The design of health game rewards for preadolescents Videogames are a promising strategy for child health interventions, but their impact can vary depending on the game mechanics used. This study investigated achievement-based ‘rewards’ and their design among preadolescents (8-12 years) to assess their effect and explain how they work. In a 2 (game reward achievement system: social vs. personal) x 2 (game reward context: in-game vs. out-game) between-subjects design, 178 children were randomly assigned to one of four conditions. Findings indicated that a ‘personal’ achievement system (showing one’s own high scores) led to more attention and less frustration than a ‘social’ achievement system (showing also high scores of others) which, in turn, increased children’s motivation to make healthy food choices. Furthermore, ‘out’-game rewards (tangible stickers allocated outside the game environment) were liked more than ‘in’-game rewards (virtual stickers allocated in the game environment), leading to greater satisfaction and, in turn, a higher motivation to make healthy food choices.
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Artificial Intelligence (AI) biedt kansen. Het biedt mogelijkheden voor vooruitgang in gezondheidszorg, communicatie, bestuur en productie. Het biedt mogelijkheden voor het creëren van tekst, beeld, geluid en kunst. Het helpt om de effecten van de klimaatcrisis op te vangen door intelligente energienetten te ontwikkelen, door infrastructuren te ontwikkelen die geen of nauwelijks CO2 emissie hebben en door klimaatvoorspellingen te modelleren.Niet alles is positief. AI speelt een groeiende rol in de verspreiding van ‘fake news’, ‘deep fakes’ en andere vormen van misinformatie waardoor onze democratische samenleving wordt bedreigd door populisme en polarisatie.Een onduidelijker effect van AI is het ecologisch effect dat het heeft. Daar is de afgelopen paar jaar veel over gepubliceerd, maar het duurt lang voordat berichten daarover in het maatschappelijke bewustzijn indalen.
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The Dutch Institute for Sound & Vision in Hilversum invited people from the munic- ipality, finance, NGOs, academic, and arts & culture to imagine future ways to deal with rising sea levels in Dutch cities. Stills from films, documentaries and news reports from the institute’s archive were used in combination with the NEB Impact model to create climate scenarios. Through them, participants creatively engaged with the impacts of climate change in the Netherlands, fos- tering collaboration, critical thinking, and imaginative storytelling that resonated with their personal memories and expe- riences. The NEB Impact Model guided the exercise. Working with co-benefits helped one group to develop a line of thought combining art, nature restoration and green, by reflecting on the role of art in communicating climate change. The imagined scenarios allowed participants to relate to each other’s narratives and talk about the impact of those. With a final set of action points, this method can inspire policy and decision making that are related to everyday life experiences within participants' organizations.