Destination design: identifying three key co-design strategies.
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The future of business events in the “phygital” age
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The body can not be thought: design practice at the intersection of human-computer integration and critical disability studies to develop new paradigms for health and well-being.
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AI and the conditions of design
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Design Futures and education for life essentials
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Research through game design
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The design and use of open online modules for blended learning in STEM education
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Using the Persuasive By Design-Model to Inform the Design of Complex Behaviour Change Concepts