Extensive research has explored the role of perfectionism in individuals (Hewitt & Flett, 1991; Mackinnon & Sherry, 2012). Perfectionism is considered as a stable personality trait that is characterized by “high standards of performance which are accompanied by tendencies for overly critical evaluations of one’s own behaviour” (Frost et al., 1990, p. 2). To live up to such ideal standards, individuals may be motivated to portray ‘ideal’ images of competence and perfection in an attempt to appear perfect. Accordingly, individuals use perfectionistic self-presentation as a vehicle that involves “self-presentational attempts to create an image of perfection in public situations” (Hewitt et al., 2003, p. 1303). Perfectionistic self-presentation is an interpersonal expression of perfectionism and is a contextual, situationally-activated strategy that may differ in distinct contexts (Mackinnon & Sherry, 2012). Previous research has indicated that perfectionists experience difficulties in disclosing or displaying their imperfections in daily life and are, as such, less likely to engage in open conversations (Hewitt et al., 2008). When using conventional approaches such as interviews or focus groups, perfectionists may be hesitant to share their stories in specific detail as the interviewer could then ‘see’ their imperfections and, consequently, develop negative beliefs about them. Using conventional approaches that are prone to response bias limit to gain a better understanding of research areas which are characterized by well-known cognitive and affective biases. In sum, exclusively relying on research methods such as interviews and focus groups may result in validity issues. The aim of the current paper is to present LEGO® Serious Play (LSP) as an alternative research method in the context of perfectionism. Even though LSP has been used by few studies in the fields of Education and Management Studies, it has yet seen little application in the field of Work & Organizational Psychology. Gauntlett (2007) explains that the LSP method draws on a constructionist philosophy and that it rests on four pillars. First, the participants use LEGO blocks as artefacts to build metaphorical representations of abstract concepts (Mccusker, 2014). The usage of a metaphorical model as a communication tool enables participants to open-up authentically and unconstrained, as they are not directly questioned about themselves (Blair & Rillo, 2019). This, in turn, creates feelings of trust and safety (McCusker, 2020). Second, LSP engenders a child-like state of play, which helps participants to put aside barriers of expression in groups. Play is essential in how we obtain knowledge about the outside world and by ‘thinking through our fingers’ different modes of thought and imagination are engaged (Papert, 1999). Third, the LSP method helps to connect skills, enjoyment and concentration, leading to a state of flow (Csikszentmihalyi, 1991). Finally, as the method relies on metaphorical storytelling, the participants explore their socially constructed realities. The stories told about the models built facilitate a new understanding of reality that is not captured by more traditional methods (Schön, 1983). In our research on perfectionism, LSP has proven an effective method in opening up the conversation about presenting ‘ideal images’ in the offline and online settings. To demonstrate how the method can be used in the field of Work and Organizational Psychology, we draw on examples from two LSP workshops which we held an independent training institute focused on ‘bildung’ for young professionals. The workshops consisted of three rounds of building, sharing, and reflecting on the models (Simon et al., 2020). First, the participants engaged in an initial warm-up exercise (e.g., “build a tower”), and afterwards the participants progressed to metaphor construction where they were asked to build models of their ‘ideal self’ (1) at work/in their study environment and (2) online. The use of LSP permitted a deeper level of critical introspection on the participants’ ideal images. Moreover, it helped the participants to better understand and articulate their personal stories on ideal images. We argue that the four pillars of metaphors, play, flow and social constructionism could help to facilitate dialogues on intimate and sensitive topics, leading to more valuable and honest conversations with participants. As a novel method of dialogue, this paper argues that the LSP method provides opportunities for researchers working in contexts where sensitive, intimate topics are discussed that are prone to response bias, such as with perfectionistic self-presenters (Hewitt et al., 2008).
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Differentiating perfectionistic strivings and perfectionistic concerns, the present study examined how perfectionism predicts what coping strategies people use, when dealing with failures, and how perfectionism and coping influence people's satisfaction. A sample of 149 students completed daily reports for 3-14 days, reporting the most bothersome failure they experienced during the day, what strategies they used to cope with the failure, and how satisfied they felt at the end of the day. Multilevel regression analyses showed that perfectionistic concerns predicted more frequent use of self-blame, less frequent use of active coping and acceptance, and higher satisfaction at the end of the day, whereas perfectionistic strivings predicted less frequent use of self-blame and higher satisfaction. Although positive reframing, acceptance, and humor predicted higher satisfaction for all students, further analyses showed that positive reframing coping was particularly helpful for students high in perfectionistic concern. The findings suggest that accommodative coping strategies are generally helpful in dealing with personal failures, with positive reframing being a coping strategy that works particularly well for people high in perfectionistic concerns (who are prone to dissatisfaction) to achieve higher satisfaction at the end of the day.
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This study investigated potential risk factors (coping, perfectionism, and self-regulation) for substantial injuries in contemporary dance students using a prospective cohort design, as high-quality studies focusing on mental risk factors for dance injuries are lacking. Student characteristics (age, sex, BMI, educational program, and history of injury) and psychological constructs (coping, perfectionism, and self-regulation) were assessed using the Performing artist and Athlete Health Monitor (PAHM), a web-based system. Substantial injuries were measured with the Oslo Sports Trauma Research Center (OSTRC) Questionnaire on Health Problems and recorded on a monthly basis as part of the PAHM system. Univariate and multivariate logistic regression analyses were conducted to test the associations between potential risk factors (i.e., student characteristics and psychological constructs) and substantial injuries. Ninety-nine students were included in the analyses. During the academic year 2016/2017, 48 students (48.5%) reported at least one substantial injury. Of all factors included, coping skills (OR: 0.91; 95% CI: 0.84–0.98), age (OR: 0.67; 95% CI: 0.46–0.98), and BMI (OR: 1.38; 95% CI: 1.05–1.80) were identified as significant risk factors in the multivariate analysis. The model explained 24% of the variance in the substantial injury group. Further prospective research into mental risk factors for dance injuries with larger sample sizes is needed to develop preventive strategies. Yet, dance schools could consider including coping skills training as part of injury prevention programs and, perhaps, providing special attention to younger dancers and those with a higher BMI through transitional programs to assist them in managing the stress they experience throughout their (academic) career.
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Procrastination is one of the most common challenges when it comes to studying and working productively. You may not feel like studying for a while, feel demotivated, become easily distracted, feel tired, or find a certain task difficult. You might also suffer from perfectionism or fear of failure. Perhaps you are a “master procrastinator” and procrastinate with almost all your tasks. If that is the case, you probably could use some advice that will help to permanently change your study behavior. Check out these tips, which are based on scientific insights from cognitive psychology, neuropsychology, educational sciences and our own research.
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PURPOSE: This study investigates self-injury fromthe perspective of patients with anorexia nervosa. DESIGN AND METHODS: A phenomenological design was used. Twelve patients participated. Data were collected using a semi-structured interview guide. FINDINGS: Participants display self-injurious behavior predominantly in situations when they are forced to eat. They are terrified of gaining weight and use selfinjurious behavior to copewith their anxiety. Self-injury is envisioned as a technique to regain control of their own eating pattern without bothering anyone. They feel shame for not controlling their emotions more constructively. PRACTICE IMPLICATIONS: Healthcare professionals should systematically observe signals and explore less harmful strategies that help to regulate overwhelming feelings
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Recently, there has been an increased interest in the well-being of students in higher education. Despite the widespread consensus on the importance of student well-being, a clear definition continues to be lacking. This study qualitatively examined the student perspective on the topic through semi-structured interviews at a university of applied sciences in the Netherlands (n = 27). A major recurring theme was well-being as a balance in the interplay between efforts directed towards studies and life beyond studies. This method of perceiving well- being deviates from theoretical definitions. Students mentioned various factors that influence their well-being. Responses ranged from personal and university related factors to external factors beyond their educational institution. This study contributes to the body of knowledge on the well-being of students in higher education and provides suggestions for educational institutions, such as incorporating a holistic perspective on students and learning; and focus points for the development of policies and practices.
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This article explores how junior design professionals cope with value-based conflicts. We interviewed 22 design professionals about past and current value-based conflicts and the coping strategies adopted. Applying a grounded theory approach, we identified 11 types of coping strategies employed by junior design professionals. Our findings allowed us to clarify the nature of the coping process and localise value-based conflicts in the process of collaborative practice. During the coping process, professionals learn how to handle value-based conflicts through emotional release, developing a broader action repertoire, and engaging in timely action. We also identified transitions between specific coping strategies as junior designers learned from past conflicts and developed as a professional.
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An increasing number of studies support a mediating influence of personality on video-game preferences and player experiences, and in particular, traits associated with playfulness, such as extraversion. Educational institutions, however, tend to reward serious personality traits, such as conscientiousness. Aim.To discern how students respond to Game-Based Learning (GBL) in the classroom, and to understand if and how conscientiousness mediates GBL, we performed a field study at a leading university of technology in northeast China. Method. In May 2019, 60 bachelor and executive students in public-administration studies consecutively played two digital serious games, TEAMUP (multiplayer) and DEMOCRACY3 (single player). Data accrued through surveys with pregame measurements of personality (conscientiousness), mediating factors (motivation, player experience), learning effectiveness (cognitive and non-cognitive learning), and GBL acceptance. Results. Analysis showed a strong overall learning effect for both games. Conscientiousness significantly related to cognitive learning in both games and noncognitive learning in the multiplayer game only. Conscientiousness also significantly related to player experiences in the multiplayer game. Furthermore, the conscientiousness facet of perfectionism was a dominant factor in player experience and learning. We discuss the findings in light of several aspects around GBL that require more attention and research, especially that, alongside other factors, conscientiousness may be an important dimension to consider in the design and implementation of GBL in education, and GBL can have a positive role in the modernization of education in non-Western countries
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Obtaining credits, studying for exams, attending classes, engaging with fellow students and lecturers, living alone or with others, and taking part in extra-curricular activities: there is a fair amount for students in higher education to take in. There are also numerous external factors — such as the COVID-19 pandemic and the changing labour and housing market — that affect students. However, students experience these situations differently and deal with them in different ways. How can we ensure that, notwithstanding these stress factors and differences, as many students as possible become and remain engaged and energised? Happier students tend to be more engaged and generally achieve better study results.1 That is why student well-being is also a widely researched and important topic. The search is on for measures to promote student well-being and success. Having a clear idea of how things are going for a student and what they need is a starting point. This booklet helps readers to identify different student profiles and understand what is needed to improve student success. We zoom in on two key aspects of student success: engagement and emotional exhaustion.
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Junior design professionals experience conflicts in collaboration with others, with value differences being one of the issues influencing such conflicts. In a retrospective interview study with 22 design professionals, we collected 32 cases of perceived conflicts. We used a grounded theory approach to analyse these cases, resulting in five conflict categories that group 24 distinct value differences arising in 10 critical moments, an event that causes the value-based conflict. Thus, value differences are underlying the perceived conflicts of junior design professionals on many different occasions during collaboration with others. Conclusions are drawn on setting up guidelines for addressing values in co-design practices and supporting junior designers in their professional development.
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