Progetto Ustica is an experiment in "civically-engaged game design" and addresses the Ustica Massacre ("Strage di Ustica"), where 81 people lost their lives as an air-to-air missile hit a civilian aircraft in 1980. Progetto Ustica has been developed as part of an Action Research effort with the objective of preserving and transmitting the historical memory of the event. With this post-mortem essay, we reflect on the game design challenges that Progetto Ustica faced, we introduce different conceptualizations of "memory" emerging from our design practice, and we synthesize some lessons learned (implications for design) towards other "civically-engaged games" for socio-cultural heritage.
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Zeventien dagen na de Olympische Spelen vonden in Rio de Janeiro de Paralympische Spelen plaats. Rio had met betrekking tot de Paralympische Spelen voor het bid een concept ontwikkeld rondom het thema 'Live your Passion'. Daarbij zouden de Paralympische Spelen gebruikt worden om economische, stedelijke en sociale ontwikkeling in Brazilië te stimuleren. Het plan maakte deel uit van de visie van de Braziliaanse regering om te investeren in sport als katalysator voor sociale integratie. De intentie was om de Paralympische Spelen te gebruiken om een meer inclusieve samenleving te creëren. Dit hoofdstuk beschrijft de Paralympische Spelen en de investeringen die daarmee gepaard gingen, de beleving van het publiek bij de Spelen die uiteindelijk tot ‘The People’s Games’ werden gedoopt en uitzonderlijke atletische prestaties tijdens ‘The Best Games ever’. Tot slot wordt de legacy, de nalatenschap, met betrekking tot het vergroten van de toegankelijkheid voor mensen met een beperking beschreven.
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Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.
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Het doel van SteenGoed is om beleidsmakers, eigenaren en beheerders rondom de Gelderse hoogwatervrije terreinen handelingsperspectieven te bieden om afgewogen keuzes te maken omtrent (her)ontwikkeling van deze terreinen op korte, middellange en lange termijn. Hierbij wordt een integrale aanpak gehanteerd voor hoogwaterveiligheid, natuurwaarde, economische perspectieven en cultuurhistorie, met als resultaat een breed gedragen ontwikkelstrategie, versterkt met representatieve pilotstudies inclusief business cases die als voorbeeld en inspiratie dienen voor de overige terreinen. Daarnaast heeft dit project als doel om toegevoegde waarde en beperkingen van verschillende beslistools (serious games, interactieve dashboards) in verschillende fasen van strategievorming en planning voor een dergelijke integrale aanpak te evalueren. Hiermee wordt duidelijk hoe dergelijke tools op effectieve wijze toegepast kunnen worden bij andere complexe besluitvormingstrajecten in het rivierbeheer. Ook zullen we de toepasbaarheid in het onderwijs testen en verder ontwikkelen.
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In: Frank Gadinger, Martina Kopf, Ayşem Mert, and Christopher Smith (eds.). Political Storytelling: From Fact to Fiction (Global Dialogues 12) This essay presents a summary of important perspectives concerning the distinction between what counts as truth or fiction. As a source of inspiration, it starts with two examples found in literature – the first a classical Spanish novel and the second a collection of stories written by the leader of a social movement in Mexico. These two examples of the conflictive relations between truth and fiction, authenticity and imagination serve as a source of inspiration for the rest of this article, which shows that this issue has been a subject of intense debate in philosophy and in the philosophy of science and still presents a challenge in the 21st century. The essay states that absolute, objective truth is a myth. It describes that what counts as ‘truth’ in a particular era, is, among other things, the result of power relations. It suggests productive ways to deal with this problem in modern society, through deliberative, emancipatory processes of reflexivity (Weick 1999), participatory research and dialogue, facilitating innovation and generation of new solutions.
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Inaugurele rede uitgesproken bij de aanvaarding van het ambt van lector Loes Witteveen aan Hogeschool Van Hall Larenstein, 14 maart 2024. Het lectoraat Communicatie, Participatie en Sociaal-Ecologisch Leren (CoPSEL) werkt aan maatschappelijke vraagstukken rondom natuurlijke en sociale duurzaamheid, werkt sector- en discipline overstijgend met een centrale rol voor communicatie, participatie en leren.
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This study analyses how the social construction of integrity takes place within the context of football in the Netherlands. Combining a contextual approach to sports integrity with the analytic lens of sensemaking, this qualitative multi-method case study analyses – in one extreme case in Dutch youth amateur football – why and when the ‘incident’ was perceived as an ‘integrity issue’, and how the meaning of (the) integrity (issue) was socially constructed by (interactions between) stakeholders involved in the case. Our findings show why, when, and how moral norms and values are (not) debated and at stake, and that the social construction of sports integrity is intertwined with the institutional context and the role of secondary stakeholders. It provides insights that can help sports organizations to identify risks in their moral sports culure and to develop measures or policies to safeguard integrity in sport.
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Human and plant relationships are described within the rich tradition of multispecies ethnography, ethnobotany, and political ecology. In theorizing this relationship, the issues of functionalism, and interconnectivity are raised. This article aims to re-examine the position of plants in the context of contemporary urban spaces through the prism of environmental ethics. Despite conceptual plurality and socio-cultural complexity of human–plant relationships, social scientists fail to note how the perception of ‘greenery’ has objectified plants in urban environment. Without seriously considering bioethics, theories of human–plant relationship might fail to note exploitive anthropocentric relationship between humans and plants in urban spaces. The article is inspired by reflections of urban flora in Amsterdam, The Netherlands. https://doi.org/10.1016/j.scs.2013.01.007 https://www.linkedin.com/in/helenkopnina/
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Met bijdragen van Matthijs Rotte, Niniane Veldhoen, Kevin Oudshoorn, Tom Jansen, Wiel van Horck, Bram Koopman, Joshua Hazelaar. Bevat samenvattingen van de eerste afstudeeropdrachten (2009) van het lectoraat Crossmedia.
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The media are an integral part of how advanced societies are controlled. After almost a century of ‘broadcasting’, a new media logic can be seen to have emerged. It is not centralized, nor does it appear to depend on manipulative power (such as the priming and framing of news and thereby the agenda of political discussion; or ‘advertising’ as a way to influence consumers to buy particular products). It is the logic of ‘networking’ that is not about producers and consumers but about redaction and multipliers.1 Media content in this logic may in an archeological sense be seen as having an author or a point of origin – but the routes it takes and the way in which it spreads offers new means of community building, identity construction and meaning making which are of much greater interest. In this paper we take a double perspective (business and critical) to assess how the old and the new media logics are both relevant today and what terms are best used to work with and in the media, and to reflect on them. While producers and consumers are the senders and receivers of broadcasting in the age of the nation-state, networking logic has little use for these terms: it also moves away from marketing terms such as eyeballs and stickiness to terms such as spreadability and multiplication and redaction. The perspective of what used to be known as ‘qualitative audience research’ can prove useful to innovative and sustainable marketing and to critical reflection on media culture. Here its restyled form will be called participant design. It suggests that strong marketing respects and co-opts potential customers in much the same way that relevant media criticism is, not given from an external and possibly paternalist but from an inside perspective that highly values self-reflexivity.2
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