Although it is advocated that end-users are engaged in developing evidence-based injury prevention training to enhance the implementation, this rarely happens. The ‘Implementing injury Prevention training ROutines in TEams and Clubs in youth Team handball (I-PROTECT)’ uses an ecological participatory design incorporating the perspectives of multiple stakeholders throughout the project. Within the I-PROTECT project, the current study aimed to describe the development of holistic injury prevention training specifically for youth handball players through using knowledge from both end-users (coaches and players) and researchers/handball experts. Employing action evaluation within participatory action research, the cyclical development process included three phases: research team preparation, handball expert-based preparation and end-user evaluation to develop injury prevention training incorporating both physical and psychological perspectives. To grow the knowledge of the interdisciplinary research team, rethinking was conducted within and between phases based on participants’ contributions. Researchers and end-users cocreated examples of handball-specific exercises, including injury prevention physical principles (movement technique for upper and lower extremities, respectively, and muscle strength) combined with psychological aspects (increase end-user motivation, task focus and body awareness) to integrate into warm-up and skills training within handball practice. A cyclical development process that engaged researchers/handball experts and end-users to cocreate evidence-based, theory-informed and context-specific injury prevention training specifically for youth handball players generated a first pilot version of exercises including physical principles combined with psychological aspects to be integrated within handball practice.
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Train today’s students for tomorrow’s jobs and let today’s professionals develop themselves alongside the progress in their field - these are the two most urgent demands we need and want to meet in vocational education. However, the world is changing so rapidly that the focus of Universities of Applied Sciences (UAS) only on the design of initial education is no longer enough. Education must connect with industry, governments, NGOs and population in a more intensive and permanent manner.In the Northern Netherlands, in particular in the city of Groningen, higher and secondary vocational education are aware of this urgency. Therefore, knowledge institutions have innovatively developed formal partnerships with industry, governments, population and social organisations in their field. What stands out most is the cooperative model in which education institutions, local governments, citizens and entrepreneurs steadily collaborate within a single organisation, a new type of company. This is a business model where education and research cooperate with hundreds of companies, civil society organisations and social organisations in the city and the region. Each level has its own form: a Regional Cooperative for the region and a Community Cooperative for the neighbourhood. In this brochure we would like to introduce you to these forms of collaboration.