The MSP Challenge uses game technology and role-play to support communication and learning for Marine/Maritime Spatial Planning. Since 2011, a role-playing game, a board game and a digital interactive simulation platform have been developed. The MSP Challenge editions have been used in workshops, conferences, education, as well as for real life stakeholder engagement. The authors give an overview of the development of the MSP Challenge and reflect on the value of the approach as an engaging and ‘fun’ tool for building mutual understanding and communicating MSP.
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The interaction of stakeholders is regarded key in modern environmental and spatial planning. Marine/maritime spatial planning (MSP) is an emerging marine policy domain, which is of great interest worldwide. MSP practices are characterized by diverse approaches and a lack of transnational cooperation. Actors with various backgrounds have to identify mismatches and synergies to jointly aim towards coherent and coordinated practices. The ‘Living Q’ is a communication method to make actors aware systematically about their viewpoints in an interactive, communicative and playful environment, while it draws on results of a proceeding ‘Q Methodology’ study. Results from ‘Living Q’ exercises with international expert’s groups from European Sea basins show that the method is capable to foster communication and interaction among actors participating in ‘Living Q’ exercises, while having the potential to generate added value to planning processes by actor interaction in a collaborative setting.
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The diversity and intensity of human activities in the North Sea region (NSR) and other maritime regions are increasing. This necessitates transboundary coordination at the sea basin level, which is required but yet insufficiently established. Through European co-funded projects, national policymakers, stakeholders, and scientists in MSP are enabled to develop transboundary coordination (TBC) mechanisms. TBC requires, alongside other factors, a form of social and policy learning between these actors in different countries. The NorthSEE project (2016–2022) was an example of such an EU-co-funded project and was aimed at enhancing coherence in MSP processes and plans across the NSR. This article examines the project's key learning outcomes, the role of the MSP Challenge Simulation Platform in supporting these outcomes, and factors that enabled or constrained learning within the project. Data was collected during the project via document analysis, questionnaires from participatory stakeholder workshops, interviews with sixteen project participants and ten workshop participants, and observations. The study highlights that project participants have gained more insight into each other's planning systems, are able to contact each other more easily, and have initiated several follow-up initiatives. Furthermore, it shows that interactive and participatory tools, such as the MSP Challenge Simulation Platform, can contribute to individual and social learning by providing participants with instant feedback on their decisions. These learning outcomes have been influenced by various enabling and constraining conditions, including time, resources, and the differing levels of expertise and knowledge among project partners and participants. Assessing the broader societal impact remains a challenge and warrants further attention.
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The Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.
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Marine spatial planning (MSP) was developed as a place-based, integrated marine governance approach to address sectoral and fragmented management issues and has seen significant evolvement over the past two decades. MSP has rapidly become the most commonly endorsed management regime for sustainable development in the marine environment, with initiatives being implemented across multiple regions of the globe. Despite its broad and growing acceptance and use, there are several key challenges that remain, both conceptual and practical, that are negatively impacting the realization of MSP’s potential. These include institutional shortcomings, the exclusion of stakeholders, a failure to account for the human and social dimensions of marine regions, the marginalization of different types of knowledge, and the growing need to adapt to global environmental change. Although studies have examined the emergence of MSP in different geographical and institutional contexts, there is a lack of comparative analysis of how initiatives are progressing and if the foundational aims of MSP are being achieved. There is a need to analyze the degree to which MSP initiatives are responding to the environmental challenges that they have been set up to tackle and, as marine plans are setting out long-term visions for marine management, to understand if current initiatives are fit for purpose. This article responds to these concerns and reviews the evolution of MSP within 12 regional ocean areas. We utilize the term regional ocean areas to illustrate the geographical spread of MSP, with examinations conducted of the approach to MSP that specific nations within each of the 12 chosen clusters have followed. By critically assessing how MSP is progressing, it is possible to shed light on the opportunities and challenges that are facing current initiatives. This can help to reveal learning lessons that can inform future MSP systems and guide initiatives along more sustainable pathways.
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The implementation of marine spatial plans as required by the Directive on Maritime Spatial Planning (MSP) of the European Union (EU) poses novel demands for the development of decision support tools (DST). One fundamental aspect is the need for tools to guide decisions about the allocation of human activities at sea in ways that are ecosystem-based and lead to sustainable use of resources. The MSP Directive was the main driver behind the development of spatial and non-spatial DSTs for the analysis of marine and coastal areas across European seas. In this research we develop an analytical framework designed by DST software developers and managers for the analysis of six DSTs supporting MSP in the Baltic Sea, the North Sea, and the Mediterranean Sea. The framework compares the main conceptual, technical and practical aspects, by which these DSTs contribute to advancing the MSP knowledge base and identified future needs for the development of the tools. Results show that all of the studied DSTs include elements to support ecosystem-based management at different geographical scales (from national to macro-regional), relying on cumulative effects assessment and functionalities to facilitate communication at the science-policy interface. Based on our synthesis we propose a set of recommendations for knowledge exchange in relation to further DST developments, mechanisms for sharing experience among the user-developer community, and actions to increase the effectiveness of the DSTs in MSP processes.
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Digitalization is gaining increasing attention in Higher Education (HE). The integrationof digital tools into instructional settings is particularly challenging, However, it offers manyopportunities to improve the learning process of students, especially in interdisciplinary teachingscenarios such as teaching sustainable usage of space and resources i.e. for the coastal zones and themarine areas. Worldwide, Marine Spatial Planning (MSP) and Integrated Coastal Zone Management(ICZM) are much needed approaches to manage and organize the increasing use of the sea andcoastal areas. Both are complex fields that are attracting more and more attention in interdisciplinaryHE. Correspondingly designed, the module ‘Planning and Management of Coastal Zones and SeaBasins’ at the University of Oldenburg, Germany, provides a case for integrating digital tools intoHE. In 2020, the digital serious game ‘MSP Challenge´ was used in an online learning format. Thisinteractive and collaborative tool supports informed decision making based on real and simulateddata, comparable to business (decision) processes based on environmental information systems(EIS). Therefore, the MSP Challenge game fosters not only the understanding of the complex topicbut additionally methodological skills which can be transferred to the usage EIS. While playing,students become able to (1) evaluate and simulate impacts of uses on coastal and marineenvironments, (2) describe the main interactions in ecosystems, (3) conceptualize information forsectoral or integrated MSP and (4) reflect on the role and use of data. In the presented case masterstudents studying “Water and Coastal Management” participated in the module. Moreover, thedigital serious game and the interdisciplinary topics of MSP and ICZM provides additionalopportunities to explore subtopics (e.g. IT-related) from other disciplinary perspectives.
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Transboundary conservation has an important, yet often undervalued, role in the international conservation regime. When applied to the legally ambiguous and interconnected marine environment this is magnified. The lack of clear guidance for transboundary marine conservation from the international conservation community exacerbates this problem, leaving individual initiatives to develop their own governance arrangements. Yet, well-managed transboundary marine protected areas (MPAs) have the potential to contribute significantly to global conservation aims. Conversely, in a period where there is increasing interest in marine resources and space from all sectors, the designation of MPAs can create or amplify a regional conflict. In some instances, states have used MPAs to extend rights over disputed marine resources, restrict the freedom of others and establish sovereignty over maritime space. Six case studies were taken from Europe, North Africa and the Middle East to illustrate how states have interpreted and utilized different legislative mechanisms to either come together or diverge over the governance of marine resources or maritime space. Each of the case studies illustrates how different actors have used the same legislative tools, but with different interpretations and applications, to justify their claims. It is clear that the role of science combined with a deeper engagement with stakeholders can play a critical role in tempering conflict between states. Where states are willing to cooperate, the absence of clear guidelines at the global level means that often ad hoc measures are put into place, with the international frameworks then playing catch up. Balancing different jurisdictional claims with the conservation of the marine environment, whilst considering the increasing special economic interests will become increasingly difficult. Developing a transboundary conservation tool, such as the simple conservation caveats found in the Barcelona Convention and Antarctic Convention, which allow for the establishment of intergovernmental cooperation without prejudicing any outstanding jurisdictional issue, would provide a framework for the development of individual transboundary MPAs.
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Presentation discussing how simulation/serious game research and development can change in the age of digital twin technologies.
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