The (political) power of memes has moved beyond virtual images. The distinction between the virtual and ‘real life’ no longer applies, or perhaps was never really there. Their effects (or should we say affects?) are moving through digital infrastructures, policy, regulations and bodies. If memes are used as a tool by the alt-right to mobilize people to storm the Capitol and play a substantial role in the Ukrainian war, can they also be used by the left to spark a revolution, as memetic warfare is more immediate and accessible than real-life demonstrations? What kind of labor would that require? What kind of tools and principles would we need? And what if memetic logics of spreading information were applied to spread progressive ideas for a possible future?
Metastructuration actions (overarching activities from management that shape and align users’ activities of IS/IT use) are often advocated to improve the success of IS/IT implementation. But how can management support enhance the success of IS/IT by metastructuration actions, when they are dealing with multiple stakeholders? This key question is addressed in this paper. Building on Orlikowski et al. (1995), we explore the contextual conditions of metastructuration actions of management concerning three other key stakeholders: users, the IT department, and external service providers or consultants. The empirical case context is a Dutch public healthcare organisation that deployed three (different) departmental information systems . Based on 26 interviews with all stakeholders that were involved in the deployment of the three departmental information systems, we find that three types of metastructuration actions were critical in a particular relationship with two types of stakeholders. We conclude that this demonstrates that stakeholder context is indeed conditional to metastructuration actions, and hence the success of an IS/IT implementation in terms of perceived system quality and acceptance
Introduction: In March 2014, the New South Wales (NSW) Government (Australia) announced the NSW Integrated Care Strategy. In response, a family-centred, population-based, integrated care initiative for vulnerable families and their children in Sydney, Australia was developed. The initiative was called Healthy Homes and Neighbourhoods. A realist translational social epidemiology programme of research and collaborative design is at the foundation of its evaluation. Theory and Method: The UK Medical Research Council (MRC) Framework for evaluating complex health interventions was adapted. This has four components, namely 1) development, 2) feasibility/piloting, 3) evaluation and 4) implementation. We adapted the Framework to include: critical realist, theory driven, and continuous improvement approaches. The modified Framework underpins this research and evaluation protocol for Healthy Homes and Neighbourhoods. Discussion: The NSW Health Monitoring and Evaluation Framework did not make provisions for assessment of the programme layers of context, or the effect of programme mechanism at each level. We therefore developed a multilevel approach that uses mixed-method research to examine not only outcomes, but also what is working for whom and why.
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Vaardigheden opdoen is een essentieel onderdeel van het leven. Naast manuele vaardigheden bepalen cognitieve vaardigheden in grote mate hoe snel en goed taken uitgevoerd kunnen worden. Om expertise op te bouwen is oefenen, vaak onder begeleiding van een instructeur, in een realistische omgeving zeer van belang. Voor het oefenen van safety-critical taken zoals autorijden is het van belang situaties op te zoeken waarbij onder tijdsdruk beslissingen moeten worden genomen. De belangrijkste punten van deze aanvraag zijn dan ook 1) het opstellen van generieke ontwerpvoorwaarden om een comfortabele VR rijvaardigheidstraining in te richten én 2) ontwerpvoorwaarden over benodigde realisme op te stellen. Deze voorwaarden zullen worden opgesteld op basis van a) een gedegen literatuuronderzoek alsmede een exploratie van actuele best practice, b) een onderzoek naar en met gebruikers (zowel leerlingen als rijschoolhouders), c) een technische verkenning, d) een exploratie van de verkeers- en gebruikerscontext. Verder 3) zal de opgedane kennis worden ingezet door enkele prototype VR trainingen op te leveren en te evalueren. 4) Het huidige netwerk zal worden versterkt en verbreed, 4) voor een grotere vervolgaanvraag om de beroepspraktijk van rijopleidingen te vernieuwen én de kennis te vergroten voor de creatieve industrie over het gebruik VR en playful design voor het ontwerp van effectieve trainingen.