Collaborative learning is not a new teaching and learning approach; it has been around since the 1970s and is an evidence-based practice that has been proven to be effective time after time. Therefore, instead of reinventing the wheel or only relying on best practices or anecdotal evidence of what works and what doesn’t, especially when designing Collaborative Online International Learning (COIL) environments, educators might find it useful to make use of existing collaborative learning instructional design elements. These elements have been scientifically proven to be effective and can be applied in both the physical and online international classroom.
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Educational innovations often tend to fail, mainly because teachers and school principals do not feel involved or are not allowed to have a say. Angela de Jong's dissertation shows the importance of school principals and teachers leading 'collaborative innovation' together. Collaborative innovation requires a collaborative, distributed approach involving both horizontal and vertical working relationships in a school. Her research shows that teams with more distributed leadership have a more collaborative 'spirit' to improve education. Team members move beyond formal (leadership) roles, and work more collectively on school-wide educational improvement from intrinsic motivation. De Jong further shows that school principals seek a balance in steering and providing space. She distinguished three leadership patterns: Team Player, Key Player, Facilitator. Team players in particular are important for more collaborative innovation in a school. They balance between providing professional space to teachers (who look beyond their own classroom) and steering for strategy, frameworks, boundaries, and vision. This research took place in schools working with the program of Foundation leerKRACHT, a program implemented by more than a thousand schools (primary, secondary, and vocational education). The study recommends, towards school principals and teachers, and also towards trainers, policymakers, and school board members, to reflect more explicitly on their roles in collaborative innovation and talk about those roles.
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Designers move more and more in the direction of Service Design, in which frequently a participatory or co-design approach is used to involve service providers in the design process. The designerprovider relationship in such Service Design processes differs in four aspects from traditional client-relationships: The relationship is 1) more dynamic and interactive, 2) based on collaboratively evolving ideas and ambitions, 3) focusing on the process of innovation, rather than on the outcome, and 4) frequently based on extrinsic motivation for innovation or on fuzzy starting points. Designers experience difficulties in persuading service providers of the importance of such a collaborative approach, while providers are not familiar with this kind of approach and their organizations are not ready for such a kind of collaboration. This paper positions designer-provider relationship in Service Design processes in literature and describes a research proposal for the development of an efficient and effective participatory design intervention that stimulates collaboration between designers and service providers.
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Learning mathematical thinking and reasoning is a main goal in mathematical education. Instructional tasks have an important role in fostering this learning. We introduce a learning sequence to approach the topic of integrals in secondary education to support students mathematical reasoning while participating in collaborative dialogue about the integral-as-accumulation-function. This is based on the notion of accumulation in general and the notion of accumulative distance function in particular. Through a case-study methodology we investigate how this approach elicits 11th grade students’ mathematical thinking and reasoning. The results show that the integral-as-accumulation-function has potential, since the notions of accumulation and accumulative function can provide a strong intuition for mathematical reasoning and engage students in mathematical dialogue. Implications of these results for task design and further research are discussed.
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Pierre Dillenbourg has proved by many articles and speeches to be a hands-on expert on the subject of collaborative learning. He started in 1976 as an Elementary school teacher; he graduated in 1996 in educational and psychological sciences and became PhD in artificial intelligence. At the moment Pierre Dillenbourg is working at the Ecole Polytechnique Fédérale de Lausanne (EPFL) of the Swiss Federal Institute of Technology, partly as a member of the board of directors. I happened to meet him for an interview at the Surf Education Days which were held on the 15th and 16th November in 2005.
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In the fall of 1999, an international integrated product development pilot project based on collaborative engineering was started with team members in two international teams from the United States, The Netherlands and Germany. Team members interacted using various Internet capabilities, including, but not limited to, ICQ (means: I SEEK YOU, an internet feature which immediately detects when somebody comes "on line"), web phones, file servers, chat rooms and Email along with video conferencing. For this study a control group with all members located in the USA only also worked on the same project.
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Collaborative Online International Learning (COIL) is often framed as an example of a broader practice known as Virtual Exchange (VE). The term Virtual Exchange has increasingly been used as an attempt to unify a fragmented field of Higher Education practice and is often used interchangeably with the term COIL. However, the design of COIL, with its strong focus on collaborative and intercultural learning, is often very different to other VE initiatives. Labelling all VE initiatives, including COIL, generally as VE, can lead to both educators and researchers having difficulty identifying and distinguishing COIL. Therefore, the purpose of this paper is to provide a critical review of VE and define COIL and its key characteristics. This article also describes how theory can inform practice and explains why continued interchangeable use of the term COIL with the umbrella term Virtual Exchange is unhelpful for future research and practice.
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We investigate a computer supported approach in which pairs co-con-struct a qualitative representation of the dynamics of the industrial revolution in a shared workspace. A key feature of this approach concerns the use of a meta-vocabulary for representing cause-and-effect relationships that facilitates the use of a predefined norm-representation to automatically steer the collaborative learning process. In particular, it provides focus on the set of ingredients that the learners should use. Additionally, the workspace offers each learner pair information about progress and content-related support. An evaluation study was executed in a real classroom. A workbook provided information for constructing the representation and gave advise on how to approach this task together. How-ever, most pairs took an alternative approach and divided their actions in the shared workspace in an unbalanced way. Three types of task division occurred that showed differences in the number of errors and the number of requests for support. From this result, we formulate future directions for the development of a pedagogical approach that stimulates collaborative learning with qualitative representations and the support offered by the software.
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In Nordic countries, as well as in the Netherlands, schools have high school autonomy. In schools there are both horizontal and vertical working relations and all teachers and school principals within a school are expected to take responsibility for collaborative-innovation practices (CIP). In this paper, we describe a study investigating how both horizontal and vertical working relations relate to CIP. We used longitudinal questionnaire (2036 teachers, 157 schools) and interview data (53 teachers, 20 schools). These data were gathered in Dutch schools participating in the large-scale ‘LeerKRACHT’ program. The results show that teachers perceive horizontal and vertical factors to enhance CIP. Furthermore, especially school principals and coach-teachers seem to be able to strengthen horizontal and vertical factors which leads to more CIP. We discuss implications for research and schools in the Netherlands and beyond. Schools operate in demanding and rapidly changing environments. As a result, teachers and school principals are expected to continuously improve their school practices to maintain the quality of the education they provide. In literature on school development, change, and reform, there is an increasing emphasis on investigating how various educational interventions turn out. Some of these studies highlighted that interventions are sometimes an isolated activity of one teacher or a small group of teachers According to Vangrieken et al. in education, a strong-rooted culture of individualism, autonomy, and independence appears to be dominant. A ‘culture of collaboration’, however, has many advantages. This is also shown in research traditions of whole-school improvement. It can result in more ‘school democracy’ and more appropriate ideas and solutions for the challenges faced by schools. A growing number of schools have begun to initiate types of teacher collaboration, such as ‘professional learning communities’ and ‘data teams’. Such collaborations of teachers in schools can be called horizontal working relations. Researchers from Nordic countries for instance studied the horizontal forms of accountability and responsibility in schools. Consequently, international scholars have called for more ‘networked’ and ‘collaborative’ approaches. In the organizational literature, the notion of collaborative innovation is used for such approaches, which is characterized by both horizontal and vertical working relations. This notion fits within the broader field of school development research that approaches development as a collaborative process as well. Here both teachers’ working relations (horizontal) and working relations between teachers and school principals are studied (vertical). Studying both fits with the culture of The Netherlands and Nordic countries, which are found to be in the same cultural clusters, appreciating team-oriented and participative leadership, including horizontal and vertical working relations. However, in daily school practice it seems that breaking with the individualistic culture and changing to more collaborative-innovation practices is hard. We have an unique opportunity to study the relationship between horizontal and vertical working relations and the degree of collaborative-innovation practices (CIP). Since, in the Netherlands there is a large-scale program called LeerKRACHT that aims to stimulate CIP in schools (LeerKRACHT means “Learning force” and also “Teacher” in Dutch). The program expects from both teachers and school principals to collaborate and share resources, knowledge, and ideas and it thus asks for at least one manner of working together. The program is used by over a thousand schools in the Netherlands, and the data used in the current paper are gathered as part of a larger research project in which this program was evaluated. We study the degree of CIP in primary, secondary, and vocational schools with a mixed method approach both at the start and when working on collaborative-innovation practices in a structured way with the program ‘leerKRACHT’.
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Differences in stakeholders' perceptions, lack of commitment, unused knowledge, and interfering, ineffective, measures are just some of the problems encountered in sustainable urban development projects. Collaborative decisionmaking approaches tackle these problems by creating a shared understanding of the problems faced and of ways to address them. The authors explore how the combined application of two techniques, a decision-support tool and a simulation game, can support decisionmaking for sustainable urban development. The techniques are applied in decisionmaking for real and in fictional sustainable urban renewal projects. Benefits and challenges of this combined approach are discussed based on experiences in seven applications. The main finding is that the use of the decision-support tool combined with the simulation - gaming procedure can support agenda setting and help create a shared understanding of problems and potential solutions in the field of sustainable urban renewal.
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