As society has to adapt to changing energy sources and consumption, it is driving away from fossil energy. One particular area of interest is electrical driving and the increasing demand for (public) charging facilities. For municipalities, it is essential to adapt to this changing demand and provide more public charging facilities.In order to accommodate on roll-out strategies in metropolitan areas a data driven simulation model, SEVA1, has been developed The SEVA base model used in this paper is an Agent-Based model that incorporate past sessions to predict future charging behaviour. Most EV users are habitual users and tend to use a small subset of the available charge facilities, by that obtaining a pattern is within the range possibilities. Yet, for non-habitual users, for example, car sharing users, obtaining a pattern is much harder as the cars use a significantly higher amount of charge points.The focus of this research is to explore different model implementations to assess the potential of predicting free-floating cars from the non-habitual user population. Most important result is that we now can simulate effects of deployement of car sharing users in the system, and with that the effect on convenience for habitual users. Results show that the interaction between habitual and non habitual EV users affect the unsuccessful connection attempts based increased based on the size of the car-sharing fleet up to approximately 10 percent. From these results implications for policy makers could be drawn.
MULTIFILE
Airports have undergone a significant digital evolution over the past decades, enhancing efficiency, effectiveness, and user-friendliness through various technological advancements. Initially, airports deployed basic IT solutions as support tools, but with the increasing integration of digital systems, understanding the detailed digital ecosystem behind airports has become crucial. This research aims to classify technological maturity in airports, using the access control process as an example to demonstrate the benefits of the proposed taxonomy. The study highlights the current digital ecosystem and its future trends and challenges, emphasizing the importance of distinguishing between different levels of technological maturity. The role of biometric technology in security access control is examined, highlighting the importance of proper identification and classification. Future research could explore data collection, privacy, and cybersecurity impacts, particularly regarding biometric technologies in Smart Access Level 4.0. The transition from Smart Access Level 3.0 to 4.0 involves process automation and the introduction of AI, offering opportunities to increase efficiency and improve detection capabilities through advanced data analytics. The study underscores the need for global legislative frameworks to regulate and support these technological advancements.
The IMPULS-2020 project DIGIREAL (BUas, 2021) aims to significantly strengthen BUAS’ Research and Development (R&D) on Digital Realities for the benefit of innovation in our sectoral industries. The project will furthermore help BUas to position itself in the emerging innovation ecosystems on Human Interaction, AI and Interactive Technologies. The pandemic has had a tremendous negative impact on BUas industrial sectors of research: Tourism, Leisure and Events, Hospitality and Facility, Built Environment and Logistics. Our partner industries are in great need of innovative responses to the crises. Data, AI combined with Interactive and Immersive Technologies (Games, VR/AR) can provide a partial solution, in line with the key-enabling technologies of the Smart Industry agenda. DIGIREAL builds upon our well-established expertise and capacity in entertainment and serious games and digital media (VR/AR). It furthermore strengthens our initial plans to venture into Data and Applied AI. Digital Realities offer great opportunities for sectoral industry research and innovation, such as experience measurement in Leisure and Hospitality, data-driven decision-making for (sustainable) tourism, geo-data simulations for Logistics and Digital Twins for Spatial Planning. Although BUas already has successful R&D projects in these areas, the synergy can and should significantly be improved. We propose a coherent one-year Impuls funded package to develop (in 2021): 1. A multi-year R&D program on Digital Realities, that leads to, 2. Strategic R&D proposals, in particular a SPRONG/sleuteltechnologie proposal; 3. Partnerships in the regional and national innovation ecosystem, in particular Mind Labs and Data Development Lab (DDL); 4. A shared Digital Realities Lab infrastructure, in particular hardware/software/peopleware for Augmented and Mixed Reality; 5. Leadership, support and operational capacity to achieve and support the above. The proposal presents a work program and management structure, with external partners in an advisory role.
The EcoScope project will develop an interoperable platform and a robust decision-making toolbox, available through a single public portal, to promote an efficient, ecosystem-based approach to the management of fisheries. It will be guided by policy makers and scientific advisory bodies, and address ecosystem degradation and the anthropogenic impact that are causing fisheries to be unsustainably exploited across European Seas. BUAS participates with the MSP Challenge simulation-platform.
Client: Norwegian Research Council, subcontracted by Vestlandsforsking (Western Norway Research Institute) The overarching aim of the project is to enable the nature based tourism industry in Norway a sustainable adaptation to climate change. The sub-objectives are to: (1) assess climate change consequences for weather conditions critical to the nature based tourism industry; (2) assess climate change consequences for selected ecosystem services and physical infrastructure critical to the nature based tourism industry; (3) develop climate change adaptation strategies for the involved user-partners; and (4) develop climate services that can support the tourism industry in comprehending impacts of climate change and developing adaptation strategies and measures. CSTT will develop a serious simulation -based game for destinations in Norway that will help destination management to explore policy measures to adapt to climate change, and to climate mitigation policies. The game will be played at a stakeholder workshop, conducting the simulation game in one game playing sessions per case (all research partners listed above take part).