Do you recommend this? Exploring the role of presence, self-efficacy, and usability in the willingness to adopt and recommend a VR application.
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Do you recommend this? Exploring Presence, Self-efficacy and Usability in their usefulness to predict the willingness of users to adopt and recommend a VR application.
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Uncovering the audience perspective
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Digital Realities at BUas : Contribution to a BUas R&D agenda on immersive technologies
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Virtual reality tourism experiences : addiction and isolation
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Educational escape rooms in practice: research, experiences, and recommendations
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Utilizing Industry 4.0 on the Construction Site: Challenges and Opportunities
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Het belang van technologie voor klant en verkoper
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From experience to memory: on the robustness of the peak-and-end-rule for complex, heterogeneous experiences