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To obtain large-scale sequence alignments in a fast and flexible way is an important step in the analyses of next generation sequencing data. Applications based on the Smith-Waterman (SW) algorithm are often either not fast enough, limited to dedicated tasks or not sufficiently accurate due to statistical issues. Current SW implementations that run on graphics hardware do not report the alignment details necessary for further analysis.
DOCUMENT
The last decade has seen an increasing demand from the industrial field of computerized visual inspection. Applications rapidly become more complex and often with more demanding real time constraints. However, from 2004 onwards the clock frequency of CPUs has not increased significantly. Computer Vision applications have an increasing demand for more processing power but are limited by the performance capabilities of sequential processor architectures. The only way to get more performance using commodity hardware, like multi-core processors and graphics cards, is to go for parallel programming. This article focuses on the practical question: How can the processing time for vision algorithms be improved, by parallelization, in an economical way and execute them on multiple platforms?
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DOCUMENT
Every well intentioned innovation is eventually completely assimilated within the dominant imperative. For example, in VR glasses it has been devised to follow the eye movements, so that the image quality in the centre of your image field (the fovea centralis) is rendered high and low in the periphery. Less processor capacity for graphics leaves more for other aspects of the VR game. Meanwhile standard in VR glasses, used to pause commercials when users look away. Indeed, the imperative is earning, infinite growth from finite resources, and so this clever technical innovation is turned to serve that purpose. It is argued that universiteies, governments and businesses that we take our reponsibility in this.
MULTIFILE
Every well intentioned innovation is eventually completely assimilated within the dominant imperative. For example, in VR glasses it has been devised to follow the eye movements, so that the image quality in the centre of your image field (the fovea centralis) is rendered high and low in the periphery. Less processor capacity for graphics leaves more for other aspects of the VR game. Meanwhile standard in VR glasses, used to pause commercials when users look away. Indeed, the imperative is earning, infinite growth from finite resources, and so this clever technical innovation is turned to serve that purpose. It is argued that universiteies, governments and businesses that we take our reponsibility in this.
MULTIFILE