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Products 1.339

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Invited conference paper at the University of Cambridge Centre for Research in the Arts, Social Sciences and Humanities.

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12/31/2017
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Beelden van Applied Design Research

Boek van 22 Design lectoren, waaronder Karin van Beurden (Saxion, lectoraat Industrial Design)Onderzoekers bestuderen de wereld zoals die is. Ontwerpers willen de wereld veranderen. Applied design research is een vorm van praktijkgericht onderzoek waarin beide benaderingen worden geïntegreerd, om nieuwe kennis op te doen én om praktische oplossingen te ontwikkelen. Maar hoe doe je dat, aangezien ontwerpen en onderzoeken sterk verschillen en beantwoorden aan verschillende standaarden? Dit boek is geen receptenboek, maar het biedt wel een kijkje in de keuken van 22 lectoren aan diverse hogescholen. Ze passen applied design research toe op diverse gebieden, variërend van de gezondheidszorg tot aan retail. Elke bijdrage biedt een ander perspectief en demonstreert dat met illustratieve voorbeelden. Géén geeft een volledige uitleg, maar samen bieden ze een rijk beeld van wat applied design research is, hoe het toe te passen en wat je ervan kunt verwachten.Auteurs: Peter Joore, Guido Stompff, Jeroen van den Eijnde, Daan Andriessen, Karin van Beurden. Rens Brankaert, Anke Coumans, Tessa Cramer, Wander Eikelboom, Tomasz Jaskiewicz, Christine de Lille, Remko van der Lugt, Masi Mohammadi, Sebastian Olma, Anja Overdiek, Eke Rebergen, Perica Savanovic, Wina Smeenk, Aletta Smits, Peter Troxler, Koen van Turnhout, Job van ’t Veer, Eveline Wouters, Marieke Zielhuis, Antien Zuidberg.

MULTIFILE

09/30/2021
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The Value of Active Arts Engagement on Health and Well-Being of Older Adults: A Nation-Wide Participatory Study

An emerging body of research indicates that active arts engagement can enhance older adults’ health and experienced well‐being, but scientific evidence is still fragmented. There is a research gap in understanding arts engagement grounded in a multidimensional conceptualization of the value of health and well‐being from older participants’ perspectives. This Dutch nation‐wide study aimed to explore the broader value of arts engagement on older people’s perceived health and well‐being in 18 participatory arts‐based projects (dance, music, singing, theater, visual arts, video, and spoken word) for community‐dwelling older adults and those living in long term care facilities. In this study, we followed a participatory design with narrative‐ and arts‐based inquiry. We gathered micro‐narratives from older people and their (in)formal caregivers (n = 470). The findings demonstrate that arts engagement, according to participants, resulted in (1) positive feelings, (2) personal and artistic growth, and (3) increased meaningful social interactions. This study concludes that art‐based practices promote older people’s experienced well‐being and increase the quality of life of older people. This study emphasizes the intrinsic value of arts engagement and has implications for research and evaluation of arts engagement.

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07/31/2021
The Value of Active Arts Engagement on Health and Well-Being of Older Adults: A Nation-Wide Participatory Study

People 1

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Geert Lovink

Full Professor

Geert Lovink

Projects 4

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Digitization of special effects makeup workflow

Within the film and theater world, special effects make-up is used to adapt the appearance of actors for visual storytelling. Currently the creation of special effects makeup is a time-consuming process which creates a lot of waste that doesn’t fit in with the goals of a sustainable industry. Combine with the trend of the digitization of the movie and theater industry which require faster and more iterative workflows, the current ways of creating special effects makeup requires changing. Within this project we would like to explore if the traditional way of working can be converted to a digital production process. Our research consists of three parts. Firstly, we would like to explore if a mobile face scanning rig can be used to create digital copies of actors, and such eliminate the need to creates molds. Secondly, we would like to see if digital sculpting can replace the traditional methods of sculpting molds, casts and prosthetics. Here we would like to compare both methods in terms of creativity and time consumption. The third part of our project will be to explore the use of 3D printing for the creation of molds and prosthetics.

Finished
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Onderwijs op het snijvlak van kunst, wetenschap en technologie

Dit lectorenplatform richt zich op vakoverstijgend onderwijs op het snijvlak van kunst, wetenschap en technologie: ArtsSciences onderwijs. Het doel van het platform is dat leerlingen en studenten vanuit verschillende kennisdomeinen gestimuleerd worden om samen op zoek te gaan naar nieuwe manieren van leren en het oplossen van problemen. Om dit doel te bereiken zet het platform in op het actualiseren van leerinhouden van kunst- en bètavakken en hoe ze elkaar in onderlinge interactie kunnen versterken: van funderend tot beroepsonderwijs. Met de platformregeling II wil het platform (1) het bestaande netwerk uitbreiden om meer kritische massa te genereren voor het opzetten van activiteiten en het doen van onderzoeksaanvragen en (2) de onderzoeksagenda doorontwikkelen, om nader aan te sluiten bij de strategische onderzoeksagenda voor het HBO (met name via de NWA) en om de brede implementatie van Arts Sciences onderwijs voor te bereiden. Het platform initieert onderzoek en activiteiten, zoals de participatie in- en initiëren van- interdisciplinaire onderzoeksinitiatieven, het ontwikkelen van voorbeelden voor de ArtsSciences lespraktijk, het adviseren bij de ontwikkeling van een blauwdruk voor een ArtsSciences minor en de organisatie van (inter)nationale ArtsSciences bijeenkomsten/symposia.

Finished
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Permacomputing in the arts: a new practice-oriented way to teach computer technology and environmental sustainability in art and design education?

My research investigates the concept of permacomputing, a blend of the words permaculture and computing, as a potential field of convergence of technology, arts, environmental research and activism, and as a subject of future school curricula in art and design. This concept originated in online subcultures, and is currently restricted to creative coding communities. I study in what way permacomputing principles may be used to redefine how art and design education is taught. More generally, I want to research the potential of permacomputing as a critical, sustainable, and practical alternative to the way digital technology is being taught in art education, where students mostly rely on tools and techniques geared towards maximising productivity and mass consumption. This situation is at odds with goals for sustainable production and consumption. I want to research to what degree the concept of permacomputing can be broadened and applied to critically revised, sustainable ways of making computing part of art and design education and professional practice. This research will be embedded in the design curriculum of Willem de Kooning Academy, focused on redefining the role of artists and designers to contribute to future modes of sustainable organisation and production. It is aligned with Rotterdam University of Applied Sciences sectorplan masters VH, in particular managing and directing sustainable transitions. This research builds upon twenty years of experience in the creative industries. It is an attempt to generalise, consolidate, and structure methods and practices for sustainable art and design production experimented with while I was course director of a master programme at WdKA. Throughout the research I will be exchanging with peers and confirmed interested parties, a.o.: Het Nieuwe Instituut (NL), RUAS Creating 010 kenniscentrum (NL), Bergen Centre for Electronic Arts (NO), Mikrolabs (NO), Varia (NL), Media Arts department at RHU (UK), Media Studies at UvA (NL).

Finished