PCK is seen as the transformation of content knowledge and pedagogical knowledge into a different type of knowledge that is used to develop and carry out teaching strategies. To gain more insight into the extent to which PCK is content specific, the PCK about more topics or concepts should be compared. However, researchers have rarely compared teachers’ concrete PCK about more than one topic. To examine the content dependency of PCK, we captured the PCK of sixteen experienced Dutch history teachers about two historical contexts (i.e. topics) using interviews and Content Representation questionnaires. Analysis reveals that all history teachers’ PCK about the two contexts overlaps, although the degree of overlap differs. Teachers with relatively more overlap are driven by their overarching subject related goals and less by the historical context they teach. We discuss the significance of these outcomes for the role of teaching orientation as a part of PCK.
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Pedagogical content knowledge is found to be a crucial part of the knowledge base for teaching. Studies in the field of primary technology education showed that this domain of teacher knowledge is related to pupils' increased learning, motivation,and interest. The common methods to investigate teachers' pedagogical content knowledge are often complicated, and time and labour consuming. Hence, a challenge in measuring teachers' pedagogical content knowledge is to construct an instrument that is time and labour-efficient, and makes it possible to investigate large sample sizes. This paper illustrates how a multiple-choice test to measure teachers' pedagogical content knowledge in primary technology education was designed and validated. The procedure of test construction and the first results are presented. It is concluded that the systematic procedure that was followed is effective for the construction of a valid test. In addition, statistical analyses showed that test/re-test reliability is moderate. Data collection with larger samples is needed in order to find more statistical support for the psychometric properties of the test.
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Within the framework of the “Greening Games” project, we will develop, test and distribute flagship didactic materials addressing the interdisciplinary nature of green digital gaming. These will be tested in selected higher education programs and finally shared as open access content for the broader academic and teaching community. It is our core strategic responsibility to educate students about the relations between digital games and environment. We believe that the more aware students of today will become greener game designers, programmers, and academic leaders of tomorrow. At the centre of our partnership’s didactic philosophy are human responsibility, ethical game design and sustainable gaming culture. Societal IssueVideo games serve as technological marvels and cultural reflections. McKenzie Wark suggests they are integral to a shared culture, fostering critical thinking. Games act as arenas for cultural values and environmental awareness. Climate-aware video games, often referred to as 'green games' or 'eco-games,' raise ecological consciousness and reconnect players with nature. For example, Riders Republic, which replicates real-world terrain using satellite imagery, inspires eco-awareness. However, the environmental footprint of video games, reliant on digital electronics and resource-intensive consoles, poses challenges. Developers, manufacturers, and gaming giants must address these impacts. Benjamin Abraham emphasizes sustainable game development as a holistic solution beyond incorporating green content.Benefit to societyBy developing teaching materials on green gaming for higher education, we create the following impact. We will…- increase the awareness of this subject among Bachelor’s and Master’s students.- enhance students’ knowledge of green gaming and their ability to integrate existing solutions into their game projects.- stimulate more research interest among research staff as well as students.- facilitate the uptake of pedagogical resources on green gaming by lecturers and professors.- create a European research community around the topic.- raise the visibility of green game studies among the game industry and wider public.
In Nederland wordt onderwijs in de M&M- en de zaakvakken op verschillende manieren vormgegeven. Voor deze invulling zijn er twee uitgangspunten: de landelijke doelen en de doelen en overtuigingen van de docenten of school. De landelijke doelen voor het PO en de onderbouw van het VO zijn per leergebied geformuleerd in de Kerndoelen. Voor de bovenbouw van het VO zijn er examenprogramma’s per schoolvak. Het tweede uitgangspunt zijn de doelen en overtuigingen van de docenten, of de school. Deze maken, net als kennis van het leren van leerlingen, didactische strategieën, toetsing en curriculum deel uit van hun Pedagogical Content Knowledge (PCK). In ons onderzoek maken we veel gebruik van dit concept.Doel De onderzoeksgroep wil: Inzicht krijgen in de verschillende manieren waarop vakoverstijgende curricula voor de M&M- en zaakvakken zijn vormgegeven. Inzicht krijgen in hoe docenten (gezamenlijk) een vakoverstijgend curriculum ontwerpen. Inzicht krijgen in hoe docenten omgaan met frictie in de klas, als onderdeel van burgerschap als vakoverstijgend onderdeel van het curriculum. Inzicht krijgen in de ontwikkeling van de PCK van docenten en van studenten aan de lerarenopleiding, die deze (vakoverstijgende) curricula ontwikkelen en uitvoeren. Een visie ontwikkelen op vakoverstijgend werken binnen de M&M- en zaakvakken. Inzicht krijgen in hoe docenten vanuit het curriculum bijdragen aan inclusief onderwijs en het verkleinen van kansenongelijkheid in het onderwijs. Resultaten Dit onderzoek levert handreikingen op met beschrijvingen van (vakoverstijgende) curricula van verschillende scholen waar M&M- en zaakvakken worden vormgegeven. In de handreikingen staan ontwerp- en succescriteria waarmee docenten aan de slag kunnen gaan om (vakoverstijgend) onderwijs te ontwerpen en uit te voeren. Het bevat praktische handvatten aan de hand van voorbeelden van goed bruikbaar (les)materiaal. Looptijd 01 september 2021 - 09 januari 2025 Aanpak Het onderzoek wordt gezamenlijk uitgevoerd in verschillende deelprojecten op scholen en lerarenopleidingen. De deelprojecten leiden tot gedeelde inzichten die worden gebundeld.