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This article discusses how professional identity, conceptualised as 'stories professionals tell about themselves at a specific moment in a specific context', can be portrayed to address its complexity as a dynamic, constructed, cognitive-emotional, multi-voiced, and dialogical concept. In order to construct a narrative-biographical method, eight teacher educators reflected on their professional development, using the self-confrontation method, resulting in self-narratives. The findings of the study indicate teacher educators' meaningful experiences can be portrayed in a systematic way using identity components such as job motivation, task perception, task-feeling, self-image and selffeeling. This method can reveal a personal or professional theme to further educators' development, focusing both on a content level as well as an emotional level. These results were illustrated by one teacher educator's story. Finally, suitability of this method was discussed for reflection purposes in teacher education and research goals.
The “Creating Age-friendly Communities: Housing and Technology” publication presents contemporary, innovative, and insightful narratives, debates, and frameworks based on an international collection of papers from scholars spanning the fields of gerontology, social sciences, architecture, computer science, and gerontechnology. This extensive collection of papers aims to move the narrative and debates forward in this interdisciplinary field of age-friendly cities and communities. (This book is a reprint of the Special Issue Creating Age-friendly Communities: Housing and Technology that was published in Healthcare)
MULTIFILE
A case study and method development research of online simulation gaming to enhance youth care knowlegde exchange. Youth care professionals affirm that the application used has enough relevance as an additional tool for knowledge construction about complex cases. They state that the usability of the application is suitable, however some remarks are given to adapt the virtual environment to the special needs of youth care knowledge exchange. The method of online simulation gaming appears to be useful to improve network competences and to explore the hidden professional capacities of the participant as to the construction of situational cognition, discourse participation and the accountability of intervention choices.