Sociocultural and dialogic theories of education have identified the need to integrate both pedagogical content and language knowledge into teachers’ professional development to promote effective interaction with students about subject content. In this intervention study, a meta-perspective on language was developed to understand how experienced teacher educators (N = 29) conceptualize ongoing language development in professional learning and teaching (referred to as language-developing learning in this study) as part of their pedagogical content knowledge. The data were analysed using content analysis. Language-developing learning was mainly conceived as teacher-oriented professional development. In this process, the language aspect was regarded not only as a tool that applies regulatory and explanatory language but also as a target that connects academic knowledge and interpersonally oriented language. The results increase our awareness of teacher educators’ practical knowledge of academic and interpersonal language in specific disciplinary contexts of teacher professional development in higher education.
As part of a government-initiated programme based on the concept of professional development schools, three secondary schools in Amsterdam decided to facilitate teachers in their schools to engage in practice research. This was based on the assumption that research conducted by teachers contributes both to the learning of the teacher researcher and to the learning and development of the school as a whole. Based on this assumption, a parallel study was conducted into the actual contribution made by the teachers’ research to individual and collective learning within the school. In this article, we report on the results of this study. After a brief outline of the background to academic training schools in the Netherlands and the objective of the Amsterdam Academic Training School (Academische Opleidingsschool Amsterdam), we will describe the research design, which involved a perception study among the teacher researchers concerned with a focus on individual learning, team learning and organisational learning. The conclusion and subsequent evaluation summarise the results and lessons to be learned in order to stimulate and guarantee a research culture within schools.
Learning communities worden gezien als een effectieve manier om gezamenlijk te leren en ontwikkelen, werken, innoveren en te onderzoeken. Een manier die mensen verbindt die graag willen leren, ontwikkelen en werken over grenzen van hun organisatie en discipline, en aan een gezamenlijk doel. Het is meer dan af en toe samen komen en met elkaar en van gedachten wisselen, en kan bijdragen aan duurzame inzetbaarheid, persoonlijke ontwikkeling en groei. Maar hoe ziet dat er dan uit? In deze publicatie worden de belangrijkste bouwstenen en handvatten voor een krachtige learning community besproken, en verder toegelicht aan de hand van vier praktijkvoorbeelden: 1) Gas Erop! Learning communities in organisaties, 2) H2Hub Twente - Een learning community tussen meerdere organisaties, 3) Smart Solutions Semester - Een learning community in het onderwijs, en 4) Learning Communities bij HealthTech in Society. Over hoe deze learning communities zijn ontstaan en vormgegeven, hoe zijn gegroeid en wat ze hebben opgeleverd.
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Teachers have a crucial role in bringing about the extensive social changes that are needed in the building of a sustainable future. In the EduSTA project, we focus on sustainability competences of teachers. We strengthen the European dimension of teacher education via Digital Open Badges as means of performing, acknowledging, documenting, and transferring the competencies as micro-credentials. EduSTA starts by mapping the contextual possibilities and restrictions for transformative learning on sustainability and by operationalising skills. The development of competence-based learning modules and open digital badge-driven pathways will proceed hand in hand and will be realised as learning modules in the partnering Higher Education Institutes and badge applications open for all teachers in Europe.Societal Issue: Teachers’ capabilities to act as active facilitators of change in the ecological transition and to educate citizens and workforce to meet the future challenges is key to a profound transformation in the green transition.Teachers’ sustainability competences have been researched widely, but a gap remains between research and the teachers’ practise. There is a need to operationalise sustainability competences: to describe direct links with everyday tasks, such as curriculum development, pedagogical design, and assessment. This need calls for an urgent operationalisation of educators’ sustainability competences – to support the goals with sustainability actions and to transfer this understanding to their students.Benefit to society: EduSTA builds a community, “Academy of Educators for Sustainable Future”, and creates open digital badge-driven learning pathways for teachers’ sustainability competences supported by multimodal learning modules. The aim is to achieve close cooperation with training schools to actively engage in-service teachers.Our consortium is a catalyst for leading and empowering profound change in the present and for the future to educate teachers ready to meet the challenges and act as active change agents for sustainable future. Emphasizing teachers’ essential role as a part of the green transition also adds to the attractiveness of teachers’ work.
CRYPTOPOLIS is a project supported by EU which focuses on the financial management knowledge of teachers and the emerging field of risk management and risk analysis of cryptocurrencies. Cryptocurrency has shown to be a vital and rapidly growing component in today’s digital economy therefore there is a need to include not just financial but also crypto literacy into the schools. Beside multiple investors and traders the market is attracting an increasing number of young individuals, viewing it as an easy way to make money. A large pool of teenagers and young adults want to hop on this train, but a lack of cryptocurrency literacy, as well as financial literacy in general amongst youth, together with their inexperience with investing makes them even more vulnerable to an already high-risk investment.Therefore, we aim to increase the capacity and readiness of secondary schools and higher educational institutions to manage an effective shift towards digital education in the field of crypto and financial literacy. The project will develop the purposeful use of digital technologies in financial and crypto education for teaching, learning, assessment and engagement.
The growing use of digital media has led to a society with plenty of new opportunities for knowledge exchange, communication and entertainment, but also less desirable effects like fake news or cybercrime. Several studies, however, have shown that children are less digital literate than expected. Digital literacy has consequently become a key part within the new national educational policy plans titled Curriculum.nu and the Dutch research and policy agendas. This research project is focused on the role the game sector can play in the development of digital literacy skills of children. In concrete, we want to understand the value of the use of digital literacy related educational games in the context of primary education. Taking into consideration that the childhood process of learning takes place through playing, several studies claim that the introduction of the use of technology at a young age should be done through play. Digital games seem a good fit but are themselves also part of digital media we want young people to be literate about. Furthermore, it needs to be taken into account that digital literacy of teachers can be limited as well. The interactive, structured nature of digital games offers potential here as they are less dependent on the support and guidance of an adult, but at the same time this puts even more emphasis on sensible game design to ensure the desired outcome. The question is, then, if and how digital games are best designed to foster the development of digital literacy skills. By harnessing the potential of educational games, a consortium of knowledge and practice partners aim to show how creating theoretical and practical insights about digital literacy and game design can aid the serious games industry to contribute to the societal challenges concerning contemporary literacy demands.