Civic Crowdfunding in Local Governments
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In and out domains
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Four spaces of civic literacy education
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Introduction—The Hacker, the City and Their Institutions: From Grassroots Urbanism to Systemic Change
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Socio-psychological perspectives on the potential for serious games to promote transcendental values in IWRM decision-making
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Design Concepts for Empowerment through Urban Play
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Socio-technical systems for citizen empowerment
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Games for Cities – The Circular City Game Jam
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Memory must not be lost
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Live Game Design
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Public Play Spaces
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