This research reviews the current literature on the impact of Artificial Intelligence (AI) in the operation of autonomous Unmanned Aerial Vehicles (UAVs). This paper examines three key aspects in developing the future of Unmanned Aircraft Systems (UAS) and UAV operations: (i) design, (ii) human factors, and (iii) operation process. The use of widely accepted frameworks such as the "Human Factors Analysis and Classification System (HFACS)" and "Observe– Orient–Decide–Act (OODA)" loops are discussed. The comprehensive review of this research found that as autonomy increases, operator cognitive workload decreases and situation awareness improves, but also found a corresponding decline in operator vigilance and an increase in trust in the AI system. These results provide valuable insights and opportunities for improving the safety and efficiency of autonomous UAVs in the future and suggest the need to include human factors in the development process.
A case study and method development research of online simulation gaming to enhance youth care knowlegde exchange. Youth care professionals affirm that the application used has enough relevance as an additional tool for knowledge construction about complex cases. They state that the usability of the application is suitable, however some remarks are given to adapt the virtual environment to the special needs of youth care knowledge exchange. The method of online simulation gaming appears to be useful to improve network competences and to explore the hidden professional capacities of the participant as to the construction of situational cognition, discourse participation and the accountability of intervention choices.
In this document, we provide the methodological background for the Safety atWork project. This document combines several project deliverables as defined inthe overall project plan: validation techniques and methods (D5.1.1), performanceindicators for safety at work (D5.1.2), personal protection equipment methods(D2.1.2), situational awareness methods (D3.1.2), and persuasive technology methods(D4.1.2).
MULTIFILE