Technologies that were initially developed to be applied within the domain of video games are currently being used in experiments to explore their meaning and possibilities for cinema and cinema audiences. In this position paper we examine how narrativity, interactivity and engagement are mutually reshaped within this new domain of media entertainment, addressing both the production and the user experience of new types of interactive cinematography. We work towards research questions that will direct our future studies and in-troduce the term lean in to address the kind of engagement style that applies to users within this new domain.
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This study investigates whether an interactive surround video is perceived as more enjoyable when there is some auditory feedback on interactive moments. We constructed a questionnaire that measured presence, effectance, autonomy, flow, enjoyment, system usability, user satisfaction and identification, filled in by two groups of respondents who had either watched an interactive movie on Oculus Rift with feedback sounds, or a version without. Our results show that users rated presence significantly lower in the feedback condition. We rejected our hypothesis, that auditory feedback would increase the perception of effectance.
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In this publication you will find:Hosting the hybrid cityThis is a text in which Hermen Maat and Karen Lancel provide insights into the meaning of the word ‘role’ and into the position of the role of the ‘host’ in their own artistic practice. Their artistic research into this role was the starting point for both research modulesThe artist as host: on theories and interactive networked mushrooms.In the second text Hermen Maat clarifies how he translated this concept into two teaching modules. He explains how in one module the focus of the search was interesting examples of artist’s roles, and how in the other module technical issues shed a different light on the relationship between artist and audience.Student researchAfter this, you will find the work of students, introduced by Hermen Maat. Contributions from the theme class:Anna Weyer, Germany; Chan Lai Kuen, Malaysia; Katrina Jongsma, Canada; Rosemarie Pringle, Germany; Angie Daniels, South Africa/Germany; Niya Konstantinova, Bulgaria; Gothards Prieditis, Latvia; Ruben Jager,Netherlands. Contributions from the interactive media class: Helena Van Zuylen, Netherlands; Suzanne Vellema, Netherlands; Vanina Tsvetkova, Bulgaria; Jorine Homan, Netherlands; Cindy Wegner, Germany; Lotte Middendorp, Netherlands; Sander Bos, Netherlands; Chan Lai Kuen, Malaysia; Iris Leenknegt, Netherlands.The urgency of the role of the host In the afterword Anke Coumans, professor of the research group Image in Context, talks about the importance of this research for the work of the Centre of Applied Research and Innovation Art & Society into the new roles of artists and designers in society.
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This overview can be regarded as an atlas or travel guide with which the reader can follow a route along the various professorships. Chapter 2 centres on the professorships that are active in the field of Service Economy. Chapter 3 is dedicated to the professorships that are focussed on the field of Vital Region. Chapter 4 describes the professorships operating in the field of Smart Sustainable Industries. Chapter 5 deals with the professorships that are active in the field of the institution-wide themes of Design Based Education and Design Based Research. Lastly, in Chapter 6 we make an attempt to discover one or more connecting themes or procedures in the approach of the various professorships. This publication is not intended to give a definitive answer to the question as to what exactly NHL Stenden means by the concept of Design Based Research. The aim of this publication is to get an idea of everything that is happening in the NHL Stenden professorships and to pique one’s curiosity to find out more.
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This deaf-led work critically explores Deaf Tech, challenging conventional understandings of technologies ‘for’ deaf people as merely assistive and accessible, since these understandings are predominantly embedded in medical and audist ideologies. By employing participatory speculative workshops, deaf participants from different European countries envisioned technologies on Eyeth - a mythical planet inhabited by deaf people - centered on their perspectives and curiosities. The results present a series of alternative socio-technical narratives that illustrate qualitative aspects of technologies desired by deaf people. This study advocates for expanding the scope of deaf technological landscapes, emphasizing the needs of establishing deaf-centered HCI, including the development of methods and concepts that truly prioritize deaf experiences in the design of technologies intended for their use.
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In this paper the Feltscaping-method is described, its characteristics and requirements, and some examples of how it was used and further developed. In doing so this paper aims at embedding feltscaping into the existing discourse of arts-based research. Furthermore, it will reflect on possibilities for further development of the Feltscaping method.The development of the method started seven years ago, as Cora Jongsma as a way of delving into the different layers of the landscape connected with the landscape. The product of this process is a feltscape, a representation of the landscape made up of several layers of wool that tells a story about a specific area. The layering in the feltscape, in the beginning, was purely the result of interaction between the creative process, conversations with land users, landscape research and visual experience, drawing a parallel to the formation process of the landscape. Starting as a personal search of the artist on how to connect the feltscapes to the landscape, after a few years, developed into an instrument to stimulate good conversation with people that in one way or another are connected to the landscape. In this way, feltscapes enable the researcher to test and exchange own sensory perceptions and to extent existing knowledge or questions about the landscape by eliciting social interactions.
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In het Utrechts Archief is er een zaal waarin een film wordt vertoond van het straatleven aan het begin van de vorige eeuw. Als bezoeker word je bij binnenkomst gescand en vervolgens geprojecteerd in de filmbeelden. In het fotomuseum kunnen bezoekers middels fysieke hendels de selectie manipuleren van de 80.000 digitale fotos uit de collectie. Het Rijksmuseum biedt via een zogenaamde widget de mogelijkheid iedere dag een ander kunstwerk op je desktop te hebben. In TwentseWelle is een digitaal panorama gebouwd waar je als bezoeker middenin staat, kijkend naar een landschap vanuit het perspectief van opgejaagd wild. Stuk voor stuk zijn dit voorbeelden waarin nieuwe technologie en nieuwe media worden ingezet om het publiek te bedienen in hun interesse voor cultuur en kennis. In die zin zijn ze exemplarisch voor de ontwikkeling waarin technologie en nieuwe media door cultureel erfgoed instellingen worden ingezet om een belangrijke taakstelling in te vullen, namelijk die van cultuur- en kennisoverdracht naar het publiek.
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This toolkit therefore focusses on self-management abilities. That means finding and maintaining effective, positive coping methods in relation to our health. We included many common and frequently discussed topics such as drinking, eating, physical exercise, believing in the future, resilience, preventing loneliness and social participation. Besides some concise background information, we offer you a great diversity of exercises per theme which can help you discuss, assess, change or strengthen your personal state of health. In case you are mentoring or coaching a group of seniors with regards to living a healthy and active life, this toolkit also offers explanations on how to lead a team of peers
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Aim: Participation of adolescents with autism spectrum disorder hardly occurs in settings outside of home and school. Little is known about how their participation is influenced by environmental factors. This study explored how and why adolescents with autism spectrum disorder perceive aspects of their environment as facilitators or barriers to their participation outside of home and school. Method: This explanatory case study explored the participation experiences of adolescents with autism spectrum disorder (15–21 years) from Zurich and surroundings with in-depth interviews and photo-elicitation, using photos made by the participants during activities outside of home and school. Data was analysed with a 7-step procedure. Result: The presence of two main themes seemed necessary to facilitate participation outside of home and school: “environmental prerequisites to attend activities”, which consists of five subthemes, such as “the company of trusted persons” and “the provision of knowledge and information”, and “social interchange and engagement”, which consists of three subthemes and describes how actual involvement can be supported. Conclusion: Our findings highlight the influence of trusted persons on adolescents with autism spectrum disorder, and the need to extend the support network for these adolescents to other individuals, services and society so that their participation in activities can be encouraged.
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Aim: Participation of adolescents with autism spectrum disorder hardly occurs in settings outside of home and school. Little is known about how their participation is influenced by environmental factors. This study explored how and why adolescents with autism spectrum disorder perceive aspects of their environment as facilitators or barriers to their participation outside of home and school. Method: This explanatory case study explored the participation experiences of adolescents with autism spectrum disorder (15–21 years) from Zurich and surroundings with in-depth interviews and photo-elicitation, using photos made by the participants during activities outside of home and school. Data was analysed with a 7-step procedure. Result: The presence of two main themes seemed necessary to facilitate participation outside of home and school: “environmental prerequisites to attend activities”, which consists of five subthemes, such as “the company of trusted persons” and “the provision of knowledge and information”, and “social interchange and engagement”, which consists of three subthemes and describes how actual involvement can be supported. Conclusion: Our findings highlight the influence of trusted persons on adolescents with autism spectrum disorder, and the need to extend the support network for these adolescents to other individuals, services and society so that their participation in activities can be encouraged.
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