Co-designing tourism experience systems: A living lab experiment in reflexivity.
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Distinguishing happiness and meaning in life from depressive symptoms: A GWAS-by-subtraction study in the UK Biobank
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More is not better : the emotional dynamics of an excellent experience
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The role of immersive technology in Customer Experience Management
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Effects of advertisements and questionnaire interruptions on the player experience
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Enabling augmented sense-making (and pure experience) with wearable technology
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Mastering Meaningful Customer Connections
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The Future of Zoos
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Capturing the guest experience in hotels phase one
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