Bright Lights, Blind Spots
Published at:
Corporate growth game.
Published at:
The innovation game.
Published at:
Taking Sustainable Tourism Planning Serious : Co-designing Urban Places with Game Interventions.
Published at:
Users’ adaptation to non-standard controller schemes in 3D gaming experiences
Published at:
Socio-psychological perspectives on the potential for serious games to promote transcendental values in IWRM decision-making
Published at:
Preparing researchers for patient and public involvement in scientific research
Published at:
Systematic review and methodological framework. Gaming Horizons Deliverable D 2.1
Published at:
Understanding the Nintendo Wii and Microsoft Kinect consoles in long-term care facilities
Published at: