la complexité d’être un entrepreneur. Cette étude explore le potentiel pédagogique de l’apprentissage par procuration sur l’échec dans les programmes éducatifs, plutôt qu’une focalisation seulement sur le démarrage, la croissance et la réussite. En adoptant une approche qualitative, l’étude a examiné les rapports de réflexions rédigés par les étudiants à la suite d’un entretien avec un entrepreneur, centré sur son expérience de l’échec. À l’aide de concepts émergeant de ces rapports et de constructions théoriques, la manière dont les étudiants tiraient des leçons et des réflexions des récits d’échec – si tel était le cas - a été établie. Les résultats montrent que les entretiens et la réflexion sur l’expérience des entrepreneurs permettent un apprentissage par procuration concernant l’échec, sans pour autant que les étudiants aient eux-mêmes à vivre un échec. Les leçons apprises et les réflexions se nourrissent mutuellement dans une boucle continue. Les étudiants ont reconnu que l’entrepreneuriat a pour implication des épreuves et des erreurs, plutôt qu’une ligne toute droite. Parmi les leçons apprises majeures, citons l’importance des comportements adaptatifs, l’accès aux ressources-clés, les connaissances en matière de développement commercial et les avantages du travail en réseau. Ainsi, cet article contribue à la pédagogie de l’éducation sur l’entrepreneuriat et fait des suggestions pour les enseignants afin qu’ils introduisent l’apprentissage par procuration sur l’échec en tant que sujet à aborder dans leurs programmes.
Educational escape rooms (EERs) are increasingly used in education as learning innovations for non-digital and game-based learning (GBL) since EERs positively influence student motivation. They are common in educational fields where skills developments are vital such as STEM subjects and healthcare. However, EERs are marginally implemented in entrepreneurship education (EE) because there is a lack of evaluated design elements to guide the creation of EER in this context, which hampers their wider adoption. Therefore, in this study, we evaluated design elements for EERs in EE. We are particularly concerned with experiential EE since EERs are well suited for experiential learning. We used a research-through-design approach and created an EER based on 11 design elements derived from the literature on social cognitive theory, entrepreneurship competence, and gamification. We created and evaluated the EER in two cycles with two diverse groups of students at a university of applied sciences in the Netherlands. We contribute to the literature and practice of experiential EE by presenting evaluated design elements for EERs. We show which design elements work well and which do not. We also present a comprehensively designed EER that educational professionals can implement in their experiential EE programs.