The use of mobile digital devices requires secure behaviour while using these devices. To influence this behaviour, one should be able to adequately measure the behaviour. The purpose of this study is to establish a model for measuring secure behaviour, and to use this model to measure the secure behaviour of individuals while using mobile digital devices such as smartphones and laptops.
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Technological developments go fast and are interrelated and multi-interpretable. As consumer needs change, the technological possibilities to meet those needs are constantly evolving and new technology providers introduce new disruptive business models. This makes it difficult to predict what the world of tomorrow will look like for an organization and that makes the risks for organizations substantial. In this context, it is difficult for organizations to determine what constitutes a good strategy to adopt digital developments. This paper describes a first step of a study with the objective to design a method for organizations to formulate a future-proof strategy in a rapidly changing, complex and ambiguous context. More specifically, this paper describes the results of a sequence of three focus groups that were held with a group of eight experts, with extensive experience as members of the decision making unit in organizations. The objectives of these sessions were to determine possible solutions for the outlined challenge in order to provide direction for continuation and scoping of the following research phases.
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Can you remember the last time the ground gave way beneath you? When you thought the ground was stable, but for some reason it wasn’t? Perhaps you encountered a pothole on the streets of Amsterdam, or you were renovating your house and broke through the floor. Perhaps there was a molehill in a park or garden. You probably had to hold on to something to steady yourself. Perhaps you even slipped or fell. While I sincerely hope that nobody here was hurt in the process, I would like you to keep that feeling in your mind when reading what follows. It is the central theme of the words that will follow. The ground beneath our feet today is not as stable as the streets of Amsterdam, your park around the corner or even a poorly renovated upstairs bedroom. This is because whatever devices we use and whatever pathways we choose, we all live in hybrid physical and digital social spaces (Kitchin and Dodge 2011). Digital social spaces can be social media platforms like Twitter or Facebook, but also chat apps like WhatsApp or Signal. Crucially, social spaces are increasingly hybrid, in which conversations take place across digital spaces (WhatsApp chat group) and physical spaces (meeting friends in a cafe) simultaneously. The ground beneath our feet is not made of concrete or stone or wood but of bits and bytes.
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Onderdeel van het RAAK Publiek-project was het ontwikkelen van een eHealth platform (www.vkbmonitor.nl) waarin bestaande smart devices werden gebruikt (bijvoorbeeld Fitbit One) of nieuwe zijn ontwikkeld (bijvoorbeeld iCaptur). Na een periode van intensief gebruik werden de belemmerende en bevorderende factoren van het gebruik van de VKB-monitor en de smart devices zoals ervaren door professionals en patiënten in kaart gebracht. Deze inventarisatie maakte duidelijk, dat fysiotherapeuten, ondanks dat zij doordrongen zijn van de voordelen van technologieën, veel barrières ervaren om eHealth en smart devices in de praktijk te implementeren. Er blijkt dus een verschil te zijn tussen wat fysiotherapeuten in theorie ondersteunen en de mate waarin fysiotherapeuten in de zorgpraktijk eHealth en smart devices daadwerkelijk (kunnen) inzetten. Onze ervaring vanuit het RAAK Publiek-project is dat de inzet van technologieën voor het monitoren van herstel van mensen na een VKB-reconstructie in ieder geval geen vanzelfsprekendheid is. Voor het duurzame inzetten van deze technologieën heeft men competenties nodig, zoals digitale geletterdheid waaronder ‘mediawijsheid’, die vertaald moeten worden naar het dagelijks fysiotherapeutisch methodisch handelen van de zorgprofessional. Denk hierbij o.a. aan ‘het veilig en ethisch omgaan met technologie’ en ‘afwegingen kunnen maken tussen e-zorg en face-to-face behandeling’. Toekomstige zorgprofessionals dragen in het ideale geval ook bij aan de (door)ontwikkeling van technologie om deze optimaal te laten aansluiten bij de dagelijkse praktijk. Hiervoor moeten zij verbeterpunten kunnen herkennen en samen met ontwikkelaars (Bèta Sciences & Technology, CMD en ICT) naar oplossingen zoeken (‘sociale en culturele vaardigheden’ en ‘communicatie’). We denken de kans op het gebruik van technologie in de fysiotherapiepraktijk te kunnen vergroten door expliciet aandacht te besteden aan deze 21st century skills binnen de fysiotherapieopleiding van Zuyd (http://curriculumvandetoekomst.slo.nl/21e-eeuwse-vaardigheden). Tijdens het RAAK Publiek-project was er al intensieve betrokkenheid van studenten, onderzoekers en docenten van de opleidingen fysiotherapie, communicatie en multimedia design (CMD), ergotherapie, biometrie, Bèta Sciences & Technologie en ICT en de lectoraten ‘Voeding, Leefstijl en Bewegen’ en ‘Smart Devices’. De betrokken studenten hebben vooral binnen het top-traject van deze opleidingen (jaar 3,4) kennis gemaakt met de inhoud van het project (afstudeerproject of werkstudent). Ook is er een workshop ontwikkeld (onderwijs) om fysiotherapeuten met de VKB-monitor vertrouwd te maken. Willen eHealth en smart devices een grotere kans van slagen hebben om structureel ingebed te worden in de fysiotherapiepraktijk, zullen alle toekomstige fysiotherapeuten vroegtijdig gesensibiliseerd en opgeleid moeten worden om de benodigde competenties hiervoor te ontwikkelen. Voor een duurzame inbedding moet het onderwerp: 1) vroeger aan bod komen in het onderwijs (jaar 1,2), waarbij de bovengenoemde competenties (bijvoorbeeld ‘afwegen tussen e-zorg en face-to-face’) centraal staan en 2) aan alle studenten aangeboden worden. Daarnaast moeten studenten fysiotherapie leren om interprofessioneel samen te werken met (toekomstige) professionals vanuit Bèta Sciences & Technologie, CMD en ICT om technologieën te optimaliseren voor de praktijk. In dit project willen we daarom een verdiepingsslag maken naar duurzame inbedding van de thematiek in het onderwijs via de ontwikkeling van een set van interprofessionele en interfacultaire onderwijseenheden, in de vorm van bijvoorbeeld casuïstiek en co-creatie technieken.
This PD project explores alternative approaches to audiovisual technologies in art and creative practices by reimagining and reinventing marginalized and decommodified devices through Media Archaeology, artistic experimentation, and hands-on technical reinvention. This research employs Media Archaeology to uncover “obsolete” yet artistically relevant technologies and hands-on technical reinvention to adapt these tools for contemporary creative practices. It seeks to develop experimental self-built devices that critically engage with media materiality, exploring alternative aesthetic possibilities through practice-based investigations into the cultural and historical dimensions of media technologies. These developments provide artists with new creative possibilities beyond mainstream commercial standardized tools and infrastructures. A key component of this project is collaborative innovation with artist-run analog film communities, such as Filmwerkplaats. By fostering knowledge exchange and artistic experimentation, this research ensures that reinvented tools remain relevant to both analog film communities and contemporary media art practices. The intended outcomes directly benefit two key groups: • Artist-run film labs gain sustainable methods for evolving their practices, reducing dependence on scarce, out-of-production equipment. • Digital-native artists are introduced to alternative methods for engaging with analog processes and media materiality, expanding their creative toolkit. This collaboration also strengthens art and design education by embedding alternative technological perspectives and research methodologies into curricula, providing students and practitioners with resourceful, sustainable approaches to working with technology. It advocates for a more diverse educational paradigm that incorporates media-technological history and critical reflection on the ideologies of linear technological progress. Ultimately, this research fosters critical discourse on media culture, challenges the dominance of corporate proprietary systems, and promotes innovation, redefining the relationship between creativity and technology.
My research investigates the concept of permacomputing, a blend of the words permaculture and computing, as a potential field of convergence of technology, arts, environmental research and activism, and as a subject of future school curricula in art and design. This concept originated in online subcultures, and is currently restricted to creative coding communities. I study in what way permacomputing principles may be used to redefine how art and design education is taught. More generally, I want to research the potential of permacomputing as a critical, sustainable, and practical alternative to the way digital technology is being taught in art education, where students mostly rely on tools and techniques geared towards maximising productivity and mass consumption. This situation is at odds with goals for sustainable production and consumption. I want to research to what degree the concept of permacomputing can be broadened and applied to critically revised, sustainable ways of making computing part of art and design education and professional practice. This research will be embedded in the design curriculum of Willem de Kooning Academy, focused on redefining the role of artists and designers to contribute to future modes of sustainable organisation and production. It is aligned with Rotterdam University of Applied Sciences sectorplan masters VH, in particular managing and directing sustainable transitions. This research builds upon twenty years of experience in the creative industries. It is an attempt to generalise, consolidate, and structure methods and practices for sustainable art and design production experimented with while I was course director of a master programme at WdKA. Throughout the research I will be exchanging with peers and confirmed interested parties, a.o.: Het Nieuwe Instituut (NL), RUAS Creating 010 kenniscentrum (NL), Bergen Centre for Electronic Arts (NO), Mikrolabs (NO), Varia (NL), Media Arts department at RHU (UK), Media Studies at UvA (NL).