Money after Money: disassembling Value/Information Infrastructures
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The Value of Active Arts Engagement on Health and Well-Being of Older Adults: A Nation-Wide Participatory Study
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Sense and Sensibility in COVID-19 medical credentials
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Designing local circular value chains
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The power of argument
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Video games and the value of entertainment
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The new aesthetic and art
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Video games and the value of entertainment
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Social Innovation. Increasing social value in society
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Barriers for the successful deployment of rehabilitation games
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