The security of online assessments is a major concern due to widespread cheating. One common form of cheating is impersonation, where students invite unauthorized persons to take assessments on their behalf. Several techniques exist to handle impersonation. Some researchers recommend use of integrity policy, but communicating the policy effectively to the students is a challenge. Others propose authentication methods like, password and fingerprint; they offer initial authentication but are vulnerable thereafter. Face recognition offers post-login authentication but necessitates additional hardware. Keystroke Dynamics (KD) has been used to provide post-login authentication without any additional hardware, but its use is limited to subjective assessment. In this work, we address impersonation in assessments with Multiple Choice Questions (MCQ). Our approach combines two key strategies: reinforcement of integrity policy for prevention, and keystroke-based random authentication for detection of impersonation. To the best of our knowledge, it is the first attempt to use keystroke dynamics for post-login authentication in the context of MCQ. We improve an online quiz tool for the data collection suited to our needs and use feature engineering to address the challenge of high-dimensional keystroke datasets. Using machine learning classifiers, we identify the best-performing model for authenticating the students. The results indicate that the highest accuracy (83%) is achieved by the Isolation Forest classifier. Furthermore, to validate the results, the approach is applied to Carnegie Mellon University (CMU) benchmark dataset, thereby achieving an improved accuracy of 94%. Though we also used mouse dynamics for authentication, but its subpar performance leads us to not consider it for our approach.
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This study presents an automated method for detecting and measuring the apex head thickness of tomato plants, a critical phenotypic trait associated with plant health, fruit development, and yield forecasting. Due to the apex's sensitivity to physical contact, non-invasive monitoring is essential. This paper addresses the demand for automated, contactless systems among Dutch growers. Our approach integrates deep learning models (YOLO and Faster RCNN) with RGB-D camera imaging to enable accurate, scalable, and non-invasive measurement in greenhouse environments. A dataset of 600 RGB-D images captured in a controlled greenhouse, was fully preprocessed, annotated, and augmented for optimal training. Experimental results show that YOLOv8n achieved superior performance with a precision of 91.2 %, recall of 86.7 %, and an Intersection over Union (IoU) score of 89.4 %. Other models, such as YOLOv9t, YOLOv10n, YOLOv11n, and Faster RCNN, demonstrated lower precision scores of 83.6 %, 74.6 %, 75.4 %, and 78 %, respectively. Their IoU scores were also lower, indicating less reliable detection. This research establishes a robust, real-time method for precision agriculture through automated apex head thickness measurement.
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Hoofdstuk in Frontiers in Gaming Simulation. Design thinking, design methodology and design science gain much attention in the domain of gaming and simulation and their theories offer parallels to knowledge exchange in youth care services. Design science research covers context independent engineering and constructionist creativity in pursuit of general values and is built on the synthesis of what already exits and of what might be. Design thinking and design methodology address questions that show similarities to youth care problem solving and future scenario development. The core business of youth care workers is to support positive change and to develop beneficial opportunities for child-rearing. Effective knowledge exchange in networks is the key to successful intervention and simulation gaming might help to study its processes and outcomes, however, we need appropriate validation tools and methods. The author argues that the design and analytical sciences complement each other in research of network exchange. Analytical approaches might develop and test theories about knowledge acquisition and transfer, while design approaches could enhance the exchange of situational, interactional, and interventional expertise. This proposition is explored in a multiple case study in which an analysis tool has been used to structure and study knowledge exchange in youth care networks through simulation gaming.
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