Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and in-troduce the term lean in to address the kind of engagement style that applies to users within this new domain.
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This study investigates whether an interactive surround video is perceived as more enjoyable when there is some auditory feedback on interactive moments. We constructed a questionnaire that measured presence, effectance, autonomy, flow, enjoyment, system usability, user satisfaction and identification, filled in by two groups of respondents who had either watched an interactive movie on Oculus Rift with feedback sounds, or a version without. Our results show that users rated presence significantly lower in the feedback condition. We rejected our hypothesis, that auditory feedback would increase the perception of effectance.
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Stargazing Live! aims to capture the imagination of students of all ages with live and interactive (mobile) planetarium lessons about the transient universe incorporating semi-live data from the Dutch MeerLICHT and BlackGEM telescopes. The most advanced lesson, at pre-university physics level, also aims to support the teaching and learning of key curriculum concepts. Results from the evaluation study show that pre-university physics students are engaged and inspired by the planetarium lesson but find it difficult to link the topics to what they learn in their physics lessons, supporting the need for follow-up classroom-based activities. To address this omission, lesson activities have been created for this age group to accompany the planetarium shows using the interactive tool DynaLearn (https://dynalearn.nl/). The lessons challenge students to model key curriculum concepts linked to the telescopes and their science such as stellar properties and the balance within a main-sequence star. The lessons were created using a co-creation model – led by science education experts with significant input from astronomers, astronomy outreach/education professionals and physics teachers. Knowledge questionnaires, completed immediately prior to and after the ‘stellar properties’ activity showed a significant increase in the number of students able to correctly describe the causal relationships between mass and other properties in a main sequence star such as luminosity, gravity, and temperature. All materials are freely available in both English and Dutch (https://www.astronomie.nl/stargazinglive).
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