Hoe kan het onderwijs worden vormgegeven zodat mbo-jongeren worden gestimuleerd om te gaan stemmen? In dit onderzoek laten we de resultaten zien van een exploratieve evaluatie van drie sets met evidence-informed leermiddelen met als doel de stemintentie van jongeren te verhogen. De leermiddelen richten zich op (1) informatie over het stemproces, (2) in gesprek gaan over wel of niet stemmen en (3) gesprekken over maatschappelijke onderwerpen in combinatie met het invullen van een stemadviesapplicatie. De leermiddelen zijn gegeven door negen docenten en geëvalueerd door middel van docentinterviews en studentvragenlijsten (N = 172). Uit de resultaten kan worden opgemaakt dat docenten en studenten positief zijn over de praktische benadering in de leermiddelen. Tevens blijkt uit de resultaten dat de leermiddelen studenten inzicht geven in hun politieke voorkeur en dat zij leren het gesprek over stemmen met elkaar aan te gaan. Dit stimuleert mogelijk politiek zelfvertrouwen. Deze resultaten scheppen positieve verwachtingen voor de mogelijke effectiviteit van de lessen die kan worden getoetst in vervolgonderzoek.--How can education be designed to encourage students in vocational education to vote? We present the results of an explorative evaluation of three evidence-informed lessons aimed at increasing young people’s intention to vote. The three lessons focus on (1) information about the voting process, (2) engaging in discussions about whether or not to vote, and (3) discussions about socio-political issues combined with the use of a voting advice application. The lessons were taught by nine teachers and evaluated through teacher interviews and student questionnaires (N = 172). The results indicate that both teachers and students responded positively to the practical approach of the teaching materials. Additionally, the materials provided students with insight into their political preferences and helped them engage in discussions about voting. This potentially fosters political self-efficacy. These findings create positive expectations regarding the lessons’ potential effectiveness, which can be examined in follow-up research.
Purpose: This paper aims to present the findings from a European study on the digital skills gaps in tourism and hospitality companies. Design/methodology/approach: Mixed methods research was adopted. The sample includes 1,668 respondents (1,404 survey respondents and 264 interviewees) in 5 tourism sectors (accommodation establishments, tour operators and travel agents, food and beverage, visitor attractions and destination management organisations) in 8 European countries (UK, Italy, Ireland, Spain, Hungary, Germany, the Netherlands and Bulgaria). Findings: The most important future digital skills include online marketing and communication skills, social media skills, MS Office skills, operating systems use skills and skills to monitor online reviews. The largest gaps between the current and the future skill levels were identified for artificial intelligence and robotics skills and augmented reality and virtual reality skills, but these skills, together with computer programming skills, were considered also as the least important digital skills. Three clusters were identified on the basis of their reported gaps between the current level and the future needs of digital skills. The country of registration, sector and size shape respondents’ answers regarding the current and future skills levels and the skills gap between them. Originality/value: The paper discusses the digital skills gap of tourism and hospitality employees and identifies the most important digital skills they would need in the future.
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The European creative visual industry is undergoing rapid technological development, demanding solid initiatives to maintain a competitive position in the marketplace. AVENUE, a pan-European network of Centres of Vocational Excellence, addresses this need through a collaboration of five independent significant ecosystems, each with a smart specialisation. AVENUE will conduct qualified industry-relevant research to assess, analyse, and conclude on the immediate need for professional training and educational development. The primary objective of AVENUE is to present opportunities for immediate professional and vocational training, while innovating teaching and learning methods in formal education, to empower students and professionals in content creation, entrepreneurship, and innovation, while supporting sustainability and healthy working environments. AVENUE will result in a systematised upgrade of workforce to address the demand for new skills arising from rapid technological development. Additionally, it will transform the formal education within the five participating VETs, making them able to transition from traditional artistic education to delivering skills, mindsets and technological competencies demanded by a commercial market. AVENUE facilitates mobility, networking and introduces a wide range of training formats that enable effective training within and across the five ecosystems. A significant portion of the online training is Open Access, allowing professionals from across Europe to upgrade their skills in various processes and disciplines. The result of AVENUE will be a deep-rooted partnership between five strong ecosystems, collaborating to elevate the European industry. More than 2000 professionals, employees, students, and young talents will benefit from relevant and immediate upgrading of competencies and skills, ensuring that the five European ecosystems remain at the forefront of innovation and competitiveness in the creative visual industry.