Branded Games as Ethics Carrier: Play, Context and Goodvertising in 'A Dog’s Story'
Published at:
Public play space : turning urban space into public places with games and play.
Published at:
Effects of advertisements and questionnaire interruptions on the player experience
Published at:
Serious Games as planning support systems: learning from playing maritime spatial planning challenge 2050
Published at:
Oasistan: an intercultural role-playing simulation game to recognize cultural dimensions
Published at:
Games, Play, and the City - Fitting Game Design to Smart City Issues
Published at:
Sensors at play, biometrische gegevens realtime terugkoppelen naar games
Published at:
Designing Playful Math: How to design autonomy-supportive math games.
Published at:
PlayFit: Designing playful activity interventions for teenagers
Published at: