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An EU-Mexican panel discussing the needs of creative industries mid- and post-pandemic, and how the cultural sector is fundamental for the health and wellbeing of society. Discussions touched on employment, policy, and education, along with sector-specific opportunities and cross-sectoral challenges. The name 'creative industries' was challenged for its divergent uses: many cultural sector workers believe it encompasses them, but policy often regards 'creative industries' as a branch of industrial design. There was significant criticism of social organisation that orients purely towards 'productivity' and the generation of revenue, while ignoring happiness as a goal.
The aim of this research/project is to investigate and analyze the opportunities and challenges of implementing AI technologies in general and in the transport and logistics sectors. Also, the potential impacts of AI at sectoral, regional, and societal scales that can be identified and chan- neled, in the field of transport and logistics sectors, are investigated. Special attention will be given to the importance and significance of AI adoption in the development of sustainable transport and logistics activities using intelligent and autonomous transport and cleaner transport modalities. The emphasis here is therefore on the pursuit of ‘zero emissions’ in transport and logistics at the urban/city and regional levels.Another goal of this study is to examine a new path for follow-up research topics related to the economic and societal impacts of AI technology and the adoption of AI systems at organizational and sectoral levels.This report is based on an exploratory/descriptive analysis and focuses mainly on the examination of existing literature and (empirical) scientific research publica- tions, previous and ongoing AI initiatives and projects (use cases), policy documents, etc., especially in the fields of transport and logistics in the Netherlands. It presents and discusses many aspects of existing challenges and opportunities that face organizations, activities, and individuals when adopting AI technology and systems.
The process of making adaptive and responsive wearables on the scale of the body hasoften been a process where designers use off-the-shelf parts or hand-crafted electronics to fabricategarments. However, recent research has shown the importance of emergence in the process of making.Second Skins is a multistakeholder exploration into the creation of those garments where the designersand engineers work together throughout the design process so that opportunities and challengesemerge with all stakeholders present in the process. This research serves as a case study into thecreation of adaptive caring garments for sustainable wardrobes from a multistakeholder designteam. The team created a garment that can customize the colors, patterns, structures, and otherproperties dynamically. A reflection on the multi-stakeholder process unpacks the process to explorethe challenges and opportunities in adaptable e-textiles.