Talk by members of executive hospital boards influences the organizational positioning of nurses. Talk is a relational leadership practice. Using a qualitative‐ interpretive design we organized focus group meetings wherein members of executive hospital boards (7), nurses (14), physicians (7), and managers (6), from 15 Dutch hospitals, discussed the organizational positioning of nursing during COVID crisis. We found that members of executive hospital boards consider the positioning of nursing in crisis a task of nurses themselves and not as a collective, interdependent, and/or specific board responsibility. Furthermore, members of executive hospital boards talk about the nursing profession as (1) more practical than strategic, (2) ambiguous in positioning, and (3) distinctive from the medical profession. Such talk seemingly contrasts with the notion of interdependence that highlights how actors depend on each other in interaction. Interdependence is central to collaboration in hospital crises. In this paper, therefore, we depart from the members of executive hospital boards as leader and “positioner,” and focus on talk— as a discursive leadership practice—to illuminate leadership and governance in hospitals in crisis, as social, interdependent processes.
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The relevance of an internationalised home curriculum for all students is generally acknowledged. Other than study abroad, the home curriculum gives programs of study full control over the way students learn international, intercultural, and interdisciplinary perspectives. However, misconceptions, lack of strategies, lack of skills of academics, and lack of connection between stakeholders present major obstacles to internationalising teaching and learning “at home”. The practical trajectory outlined in this chapter presents programs of study with the opportunity to focus on employability skills instead of on a semantic discussion on internationalisation. By linking this orientation on employability skills with the articulation of intended learning outcomes (ILOs), a pathway for developing employability skills in all students will be created. Within this pathway, international, intercultural, interdisciplinary, and future-focused dimensions serve to enhance students’ acquiring employability skills. The trajectory presented here evolved out of action research on internationalisation with academics. During the action research, taking employability skills as a starting point emerged as an enabler for the internationalisation process. It helped to overcome lengthy and semantic discussions on the meaning of internationalisation. After that, international and intercultural dimensions are included in these employability skills. These skills are then translated into ILOs. This is an Accepted Manuscript of a book chapter published by Routledge/CRC Press in Internationalization and employability in higher education on 19/25/06, available online: https://www.taylorfrancis.com/books/e/9781351254885.
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While many researchers have investigated soft skills for different roles related to business, engineering, healthcare and others, the soft skills needed by the chief information security officer (CISO) in a leadership position are not studied in-depth. This paper describes a first study aimed at filling this gap. In this multimethod research, both the business leaders perspective as well as an analysis of CISO job ads is studied. The methodology used to capture the business leaders perspective is via a Delphi study and the jobs adds are studied using a quantitative content analysis. With an increasing threat to information security for companies, the CISO role is moving from a technical role to an executive role. This executive function is responsible for information security across all layers of an organisation. To ensure compliance with the security policy among different groups within the company, such as employees, the board, and the IT department, the CISO must be able to adopt different postures. Soft skills are thus required to be able to assume this leadership role in the organisation. We found that when business leaders were asked about the most important soft skills the top three consisted out of 'communication', ‘leadership’ and 'interpersonal' skills while 'courtesy' was last on the list for a CISO leadership role.
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Students in Higher Music Education (HME) are not facilitated to develop both their artistic and academic musical competences. Conservatoires (professional education, or ‘HBO’) traditionally foster the development of musical craftsmanship, while university musicology departments (academic education, or ‘WO’) promote broader perspectives on music’s place in society. All the while, music professionals are increasingly required to combine musical and scholarly knowledge. Indeed, musicianship is more than performance, and musicology more than reflection—a robust musical practice requires people who are versed in both domains. It’s time our education mirrors this blended profession. This proposal entails collaborative projects between a conservatory and a university in two cities where musical performance and musicology equally thrive: Amsterdam (Conservatory and University of Amsterdam) and Utrecht (HKU Utrechts Conservatorium and Utrecht University). Each project will pilot a joint program of study, combining existing modules with newly developed ones. The feasibility of joint degrees will be explored: a combined bachelor’s degree in Amsterdam; and a combined master’s degree in Utrecht. The full innovation process will be translated to a transferable infrastructural model. For 125 students it will fuse praxis-based musical knowledge and skills, practice-led research and academic training. Beyond this, the partners will also use the Comenius funds as a springboard for collaboration between the two cities to enrich their respective BA and MA programs. In the end, the programme will diversify the educational possibilities for students of music in the Netherlands, and thereby increase their professional opportunities in today’s job market.
I-DEMO aims at supporting EU tourism professionals in acquiring and developing key competences in game-based tourism in order to foster innovation and improve overall tourism organizations’ performance. Societal IssueIn the tourism sector occurs skills mismatch between offer and demand. The tourism market presents new needs, such as increasing employability of the tourism workforce. i-DEMO will foster and provide grounds for national and cross-border cooperation in the field of professional competencies.Benefit to societyThe specific objects on i-DEMO are: Enhancing specific skills and competences of DMO professionals and VET students in relation to creative game-based tourism.Designing an innovative and needs-oriented on-line training course “Game-based Tourism”, offered through an online platform, which integrates several sector-specific and transversal skills, including digital, entrepreneurial, and soft skills.Providing DMO professionals and VET students an I-DEMO toolkit to apply gamification and creative strategies in planning innovative and inclusive tourism offer and services. The toolkit includes guidelines and a Visual Virtual Map of EU good practices of creative strategies linked to game-based tourism.Enhancing the replicability potential of project results outside of the partners’ destinations.Collaborating partnersTIMESIS SRL, Italy (Lead Partner); The Phoenicians’ Route – Cultural Route of the Council of Europa based in Italy; Associazione Culturale Tuo Museo, Italy; Pafos Regional Board of Tourism, Cyprus; Stichting Breda University of Applied Sciences, Netherlands; Hellenic Open University, Greece; ACIF – Industrial and Commercial Association of Funchal – Chamber of Commerce and Industry of Madeira (Portugal); Wojewodztwo Kujawsko Pomorskie, Poland.
In Nederland heeft ongeveer vijftien procent van alle kinderen in het regulier onderwijs problemen met sociale communicatie en met executief functioneren (Autismespectrumproblemen). Deze problemen belemmeren een fijne en effectieve overstap van de basisschool naar de middelbare school. De overstap naar de middelbare school gaat voor kinderen met problemen met sociale communicatie en met flexibiliteit op dit moment gepaard met grote psychosociale en schoolse problemen. Bij veel van deze kinderen escaleren hun problemen meteen na de overstap naar de middelbare school, waardoor onderpresteren, schoolverzuim en vroegtijdig schoolverlaten op de loer liggen. Er zijn op dit moment geen evidence-based interventieprogramma’s voor leerkrachten van groep 8 en mentoren van middelbare scholen beschikbaar die hen kunnen helpen om deze kinderen preventief goed voor te bereiden op deze schooltransitie. In 2014 heeft een consortium van Rotterdamse kennisinstellingen, onderwijsorganisaties, instellingen voor jeugdhulp en verschillende Mkb-partners een SIA RAAK-Mkb subsidie ontvangen om te werken aan een wetenschappelijk onderbouwde oplossing voor dit urgente maatschappelijke, wetenschappelijke en onderwijskundige vraagstuk. Met behulp van deze subsidie is het eerste prototype van de serious game A.L.I.B.I. ontwikkeld. Dit eerste prototype richt zich op het preventief versterken van de planning- en organisatievaardigheden van kinderen met Autismespectrumproblemen teneinde hun dagelijks functioneren op de middelbare school te verbeteren. Ten aanzien van het aanpakken van sociale communicatieproblemen is er in dit eerste prototype een klein begin gemaakt met de integratie van game elementen en bijbehorende leerdoelen. Met behulp van voorliggende aanvraag beoogt dit Rotterdamse consortium aan prototype twee van A.L.I.B.I. te werken. Doel van dit project is om een bijbehorend dashboard en bijbehorende trainingsmodule voor leerkrachten en mentoren te ontwikkelen, om A.L.I.B.I. data-gestuurd uit te breiden met een module Sociale relaties en om een kleine pilotstudie onder leerkrachten en kinderen te verrichten naar de ervaren gebruikersvriendelijkheid met dit tweede prototype. De trainingsmodule richt zich op het trainen van leerkrachten en mentoren in het speciaal (basis) onderwijs in het geven van gepersonaliseerde feedback aan kinderen met Autismespectrumproblemen op basis van game data. We leren leerkrachten en mentoren specifiek hoe zij op basis van individuele spelgegevens gepersonaliseerde feedback aan kinderen kunnen geven zodat zij daarmee de gedragsstrategieën die de kinderen met behulp van A.L.I.B.I. aanleren in de klas kunnen versterken en bestendigen. Met deze aanpak beoogt het consortium om generalisatie te bewerkstelligen van de geleerde vaardigheden in de game naar het dagelijks leven van kinderen en hiermee hun dagelijks functioneren op school te verbeteren. Met deze doelstelling sluit onze projectaanvraag nauw aan bij de doelstellingen van SIA KIEM 21th century skills. Speciaal ten behoeve van deze doorontwikkeling wordt het bestaande consortium uitgebreid met de Department of Psychology, Education and Child Studies van de Erasmus Universiteit Rotterdam, en specifiek met de staf van Prof. Dr. Pol van Lier. Prof. van Lier beschikt over een omvangrijke dataset, afkomstig uit verschillende wetenschappelijke studies, die sturend gaat zijn bij de inrichting van de werkzame mechanismen van de nieuwe module Sociale relaties, en meer specifiek de vertaling van onderzoeksdata naar game elementen en leerdoelen van de module Sociale relaties. Indien deze aanvraag wordt toegekend, en prototype twee van A.L.I.B.I. op korte termijn ontwikkeld kan worden, zal er een vervolgaanvraag worden ingediend om de effectiviteit grootschalig met behulp van een quasi-experimenteel design te toetsen.