The security of online assessments is a major concern due to widespread cheating. One common form of cheating is impersonation, where students invite unauthorized persons to take assessments on their behalf. Several techniques exist to handle impersonation. Some researchers recommend use of integrity policy, but communicating the policy effectively to the students is a challenge. Others propose authentication methods like, password and fingerprint; they offer initial authentication but are vulnerable thereafter. Face recognition offers post-login authentication but necessitates additional hardware. Keystroke Dynamics (KD) has been used to provide post-login authentication without any additional hardware, but its use is limited to subjective assessment. In this work, we address impersonation in assessments with Multiple Choice Questions (MCQ). Our approach combines two key strategies: reinforcement of integrity policy for prevention, and keystroke-based random authentication for detection of impersonation. To the best of our knowledge, it is the first attempt to use keystroke dynamics for post-login authentication in the context of MCQ. We improve an online quiz tool for the data collection suited to our needs and use feature engineering to address the challenge of high-dimensional keystroke datasets. Using machine learning classifiers, we identify the best-performing model for authenticating the students. The results indicate that the highest accuracy (83%) is achieved by the Isolation Forest classifier. Furthermore, to validate the results, the approach is applied to Carnegie Mellon University (CMU) benchmark dataset, thereby achieving an improved accuracy of 94%. Though we also used mouse dynamics for authentication, but its subpar performance leads us to not consider it for our approach.
Background: A large number of people participate in individual or unorganized sports on a recreational level. Furthermore, many participants drop out because of injury or lowered motivation. Potentially, physical activity–related apps could motivate people during sport participation and help them to follow and maintain a healthy active lifestyle. It remains unclear what the quality of running, cycling, and walking apps is and how it can be assessed. Quality of these apps was defined as having a positive influence on participation in recreational sports. This information will show which features need to be assessed when rating physical activity–related app quality. Objective: The aim of this study was to identify expert perception on which features are important for the effectiveness of physical activity–related apps for participation in individual, recreational sports. Methods: Data were gathered via an expert panel approach using the nominal group technique. Two expert panels were organized to identify and rank app features relevant for sport participation. Experts were researchers or professionals in the field of industrial design and information technology (technology expert panel) and in the field of behavior change, health, and human movement sciences who had affinity with physical activity–related apps (health science expert panel). Of the 24 experts who were approached, 11 (46%) agreed to participate. Each panel session consisted of three consultation rounds. The 10 most important features per expert were collected. We calculated the frequency of the top 10 features and the mean importance score per feature (0-100). The sessions were taped and transcribed verbatim; a thematic analysis was conducted on the qualitative data. Results: In the technology expert panel, applied feedback and feedforward (91.3) and fun (91.3) were found most important (scale 0-100). Together with flexibility and look and feel, these features were mentioned most often (all n=4 [number of experts]; importance scores=41.3 and 43.8, respectively). The experts in the health science expert panels a and b found instructional feedback (95.0), motivating or challenging (95.0), peer rating and use (92.0), motivating feedback (91.3), and monitoring or statistics (91.0) most important. Most often ranked features were monitoring or statistics, motivating feedback, works good technically, tailoring starting point, fun, usability anticipating or context awareness, and privacy (all n=3-4 [number of experts]; importance scores=16.7-95.0). The qualitative analysis resulted in four overarching themes: (1) combination behavior change, technical, and design features needed; (2) extended feedback and tailoring is advised; (3) theoretical or evidence base as standard; and (4) entry requirements related to app use. Conclusions: The results show that a variety of features, including design, technical, and behavior change, are considered important for the effectiveness of physical activity–related apps by experts from different fields of expertise. These insights may assist in the development of an improved app rating scale.
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This research paper looks at a selection of science-fiction films and its connection with the progression of the use of television, telephone and print media. It also analyzes statistical data obtained from a questionnaire conducted by the research group regarding the use of communication media.
While several governmental and research efforts are set upon mobility-as-a-service (MaaS), most of them are driven by individual travel behavior and potential usage. Scholars argue that this is a too narrow perspective when evaluating government projects because choices individuals make in a private setting might not accurately reflect their preferences towards public policy. Participatory Value Evaluation (PVE) is a novel evaluation framework specifically designed to alleviate this issue by analyzing preferences on the allocation of public budgets. Thus, based on PVE, this project aims at assessing different features of MaaS-services (e.g. enhancing mobility of the elderly and the poor, complementing public transport, etc.) from a social desirability perspective and compare them with investments in alternative social projects. Specifically, it aims at establishing the citizen value of MaaS as compared to social investments in green/recreational areas or transport infrastructure (e.g. bike or bus lanes), and eliciting trade-offs between different features of them. The project includes the selection of different investment projects (and their features) that are politically relevant in Rotterdam. It also includes a qualitative assessment on the way individuals evaluate different social projects and their features and a quantitative assessment based on choice models that allow eliciting trade-offs between different attributes and projects. Finally, policy recommendations are provided based on these results. They allow conceiving investments projects to maximize the societal benefits as well as to construct optimal investment portfolios. This information is to be used as a complement of the evaluation of projects on the basis of individual preferences.