Research conducted by the Research Group Study Success indicates that many students experience performance pressure. In addition, we’ve noticed an increase in performance pressure in recent years. A little bit of performance pressure can be a good thing: it can facilitate concentration or hitting your deadlines. Are you feeling pressured over extensive periods of time, or are you experiencing stress, lack of sleep, or decreased concentration due to concerns about delivering on performance? Then it is probably a good plan to spring into action. With this info sheet we will explain what performance pressure entails, what causes it, and we will offer suggestions on how to handle performance pressure.
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Music performance anxiety (MPA) is one of the most reported psychological problems among musicians, posing a significant threat to the optimal performance, health, and psychological wellbeing of musicians. Most research on MPA treatment has focused on reducing symptoms of performance anxiety, but complete “cures” are uncommon. A promising addition or alternative that may help musicians enhance their performance under pressure, despite their anxiety, is pressure training (PT). In other high-pressure domains, such as sports and police work, pressure training has been proven effective in reducing choking and enhancing performance quality under pressure. Therefore, the aim of this narrative review is to explore the potential of pressure training in music settings. Specifically, we first provide a theoretical overview of current models explaining performance declines due to anxiety. Second, we discuss the current state of research on the effectiveness and application of pressure training in sports and police work as well as recent developments in pressure training interventions for music settings. While there is a limited number of studies investigating the effectiveness of pressure training on musicians' performance quality, research focusing on musicians' experiences has shown that pressure training can be particularly beneficial for enhancing performance skills, preparing for performances, and managing performance anxiety. Based on the reviewed literature, the final section points out suggestions for future research as well as recommendations for musicians, teachers, and music institutions for practical applications.
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The literature on how organizations respond to institutional pressure has shown that the individual decision-makers’ interpretation of institutional pressure played an important role in developing organizational responses. However, it has paid less attention to how this interpretation ultimately contributes to their range of organizational decisions when responding to the same institutional pressure. We address this gap by interviewing board members of U.S. and Dutch hospitals involved in adopting best practices regarding board evaluation. We found four qualitatively different cognitive frames that board members relied on to interpret institutional pressure, and which shaped their organizational response. We contribute to the literature on organizational response to institutional pressure by empirically investigating how decision-makers interpret institutional pressure, by suggesting prior experience and role definition as moderating factors of multidimensional cognitive frames, and by showing how these cognitive frames influence board members’ response to the same institutional pressure.
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The pressure on the European health care system is increasing considerably: more elderly people and patients with chronic diseases in need of (rehabilitation) care, a diminishing work force and health care costs continuing to rise. Several measures to counteract this are proposed, such as reduction of the length of stay in hospitals or rehabilitation centres by improving interprofessional and person-centred collaboration between health and social care professionals. Although there is a lot of attention for interprofessional education and collaborative practice (IPECP), the consortium senses a gap between competence levels of future professionals and the levels needed in rehabilitation practice. Therefore, the transfer from tertiary education to practice concerning IPECP in rehabilitation is the central theme of the project. Regional bonds between higher education institutions and rehabilitation centres will be strengthened in order to align IPECP. On the one hand we deliver a set of basic and advanced modules on functioning according to the WHO’s International Classification of Functioning, Disability and Health and a set of (assessment) tools on interprofessional skills training. Also, applications of this theory in promising approaches, both in education and in rehabilitation practice, are regionally being piloted and adapted for use in other regions. Field visits by professionals from practice to exchange experiences is included in this work package. We aim to deliver a range of learning materials, from modules on theory to guidelines on how to set up and run a student-run interprofessional learning ward in a rehabilitation centre. All tested outputs will be published on the INPRO-website and made available to be implemented in the core curricula in tertiary education and for lifelong learning in health care practice. This will ultimately contribute to improve functioning and health outcomes and quality of life of patients in rehabilitation centres and beyond.
This project addresses the critical issue of staff shortages and training inefficiencies in the hospitality industry, particularly focusing on the hotel sector. It connects with the urgent need for innovative, and effective training solutions to equip (inexperienced) staff with hospitality skills, thereby improving service quality and sustainable career prospects in the hotel industry. The project develops and tests immersive technologies (augmented and virtual reality, AR/VR) tailored to meet specific training needs of hotels. Traditional training methods such as personal trainings, seminars, and written manuals are proving inadequate in terms of learning effectiveness and job readiness, leading to high working pressure and poor staff well-being. This project aims to break this cycle by co-creating immersive training methods that promise to be more engaging and effective. Hotelschool The Hague has initiated steps in this direction by exploring AR and VR technologies for hotel staff training. This project builds on these efforts, aiming to develop accessible, immersive training tools specifically designed for the hotel sector. Specifically, this project aims to explore the effectiveness of these immersive trainings, an aspect largely overlooked in the rapid development of immersive technology solutions. The central research question is: How do immersive AR and VR training methods impact job readiness and learning effectiveness in the hotel sector? The one-year KIEM project period involves co-creating, implementing, and evaluating immersive training in collaboration with Hotelschool The Hague and Hyatt Andaz Amsterdam Prinsengracht Hotel in real-life settings. The partnership with Warp Industries, a leader in immersive technology, is crucial for the project’s success. Our findings will be co-created and multiplied through relevant sector associations such as House of Hospitality. This project aligns with the MV’s Impact Level 1: Transitions by promoting innovative training strategies that can lead to a fundamental shift in the hospitality industry, thereby enhancing social earning capacities.
Een substantiële groep jongeren en jongvolwassenen ondervindt ernstige problemen vanwege hun licht verstandelijke beperking (LVB). Naast een laag IQ en beperkt aanpassingsvermogen betekent het hebben van een LVB vaak ook dat er op andere leefgebieden beperkingen zijn. Beperkte impulscontrole is een centraal kenmerk van LVB, en vandaaruit – in combinatie met andere factoren – ontwikkelen zich problemen zoals verslaving of agressief gedrag. Dit heeft gevolgen voor de veiligheid van cliënten en medewerkers in de residentiele (jeugd)zorg en het heeft daarnaast een negatief effect op de behandeling en participatie in de maatschappij. Met name de gevoeligheid van deze jongeren en jongvolwassenen voor sociale druk (peer pressure) draagt bij aan deze problematiek. Beschikbare trainingen en therapieën gericht op het vergroten van sociale weerbaarheid tegen peer pressure sluiten vaak onvoldoende aan op de beleving, motivatie, leermethoden en informatieverwerking van jongeren en jongvolwassenen met een LVB en hebben daardoor niet altijd het gewenste resultaat. Daarnaast laat de generalisatie van het geleerde naar het dagelijks leven vaak te wensen over. De residentiële jeugdzorg ziet de samenwerking met de creatieve industrie als noodzakelijk om innovatieve therapeutische interventies te ontwikkelen die beter aansluiten op de beperkingen van deze doelgroep. Dit project zet daarvoor een eerste stap om Virtual Reality (VR) in te zetten om weerbaarheid tegen peer pressure bij jongeren/jongvolwassenen te verbeteren en uiteindelijk een effectieve behandelmethode te ontwikkelen. Doel van het project is tweeledig: enerzijds een participatief ontwerptraject voor een VR-film die ingezet kan worden binnen de bestaande behandeling, gebaseerd op wensen, ervaringen en input van de doelgroep; ook een kleinschalige evaluatie van de haalbaarheid van de VR-film als therapeutisch interventiemiddel maakt deel uit van dit project. De VR-film en de pilot dienen als onderbouwing voor de aanvraag van verdere onderzoeksgelden. Anderzijds dient dit project als verkenning van de mogelijkheden voor samenwerking in ontwerpend onderzoek in een nieuw netwerk, waarvan de kern bestaat uit de Hogeschool Utrecht, Pluryn / Intermetzo, en ontwerpbureau Coolminds.