Intuïtief Eten bij het herstel van Anorexia Nervosa
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Use of experiential knowledge by mental health professionals and its contribution to recovery: literature review
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Four categories for meaningful discussion of immersion in video games.
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Implementing experience sampling technology for functional analysis in family medicine
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PreSchool@HealthyWeight: A preschool-based intervention for Early Childhood Education and Care (ECEC) teachers in promoting healthy eating and physical activity in toddlers
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Using a Gaussian Graphical Model to Explore Relationships Between Items and Variables in Environmental Psychology Research
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Increasing value and reducing waste by optimizing the development of complex interventions
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Persuasive by Design
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Influencing behaviour for safe working environments