Introducing object-oriented modelling to cybercrime scripting: visualisation for improved analysis
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Cybercrime during the COVID-19 pandemic
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Understanding cybercrime involvement:
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The Annual Conference on the Human Factor in Cybercrime
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Cybercrime on the menu?
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The psychological and financial impact of cybercrime victimization
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Determinants of reporting cybercrime
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Coping with cybercrime victimization: An exploratory study into impact and change
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Organised Cybercrime in the Netherlands
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Cyberweerbaarheid. Een gemeentelijk offensief ter preventie van slachtofferschap van cybercrime.
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DIGITAL LITERACY GAMES: Digital games designed to support digital literacy skills acquisition
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